Create and Fuck your AI Slut -70% OFF
x

Mod Unity Brown Dust 2 - BrownDustX mod

playable male character?

  • yes

    Votes: 191 19.9%
  • no

    Votes: 394 41.0%
  • don't care

    Votes: 377 39.2%

  • Total voters
    962

wtmsbbsmtw

New Member
Aug 19, 2025
1
1
3
I'm wondering if anyone here has solved this problem. Here's the specific situation:
I'm trying to use the extracted Nikke character to replace the character models from BD2, but they're positioned so low that only their legs are visible in preview mode.
I've referenced the content released by BDX in DC and modified it via the modfile, but neither the skel nor the json file mods work. Even the existing mod content remains unaffected, and I can't change its position or size.I'm not sure if this is because I didn't follow the BDX tutorial exactly, adding the [modify] and [original] [assetName] fields in the modfile.
The content on the right side of the picture is what I roughly modified, has anyone made this modification? Please help me, thank you.
1.PNG
 
  • Like
Reactions: Crydj03

asplythso

New Member
Jul 26, 2022
8
17
22
For anyone having trouble with Ventana Onsen yuki mod, just change a single line in the .modfile
from
"type": "all"
to
"type": "cutscene"
that's it

Edit: fix the loop too

{
"version": 2,
"type": "loop",
"disable": [
"Anchors/object/skeleton steam",
"Anchors/object/UIParticle - cut Front1 (1)",
"Anchors/object/UIParticle - cut2 Front (1)",
"Anchors/object/UIParticle - Cut2 Front (1)"
]

}
 
  • Like
Reactions: she l. and Crydj03

modjoa

New Member
Sep 25, 2025
4
5
3
For anyone having trouble with Ventana Onsen yuki mod, just change a single line in the .modfile
from
"type": "all"
to
"type": "cutscene"
that's it

Edit: fix the loop too

{
"version": 2,
"type": "loop",
"disable": [
"Anchors/object/skeleton steam",
"Anchors/object/UIParticle - cut Front1 (1)",
"Anchors/object/UIParticle - cut2 Front (1)",
"Anchors/object/UIParticle - Cut2 Front (1)"
]

}
it doesn't work at all. i edited as you said, and
"type": "all"
to
"type": "cutscene" didn't made any difference.
when i added the loop you wrote under the modfile, the mod was totally disabled.
 
  • Like
Reactions: Crydj03

asplythso

New Member
Jul 26, 2022
8
17
22
it doesn't work at all. i edited as you said, and
"type": "all"
to
"type": "cutscene" didn't made any difference.
when i added the loop you wrote under the modfile, the mod was totally disabled.
Did you see any error reported by BDX?
there might be some syntax error in the modfile. Anyway here is my edited modfile that is currently working

{
"version": 2,
"type": "loop",
"disable": [
"Anchors/object/skeleton steam",
"Anchors/object/UIParticle - cut Front1 (1)",
"Anchors/object/UIParticle - cut2 Front (1)",
"Anchors/object/UIParticle - Cut2 Front (1)"
]
},
{
"version": 2,
"type": "cutscene",
"disable": [
"Cut1/Anchors/object/skeleton steam",
"Cut1/Anchors/object/UIParticle - cut Front1 (1)",
"Cut1/Anchors/object/UIParticle - cut2 Front (1)",
"Cut1/Anchors/object/UIParticle - Cut2 Front (1)"
]
}
 

nous639#

New Member
Oct 21, 2021
5
3
68
Even though I put the collaboration character mods into the MODS folder, the characters don't get replaced. Can someone give me some advice?
 
  • Like
Reactions: Crydj03

Crude Code

Member
Apr 8, 2020
124
79
152
my onsen ventana mod is overlapping from the sitting cut her skill scene when its the idle for the home screen...for some reason f95 doesn't let me upload a screen shot any idea for a fix?
 

Fokwi475

New Member
Jan 30, 2024
12
43
48
Btw. There's a problem with Olivia Fallen's skillcut folder. The cutscene_char003603_3 file is incomplete. She's semi-transparent in the game. :illuminati: