[R> Other] Share Building New Team; New Project

Feb 18, 2020
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Usually I don’t post offers, but NSFW is a special case. After doing a lot of contract some change is needed. We decided to split and are looking now a new way to make games, have fun and maybe earn some money. We have never done an NSFW-Project, but we studied game development and worked some years in the industry. Sadly, not everyone is willing to create porn games, that’s why we are looking here for new team members.

Project: We have different ideas that range from small to huge project cycles. Probably a RPG-3rdPerson-Managment-Game. But shorty said: We haven’t started yet. We are open to almost all ideas, as long it has potential and is something that you guys want to enjoy. But nothing extremely obscene. Feel free to post your suggestions. As long its not a MMO or an AAA.

Developer: Nothing done yet. We build a new project and company with you from scratch.

Looking for: Depending on Project. Looking for different skills in: Art, Programming, Concept, Writing.

Employment Type: We go hungry, you also go hungry. We will offer you revenue share. But don’t expect high splits (same for us). If the project becomes financially stable work will change to paid (same for us), but that's something for the future. There are taxes and a company needs fuel.

Work commitment: Long term. We will keep everyone on board who does good work and want to create games with us.

Preferred method of contact:

Job Description: You can do stuff and want to join a fresh team? We would like to have you on board.

Additional comments:

Experience:
We did different projects, in Unity and Unreal (also other "Engines" but we don't want to use GameMaker or RenPy). 2D, 3D, VNs, VR and a bit AR. Almost everything contract (selling your soul for money). But as I said, we split up and are going now for a different direction with the goal to make a solid and liked project to from a fresh company. We’re from GER, but we have experience working with ENG and RUS based individuals. So, doesn’t matter, where you from, as long you can read this. At the moment we are 2 who are definitely going (Me: Business guy (5 years) + Art (7 years) | Other Dude: Art guy (10 years) (Don’t worry we’re still in our 20s, just started early)), with 3 other ex-coworkers who want to join us (but haven't decided yet). This isn't an Ego-Project where the project leader tries to create this personal fantasy, we are open to ideas. We share the outcome and we value your effort and our future players, as we always did, even if we did not liked the contract.

Why NSFW? Money. Yeah, there are a lot people who don’t respect the potential of the NSFW-Branch in the video games industry, but it's the branch with the most freedom and fan-cooperation. Indescribably much better then an other fkn corporate advertising game.

See ya down there.

CaptainAnchorArms
 
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kuraiken

Member
Dec 5, 2017
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It would probably help if you give a range of content/fetishes your team is interested in working on, or some range of ideas/game concepts you're interested in.

A lot of people here are more likely to join a project if it tickles their fancy.

But nothing extremely obscene.
...is probably not a very good description. You're on a board filled with depraved lunatics, and those are just the vanilla people. Extremely obscene means different things to different people here. :ROFLMAO:

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As a sidenote, there's basically 3 selling points for an erotic game: it either offers a unqiue game experience no other game did, or it is just a straight-up well-done game plus erotic content, or it's the kind of lewd fetish content that strikes at a niche.
You need to cover at least one of those.

Or put differently: if you do a vanilla game that's decent but not outstanding, and it's similar to half a dozen other games, you're probably not going to get too much of an audience in the ever-increasing market of NSFW games.

So you should make sure you cover at least one of the three points above in your game concept.
 

kuraiken

Member
Dec 5, 2017
340
827
Yes, I want my loli tentacle rape.
I hope you're not talking about the same old, same old, but about a loli with tentacles preying on the unsuspecting elderly on a peaceful, shark-infested beach.

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CaptainAnchorArms Can you maybe post a discord server people can come to and talk to you & the team to discuss ideas & stuff?
I'm a writer from germany, my current project is up in the air and it's not certain whether it will continue or not, I'm constantly bursting with concepts & ideas, and I might be interested in working with you.
 
Feb 18, 2020
16
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...is probably not a very good description. You're on a board filled with depraved lunatics, and those are just the vanilla people. Extremely obscene means different things to different people here. :ROFLMAO:
Haha, yeah you’re right.

No-Go: Scat | Abortion | Amputation

What’s welcome: Slaveplay | Pregnancy | Humiliation

What we’re fine with: Furries | Traps | Futa

So, if you would like to have a Kim-Possible-Futa game, why not. As long you guys would like to see such a game.

