ALOT of "Traits/Foibles" reduces your AGILITY Stat, that DIRECTLY affect your Chance to RUN Away from Combat, so be SURE of what you want before chusing any, through i personaly recomand pepole wating to chuse "Traits/Fobles" until you understand the game system bether.
the blessing gives you 3% HP Regeneration and +150% Max HP wile the blessing is in effect, but you should acquier it AFTHER you get the "Traits/Foibles" because when you return from memory lain, it act as an Rest so your status effect's get reset.
also be aware that if you LIED to the Regulators about Mother and the Girl, then you start your game with an -200 Max HP Debuff, but you get lather on an reward from Mother that will over all give more Max HP to your character, but the Regulators will mislike you fore it, but the Girl and Mother will like you fore it, so your choice.
Okay, but that doesn't resolve the fact that I can successfully run from battle only 2/3 times, unless you're telling me the blessing I received also kneecaps my agility. What you're saying about Traits/Foibles also goes against what another guy said about it making the game easier. I'm trying to understand how a newbie is supposed to avoid dying and/or reloading a save every few minutes, which is what's putting most people off, including myself. I certainly didn't choose the dialogue option you're talking about, and still died every few minutes.
hate to brake it to you but ALOT of people (like 85%(+?)) that are New to this Game but Experienced whit the Standard Setup of RPG Maker VX Ace (and other RPG Maker Engine Games), have Problems when goring from the Standard Ruleset to the Costume one Rutsah made, and no i can't relay see any "condescending and unhelpful" part of there explanation, from my one experience it makes perfect sense...
I have no idea what you're talking about. Neither of you have explained how this game is supposedly different from other RPGs, but both of you are quick to assume that this difference is allegedly the reason other people aren't able to succeed in the game. And you saying "hate to brake it to you" is also unnecessary and condescending. Like the issue with the game isn't that people can't level or get money, which I'm guessing is what you're talking about, it's that dying seems to be both frequent and unavoidable, even if all you do is run from every fight. That's just not fun, especially if that's the first few hours of gameplay.
Like from my perspective, the game is needlessly punishing. There are so many ways to remedy the problem, like maybe giving you a temporary escort (that keeps all the loot, to disincentive fighting) or buff/ability until you meet certain conditions. Or selling you an inexpensive item or service that makes random encounters a lot less frequent. I can accept the fact that I'm not supposed to be slaughtering forest creatures, but throwing them at me every 20-30 steps and losing half my health on average just running away is overkill. You might as well have strung me up to be beaten like a piñata.
as fore the fortuneteller she actually have an Name floating over her Head unlike almost all of the other Characters on the Dock, so most players would connect that she would be an (important) Person you Should speak to, and if you money is an problem then there is always the save load option to see what happens if you pay...
I don't remember if she had a floating name, so I'll have to take your word for it. It still doesn't really answer the question of how a newbie is supposed to figure out what to grab. You, in this same reply, just told me that a newbie shouldn't even mess with those until later. And from the more recent replies, it seems like picking one carelessly can basically ruin your playthrough, which again, isn't exactly fun for someone that just started the game.
P.S. Please use spellcheck.