For now only 1 is available.Where do you get Artist's Coins?
What class are you using? I've read around the forum and some people seem to have trouble with one of the Magic classes.this game is borderline unplayeble fight die dont fight die anyway by random encounters
run away cant run die anyway try to cheat with save editor? get screwed all your stat reset to 0 and now you have 0 money
berserkerWhat class are you using? I've read around the forum and some people seem to have trouble with one of the Magic classes.
The game has no random encounters though.this game is borderline unplayeble fight die dont fight die anyway by random encounters
run away cant run die anyway try to cheat with save editor? get screwed all your stat reset to 0 and now you have 0 money
Mostly I just didn't want the immersion to be broken.Could i ask about the rationale behind having environmental pickups like mushrooms/wood/herbs share sprites with non-interactable versions? some method to distinguish would be nice; something like tinting the unripe ones so that they can be visually distinguished from the ones you can actually gather.
hm... I might have a solution for that. I'll flip the images around (left and right flipped), so if the player is observant they will be able to tell the difference between harvestable ones and background ones.I get ya sort of, but i feel like it's doing more harm than good overall to be looking for a "needle in a needlestack" to pick up basic resources so to speak. It's fair for there to be unharvestable variants for worldbuilding reasons, it'd certainly be silly for the player to extinct a plant in the region when they're picking stuff; but the current implementation of it makes gathering waste a lot of time having you knock against all the "fakes" in a way that feels bad to play.
Just download the google drive version (you can copy-paste your save).View attachment 2672219
What should i do?