We got two main ideas:

First: Some kind of a breeding-management-game. Get some girls and manage them to create different girls with a tier list.

Second: RPG with fantasy or non-fantasy elements. Guild management and beast hunting/ village pillage.

Hope this help you guys to understand our direction.

Big Thanks kuraiken for your tips.
 
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kuraiken

Member
Dec 5, 2017
340
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What we’re fine with: Furries | Traps | Futa
As optional content, that's probably not a bad idea.
Furries are generally very eager for new games & content, trap & futa are niches that aren't too represented, especially traps. Those are likely to broaden your audience. (So long as users can switch it off, at least the trap/futa part.)

So, if you would like to have a Kim-Possible-Futa game, why not. As long you guys would like to see such a game.

We got two main ideas:

First: Some kind of a breeding-management-game. Get some girls and manage them to create different girls with a tier list.
How about a dungeon crawler & management game?

The player has to explore dangerous regions with monsters in real time or turn-based combat. The game features rogue lite elements (you can have a gameover that ends your game permanently, you have to make the best with what the gods of randomness put at your disposal, and you gain rewards that extend beyond your current playthrough based on your performance, even if you lose.)

You can find items & equipment in treasures and from enemies, and certain enemies can also be captured and brought back to your management section where they can be bred, but they can also accompany you (on the risk of injury or their death) into the dungeon and serve as combat companions.

In the management part you have some element of pressure (limited time in which you have to regularly meet a goal, e.g. pay rent, defend your location against ever-increasing groups of enemies, etc.)

You can manage & develop your lair/breeding farm and breed & train creatures. Through clever breeding you can create higher tier creatures with extra capabilities that make them more valuable for breeding or combat.

There's a lot of stories that can work with that.
E.g. you play as companion to an arrogant and smug hero, on his way to defeat the demon lord at the lowest part of the dungeon. Things go wrong, you're abandoned and find yourself in the deepest abyss, where a former demon lady - barely clinging onto life - promises salvation - if you help her breed an army to reclaim her former position.
And that's how you end up as new budding demon lord, working with a formerly powerful demoness trapped in a half-state between life and death, capturing monsters, breeding them (perhaps even prosituting some?), gaining loot & improving your character - all the while the current demon lord grows wise of you and other powerful forces close in on you.

Second: RPG with fantasy or non-fantasy elements. Guild management and beast hunting/ village pillage.

Hope this help you guys to understand our direction.

Big Thanks kuraiken for your tips.
A guild management simulation, where you create your own guild, hire members, and go on explorations with them is also not a bad idea. It'll be a bit more difficult to naturally integrate your three "welcome" fetishes, and you'd need some antagonistic force that threatens & challenges the player to incentivice the player & create an urgent need for growth that the player has to achieve through clever management.
 
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f9account

Engaged Member
Mar 20, 2020
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What’s welcome: Slaveplay | Pregnancy | Humiliation

What we’re fine with: Furries | Traps | Futa

We got two main ideas:

First: Some kind of a breeding-management-game. Get some girls and manage them to create different girls with a tier list.
Ok, so here's and idea that combines all of them in a unique way.

A girl, perhaps she's timid, perhaps humiliated by all the sexier Mean Girls in her life, suddenly encounters a tentacle monster! In this case, however, when it impregnates her...it gives HER the ability to spawn tentacles. Suddenly she finds her body powerful and sexy, carrying a tentacle in her womb, and she finds she can create tentacles out of her hair to capture all those sexier cruel girls.

As she's holding the girls in the air, stripping off their clothes, forcing revenge for all the meanness towards her...she feels the need to breed, and out pops a tentacle from her womb. She has her fun with the meanest girl with the best body, the tentacle slips out of her and into the new girl...and she's got another convert. Everything reverts to normal, all tentacles retract, but now the Mean Girl is now helping her find new girls.

And she feels the need to breed more converts for her army...
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
992
Hi there Anchor Arms, one of my friends linked me to your thread, and it seemed interesting enough to warrant a reply.

While there are new people now and then, and teams looking for teammates now and then, this is the first time I think I've seen a whole new team deciding to jump into the nsfw game dev community. Welcome :D!

Me and a few others have been slowly talking and working on ideas and projects. We are currently going about our work quite 'casually' and we are still laying down the foundation, so we haven't considered ourselves a team just yet.

