Mod Unity Brown Dust 2 - BrownDustX mod

playable male character?

  • yes

    Votes: 311 20.4%
  • no

    Votes: 627 41.1%
  • don't care

    Votes: 588 38.5%

  • Total voters
    1,526

Azerak

Member
Jun 1, 2017
156
296
196
Granadair Shrine Maiden of Purification is actually wearing an insanely erotic underwear so I removed the view-blocking dress and glutti. : )

edit: And a transparent dress ver cause the animation is pretty good. Have a cute and funny time! :)
If you guys want, I made the same mod, but directly edited the skel of the chara, without touching the texture. The effect should be the same

1768773492012.png
 

Satrs

New Member
May 14, 2021
6
2
62
I apparently can't link so just go to page 3 and download 누패 Folder from Arca.live.
레피테아 새하얀 축복 컷씬 for Refithea wedding dress skillcut and 레피테아 탐욕의 별 일러 for idle
can you link the directory to the link , I dont understand korean :(
 
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efsddsfad234

New Member
Oct 5, 2022
9
18
13
THANK YOU!!!! What did you do? I want to learn the same way so I don't have any problems.
I made a mistake here, the hasn't updated the asset:
According to , the list should have five options with exactly the following names:
A_cut
A_cut_3
B_cut
B_cut_2
loop2
By checking the newest asset on . The list should be:
A_cut
A_cut_3
B_cut
B_cut_2
loop
loop2

So I edited yuk1 mod's .json file.
The original file's content is like:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop2":{...}}
...
I copied the "loop2":{...} and renamed the first now loop2 to loop so that the content is changed to:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop":{...},"loop2":{...}}
...
Make sure to keep the format and order so that both loop options in game would be functioning. We can also copy "A_cut"(the view of Vibr*tor in the v*gina) or "B_cut", but they would pop at the end of the loop.
I'm attaching the looping A_cut .json file. There would be two different loops working but the A_cut ver would be popping.
Haven't try this on .skel but it probably would not work as this format is encoded.

Also I've figured out something else so if you don't need the extra p*nis and c*m of yuk1's mod, here's another version with both loops functioning non-pop but with no extra components for loop2. I think those are the best we can do without access to the Spine software.
 

_xcrcox_

New Member
Dec 22, 2025
4
1
29
I repacking bundle For Android from other modder
not much but good :v


List char

-0ff12c331e28f8fefd6bd5b11b9fd435
↳Liberta - Hedonist [dating]
↳Eclipse - Nightmare Bunny [dating]
↳Tyr - Innocent Bunny [dating]
↳Rafina - Stell Engine [cut]
↳Wilhelmina - Frozen Queen [cut] v1
↳Darian - Bittersweet Bunny [idle+cut]
↳Tyr - Innocent Bunny [idle+cut]

-7704b7b5459056a9fa84e486afad6c5a
↳Angelica - Neon Savior [dating]
↳Justia - Knight of Blood [idle]
↳Justia - White Reaper [idle]
↳Celia - Masquerade Bunny [idle]
↳Anastasia - Fire Graffiti [idle]
↳Dalvi - Summer Vacation [cut]
↳Michaela - Beachside Justice [cut]
↳Angelica - Neon Savior [cut] v1
↳Venaka - Dancer [cut]
↳Wilhemina - Iron Monarch [cut]
↳Ventana - Snow White [idle]
↳Wiggle - Rapi Red Hood by HCoel [Idle][V1][Swap]

Download here :

Thanks for this. I check the Discord BDX android support and there is a lot of backread. can anyone just give a brief breakdown on how to quickly repack the skins we have into android , I want to do the lords work like this person did, we just got a new update and was so surprised to see Liberta Hedonist by Yuki is already here. Got most of the good ones from yuki to Linr even the dating. want to know how to compile to android. so we'll share the android one.

Notice there are several modders but Yuki and Linr(Semi retired?) seems to be dev level in animation.

I suppose theres going to be more noise since if this goes into pc/steam lot of people will be jumping the wagon. I read from Synae was also acknowledged by the BD2 devs.

Thanks all
 

Luckerr

Formerly 'denis1239'
Jul 31, 2021
8
2
38
I made a mistake here, the hasn't updated the asset:

By checking the newest asset on . The list should be:
A_cut
A_cut_3
B_cut
B_cut_2
loop
loop2

So I edited yuk1 mod's .json file.
The original file's content is like:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop2":{...}}
...
I copied the "loop2":{...} and renamed the first now loop2 to loop so that the content is changed to:
...,
"animations":{"A_cut":{...},"A_cut_3":{...},"B_cut":{...},"B_cut_3":{...},"loop":{...},"loop2":{...}}
...
Make sure to keep the format and order so that both loop options in game would be functioning. We can also copy "A_cut"(the view of Vibr*tor in the v*gina) or "B_cut", but they would pop at the end of the loop.
I'm attaching the looping A_cut .json file. There would be two different loops working but the A_cut ver would be popping.
Haven't try this on .skel but it probably would not work as this format is encoded.

Also I've figured out something else so if you don't need the extra p*nis and c*m of yuk1's mod, here's another version with both loops functioning non-pop but with no extra components for loop2. I think those are the best we can do without access to the Spine software.
Thank you very much, because of my lack of English I didn't understand everything, but I'll try to figure it out