If you mean if it's was abandoned then the answer is no. Goldo is working on 0.3.Abandonware?
Yeah, in fact Goldo's said he's adding that to 0.3Is it possible for there to be a future update that adds a mode that purely the brothel management and training without the story, where you can continue to grow your brothel without needing to jump through quests and instead just upgrade your brothel and brothel license with gold?
Is it possible for there to be a future update that adds a mode that purely the brothel management and training without the story, where you can continue to grow your brothel without needing to jump through quests and instead just upgrade your brothel and brothel license with gold?
I just hope the storyline / quests get some more content too. While the brothel management part is ofc interesting and necessary, my motivation for this stems mainly from the quests and the story NPCs.Yeah, in fact Goldo's said he's adding that to 0.3
Just preface the directory names for organizational folders with a plus sign (+). folders that start with a plus sign will be treated as organizational, rather than as girl packs themselves.Unfortunately the link in the faq.txt file ingame does not work anymore. Can somebody explain how i can create girl mixes from the folder structure as 200 folders just containing names is a bit messy. Thanks a lot!!
Oh cool, I'll wait for that then. Story often ruins these types of games for me. I've been putting off trying this specifically because I heard some people complaining about the forced story stuff, so I'm looking forward to that change.Yeah, in fact Goldo's said he's adding that to 0.3
Swapped my decisions, tried rollback, old saves etc - and can't get forward from thieve's guild's point after handling both captives :/I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/BKchapter1.rpy", line 2831, in script
return
Exception: Could not find return label (u'game/BKevents.rpy', 1670696649, 17992).
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/BKchapter1.rpy", line 2831, in script
return
File "/private/var/folders/1v/x3n11_bn14sf17ymx0fkyt240000gn/T/AppTranslocation/B5627D14-B37C-430E-AAEF-E16834BB9A5A/d/Brothel_King.app/Contents/Resources/autorun/renpy/ast.py", line 1567, in execute
next_node(renpy.game.context().lookup_return(pop=True))
File "/private/var/folders/1v/x3n11_bn14sf17ymx0fkyt240000gn/T/AppTranslocation/B5627D14-B37C-430E-AAEF-E16834BB9A5A/d/Brothel_King.app/Contents/Resources/autorun/renpy/execution.py", line 710, in lookup_return
raise Exception("Could not find return label {!r}.".format(self.return_stack[-1]))
Exception: Could not find return label (u'game/BKevents.rpy', 1670696649, 17992).
Darwin-21.5.0-x86_64-i386-64bit
Ren'Py 7.4.10.2178
Brothel King 0.2 v220711
Sun Dec 11 20:18:43 2022
Someone ran into this before. Likely caused by saving in the middle of an event, then updating the game, then loading that old save.Tried it all and am at a stop:
Swapped my decisions, tried rollback, old saves etc - and can't get forward from thieve's guild's point after handling both captives :/
DougTheC said:From info on Lemmasoft, it seems your call return stack is broken.
Some ways for that to happen are:
Try loading an earlier save that was not made during an event.
- Loading an old save from prior version that was made during an event (Saves recommended on brothel main screen)
- Having auto-refresh of compiled code, and having game open when installing patch/editing .rpy files
This, in both cases. SfP was a bigger one since they slowly drifted the game from being focused on having all these custom characters with your own custom images, to having a bunch of NPCs with premade designs that cost the dev a bunch of time and money to add to the game, and a lot of the game's sandbox appeal took a back seat. IIRC the second game is doubling down on the latter, but I haven't checked.Oh cool, I'll wait for that then. Story often ruins these types of games for me. I've been putting off trying this specifically because I heard some people complaining about the forced story stuff, so I'm looking forward to that change.
Reminds me of how much I enjoyed Strive for Power when it was still early beta before the story existed. Just going around and fighting and capturing girls and doing whatever. Exploring and finding out where all the monster girls were and capturing them, finding the best ways to level up and make gold, etc etc, was entertaining enough, then the story stuff came in and gated all that freedom. That completely tanked my enthusiasm for the game. Sometimes people try to force that linear progression shit too much because they think it will add to the game but it really subtracts from it.
Goldo said:It's an open question I have: How much story should I take out of the 'no-story' mode? So far I've gone with disabling most of the one-off events, whether they relate to the main questline or not, because I assume people just want to play without being interrupted by events.
But another route would be to allow most one-off events to happen, just not the main story line. I'm not sure which option people are thinking of when they ask for 'no-story'.
I have some of the patch from older versions. Just we should know wich was the date for the version he used before updating it and i can post it.Another solution could be to load the save with the older version of BK in which it was made, but it's not like we've got a comprehensive archive of older versions handy, so that's tricky too.
A dictionary is just a way to store a bunch of data in the code, such as a list of all positive traits. (although a dictionary is technically not a list, but let's not get into that)I'm thinking about adding some traits that fits my kinks...
So I'm opening the BKtraits.rpy and can simply add my traits in one of the three columns, right?
(I know there is a manual in the file but I was not able to find out was the dictionary means.)
Maybe some of you could help?
## Type defines how the effect work
# Boost applies a % increase (or decrease). Value is a float number
# Change applies a fixed value change which is not limited by stat max. Change can be reversed. Value is a number.
# Gain applies a one time permanent gain and is limited by stat max. Gain cannot be reversed. Value is a number.
# Set replaces a base value with the new value
# Allow unlocks a brothel option
# Special is hard-coded
## Value depends on the effect type. It is often used for checking the presence of an effect, so set it to 1 unless you need it to work differently
## Target defines what the effect affects
## Chance is the chance that the effect will happen. A float number.
## Scales_with is hard-coded for the moment and only concerns MC stats // <- I think this part is outdated, you can also use it on girls -neronero
## Scope is the scope of the effect: individual (None), brothel-wide ("brothel"), farm-wide ("farm"), free-girls ("city"), or "world" ("everywhere")
You can test if your traits are in the game by opening the console (Shift + O) and typing the following, including the quotation marks around your trait's name.Thank you very much.
I added my Traits by simply copying an old one and changing the name.
But it doesn't seem to appear after about 100 reloads.
There seem to be no error-message of an unknown trait. So maybe I'm still a little mistaken. Hmm...
trait_dict["Your Trait"]Thanks for the replies (Neronero too).I have some of the patch from older versions. Just we should know wich was the date for the version he used before updating it and i can post it.