Now there have been plenty who have wanted to try and start projects, even small projects are still a lot of work and fail for various reasons. I'm not here to say I have a team and blah blah blah cool game idea. I've been part of teams and various failed projects for 6 years now, but I've learned much along the way, as well as have learned a lot from the friends I've made along the way over these years.

One thing I wanted to bring to your attention is that, it seems like with the nsfw community, teams do not behave like any team you've had before, and I say that with 6 years of prior academic game making experience before I joined the nsfw community. I'll just come out with it, overall, finding partners in the nsfw game dev community is very unstable.

You could hire and pay your partners and you still may not be able to get more than 2 months of their attention (commissioned artist tend to be both the exception and the example). I don't know enough to make a conclusion as to why this is. Maybe in the nsfw community people are more driven by passion and are more likely to jump to the next cool idea before finishing. Maybe because most can't do nswf development most of the time, doing it on the side of their main life or in secret. Maybe because the majority of devs are those just hoping in with little experience but lots of motivation, and burn out quickly because having to learn all these new skills takes the fun out of it.

At best, I've seen individuals jump in, try to do everything, coding, writing, art, and while it is not amazing, at least they made something. Maybe they only do this once and then no longer have the passion, then there are the few gems that despite the hate and always having to compromise due to lack of time and skill and energy that they can never deliver their true vision, but they push through, and make several games.

Most however have little or a bit of experience, but don't want to focus on big projects, taking their hobby into a project makes it feel more like a job, and that takes the fun out of their hobby, this is probably what I have seen the most, I've even experienced it.

You can find people who do work and do it gladly, and I won't say you are wrong to seek them, but if you get drop out's I wanted to say it may not be the people but that the way nsfw projects turn out, they seem to work a bit differently. Currently what myself and a few others are doing is experimenting with different ways to handle projects. Currently I am testing a concept of 'casual' work.

Rather than make a big plan, such as a dungeon crawler and planning everything out, instead I only plan as for as 1 game mechanic at a time. It is more like making a prototype. This started out with talking to different people. When trying to plan out a project, it can either be a ton of steps or it can be vague and hidden with traps if you don't know enough to fully plan things out (such as if one doesn't have experience making common game systems). I've stopped making plans since it seems to scare newer devs, and for more experienced partners it seems like what we want to work on is something new and untested, and as such its not something that can be planned easily.

I've gotten tired with trying to work with newer people, simply because I often work from scratch and as a result it is hard to make great progress in the first two weeks, which is about when most new teams/partners fall apart. I've found some people who have great work and experience, but as one friend described, it is like we are all in our own little corners, working and experimenting on our own. Projects are hard for some of these more experienced devs simply because they want to play with the newest idea, so they tend not to stick to any one project.

So I am testing this 'casual' work methodology with me and a few others. Make a game engine, make the one or 2 game mechanic ideas for testing, and just playing around, not really aiming for anything big, but just to have a foundation of code and assets that after a bit, we may pull together into a project. I don't know if this methodology will bear fruit, but to be honest it's been more fun than most projects I've tried to do.

talking about real-time or turn-based combat in a game is one thing, having working code of these mechanics is another. It sounds like you guys have a lot of experience, and maybe a lot of projects you can rip code and assets from. If you guys want to go in on a project, go ahead, make your plans, do the work, and I hope things work out. Something like a diablo game (as kuraiken suggested) I think is really cool, and is actually what I am experimenting with for my long term project, but I also know it is a butt ton of work, and I haven't had a single team last with something even half that complexity. However, if making money isn't the immediate need, and you and your partner(s) are interested in these more developed/fleshed out game systems, where you don't need to worry about polish, or trying to add a story or rounded user experience, may I suggest the more casual workflow of just trying to develop one system at a time, and thinking of game ideas later?
 
Feb 18, 2020
16
8
One thing I wanted to bring to your attention is that, it seems like with the nsfw community, teams do not behave like any team you've had before, and I say that with 6 years of prior academic game making experience before I joined the nsfw community. I'll just come out with it, overall, finding partners in the nsfw game dev community is very unstable.
Hey Saki_Sliz and thank you for the detailed insight. This will help us. I hope everything goes fine with our teammembers, but we face the problem with the moral of making NSFW-Games. If you are not intrested in that niche, nothing will keep you as a skilled developer joining a casual studio.

