mimospros

Member
Apr 2, 2018
185
91
Is it wise to integrate mods so... early? I mean, version numbers suggest that there will still be new updates, more content and probably new mechanics and as such integrating mods can create conflicts and spawn a ton of work in future. Well, unless 'integrated' means 'thrown folder into game's mod/data folder, like if installing mod' where removing mod would be done just by removing folder. But it still means more work for developers... or creator of mod, since often when games update, same should be done to mods.
That's enough of word 'mod' for today, I think :p
 

Monochrome901

New Member
May 28, 2018
10
12
Is it wise to integrate mods so... early? I mean, version numbers suggest that there will still be new updates, more content and probably new mechanics and as such integrating mods can create conflicts and spawn a ton of work in future. Well, unless 'integrated' means 'thrown folder into game's mod/data folder, like if installing mod' where removing mod would be done just by removing folder. But it still means more work for developers... or creator of mod, since often when games update, same should be done to mods.
That's enough of word 'mod' for today, I think :p
To be fair, AverageAce is basically a dev but I'm sure even if he wasn't so close to the dev cycle, Rahi would make sure to integrate mods into future content without them being intrusive.
 

Puralto

Newbie
Aug 31, 2018
36
124
Is it wise to integrate mods so... early? I mean, version numbers suggest that there will still be new updates, more content and probably new mechanics and as such integrating mods can create conflicts and spawn a ton of work in future. Well, unless 'integrated' means 'thrown folder into game's mod/data folder, like if installing mod' where removing mod would be done just by removing folder. But it still means more work for developers... or creator of mod, since often when games update, same should be done to mods.
That's enough of word 'mod' for today, I think :p
Technically depending on how the mod is made, it could be the same thing as adding any other feature. The most common reasons that mods break are either due to version name changes or alterations to core systems, both of these problems wont occur if the mod is integrated and accounted for.
 

ddaisy

Member
Jun 5, 2019
379
198
How do I make people lactate? The nurse quest board asks me to find people and make them lactate but I see no induce-lactation-drugs in any vendomats.
 
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Rectifier07

Member
Oct 12, 2020
188
78
How do I unlock new drugs and gain science points? Eliza quest wants me to find more Strange pills but I can't find any. I want to unlock TF pills...
 

EmDotRand

Well-Known Member
Sep 7, 2020
1,020
1,776
I am absolutely livid rn. I was in the biochem magnet program in my old school, aced the chemistry and biology GCSE's, scoured dozens of college level chemistry books, binged chemistry youtube, and passed Dr Doe's Chemistry Quiz perfectly first try on hard mode. Despite this, I was not granted the opportunity to channel any of this knowledge through my character when Dr Quinn barraged him with of chemistry questions, leaving me to quietly seethe behind the screen. SMH my head.
 

str8up

Engaged Member
Jun 4, 2020
3,896
2,001
i forgot all about this until now (cant recall if ive mentioned anything about this or not)
so ever since the Avy quest ive left him locked up in the slutwall and i never released him and nor will i ever
BUT all that said why am i running into him in different situations/places in the game if LOCKED UP at slutwall?
 

str8up

Engaged Member
Jun 4, 2020
3,896
2,001
i noticed something so after you win a fight you have a few different options sex slutwall and so on
and when we go into our inventory example vaginal plugs we have an option to wear them (if your a female mc)
BUT why cant we use the same items on our slaves/victims?
If you click on their vagina it says comfortable sizes,etc
just be nice if we could stretch them and keep them stretched permanently
 
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