We have been planning for 6 months now and created some long-term strategies. Now we need “only” the game. Maybe this seems weird for newer developers, but you need to plan the direction before you start developing. And with direction I don’t mean Art/Genre/Gameplay; it’s more about having an understanding what is going on in that niche.

I understand what you mean with casual methods. We have been playing with different stuff and most of it is just trash, but we created smaller projects of different game types. We definitely could reuse some of our older stuff, it just depends on the game we will be making.

Thank you, for your advice. I will talk with the other members and we pile together what we got.
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
992
And with direction I don’t mean Art/Genre/Gameplay; it’s more about having an understanding what is going on in that niche.
Fair enough, if this is your first time considering making nsfw content you want to first learn what's already going on, the good, the bad, what's still considered taboo, and what hasn't been done yet.

I won't claim to be any expert, but I'll point out what I can.

First, there is one out of many ways to classify nsfw games, one way consists of just two categories, both have their pros and cons.

1 is to try and have a little bit of everything, to try to appeal to as many people as possible. This is what many big projects try to do to have as many players as possible and make a profit. This often means that as updates come along, devs will add in different content to focus on different fetishes to expand their game or submit polls for their fans to fill and implement fan-requested changes, IE a possible milf character here, a goth there, cute girls everywhere, etc. Most don't go too deep into any fetish however, because the point of doing so many is to attract players to the game, and going too deep into a fetish some devs will fear scaring off players who aren't interested in such things. The good thing about this is most will be able to find something they like. The bad thing is, each fetish that is available (ie maybe a single milf or moe character) will not be very fleshed out or have that much content because devs have to keep working on everything at once, everyone wants a little more of everything, so add more content here, expand on more milf content there, etc, it's like gently carving out a masterpiece, slowly going forward on all fronts, but never jumping headfirst into appealing to any particular group. This is the approach I would assume you would try, as it is more vanilla in terms of fetish content.

Second category is to make a project with one particular fetish in mind. Usually, this is rare because a lot of passion projects involve multiple fetishes, but in some rare cases you can find games that focus on just one area of expertise. While projects that try to do everything at once takes a lot of work (the previous paragraph), in the same amount of work a project with a particular 'focus fetish' can delve much deeper into said fetish. What happens is these games with a focus fetish is they appeal to a particular group like a hidden gem, because often most other broad games don't go super deep into said fetish, so there is not much content, but a focused game is nothing but pure content for those who are interested in it. often these games are like hidden gems because they feel like quality but don't get much publicity.

Trap quest is the only exception, being in both categories. It tries to do a lot, and it is able to go pretty deep into each thing it does, this because the dev has continued to post updates for nearly a decade, its a passion project. It goes deep into a wide range of fetishes, taking feedback from users and even going way deep into some niches (The diaper community convinced the dev to add stuff... thus growing the diaper community). While most games make it so you can avoid or seek out various fetish along the way to try and appeal to players, it just overall becomes an issue of how much content is available overall in the game. Trap quest has multiple worlds and these worlds have multiple areas that allow for playing particular fetishes, and allows one to win in various ways, but this is only possible because there is a stupid amount of content, most projects won't be able to be so large just do to the amount of content required.

I can't say what's good or bad in the fetish community since there's a little bit of everything and everyone one, and I can't say what's taboo since this is the internet, there's a rule 34 for a reason, but I can say what hasn't been done much.

Now you could make short or simple games as a way to start out, to learn about the community and to get a financial foothold, there are certainly some quality small games, and cool ideas, but one thing the community is always in demand for is more. Not more small games, but more big projects. Especially with Reddit, so many people jump into the nsfw community looking for a quick fix, they want the best looking, the most content, best-rated game, asking for people to tell them what's available, expecting it to cure all their needs. The issues is, sure there are some big games, but even for someone like me who hunts far across the wild internet on the search for various nsfw projects, I've never seen any game big enough or developed enough that it is the go to answer (Summertime Saga however was the closest and at the top for a year or 2), at least, an answer that delivers. There is no one product that is the cure all for most casual players who drop in and don't want to look around too much, and maybe such a game is not possible. But even in the more veteran player community, who've learned that most nsfw games are simply either small projects with not too much to offer or big flops that could never be finished, we still yearn for a well-made game.

Right now most games tend to be Ren'Py based, Twine based, or rpg maker based because these are easy to use engines and good enough for most people's projects and to learn with for early devs, these are mostly story-focused games. The only thing else besides these story-focused games are either shorter more porn focus games (tend to be done by companies to make a profit) or more gameplay focus games (rarer and mostly found on newgrounds). I would say gameplay focus games tend to be the least representative since they don't stand out much due to having less lewd content and story, but people want more, bigger and better games, but are tired of more vn's so I think the only way to go is a larger more gameplay focused game, or atleast that is what I am trying to do with my projects. Now one thing I want to point out is I said some are tired of VN's or visual novels, as far as I know many in the F95Zone community rather prefer VN's, its more of an issue with more normal users of the nsfw community. I am just being broad with my notes, as you could guess I could write a lot if given the opportunity, but these are just general notes. you could learn more yourselves but I would hate to see you burn out simply due to trial and error issues, but hopefully this lays some foundational perspective to help you with your study of our community and deciding how to go about with your future project.
 
Feb 18, 2020
16
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I am just being broad with my notes, as you could guess I could write a lot if given the opportunity, but these are just general notes. you could learn more yourselves but I would hate to see you burn out simply due to trial and error issues, but hopefully this lays some foundational perspective to help you with your study of our community and deciding how to go about with your future project.
Wow, man. You delivered gold. Huge Thanks. This gives us more information how to work with things. Some stuff we expected and there are also some predictions being made. This week we are going to set some borders. We still have to decide in what direction we will be going, but the goal is to create a high quality game that is not a VN. Combining fun gameplay and lewd stuff.

Also we were thinking about an SFW-Mode, because that's a probleme we faced when we playtested existing project. Sometimes the story is good and you want to progress, but you can't open the game without being sure, that no-one is around. I mean playing NSFW-Games in public; very alpha. But maybe you shouldn't do it. Anyway, that's a far plan into the future.

Now, some good news.

Design: Art direction is going strong with new internal concepts. We are going to make a cartoony-anime-look in 3D. It's hard to make that visually appealing. So far this kind of character design is rare even in casual games. You can imagine it being like Wakfu in 3D with some toned edges. We planned this direction for a long time and are currently testing the look&feel of our 3D-Models.

Concept: We invested some time in our world building, before even starting anything. For the beginning we planned only humans- but we will build a wide range of different species. Including our furry friends. So, it's going do be a fantasy setting. We have a world story and concept, just no main story or characters. That will be something that we want to create closer with interested folks.

Gameplay: Here we are not sure yet. You guys provided some good ideas and we liked them. So, maybe it will be a RPG or DungeonCrawler. One is clear: it will have active gameplay. One part of the game will be management that consists of recruiting/catching new girls/guys/etc. who you can train and send on missions. We will keep the gameplay and logic simple to create a solid base.

It's not fix, maybe we cut stuff or include new ideas in every area.

Some bad news: Our programmers probably won't join. So, leaving me as the only programmer with semi skills in the team.

tdlr: We are looking for a programmer.
 
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alcoholcat

New Member
Jun 10, 2019
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17
tdlr: We are looking for a programmer.
Hey there, it's me programmer man!

I'm a CompSci Master student based in Japan. I'm an AI researcher, so I mainly work with python, but I worked with java in highschool and c++ in my undergrad. Currently my family is providing for me, but I would like to start making my own money to start my own business after I get my PhD. I would treat this as a side job, so I'm ok with sharing patreon revenue. Depending on the period I can dedicate around 6/7 hours a week. During covid I don't spend my weekends out in the city, so I can chip in more time.

I'm down to do whatever except for guro and underage stuff. I'm heavy into training/corruption/breeding, so I think I fit well. I'm not a fan of furry stuff, but I can tolerate it.

I have had some ideas for the gameplay/story for my own game for a long time, but I never had the will to manage a team and actively seek out artists and programmers.
My idea is a management rpg with a fully customizable character. You play as a normal man/woman of our days. Based on some of your choices you can have different prologues (Dragon Age Origins style). The main theme of each origin is something bad happens to you, you crash out on booze and wake up in the middle ages isekai style. The main hook of the game is to use your 21st century knowledge to thrive and rise in rank in the middle ages. Based on the player choiches they can become knight and save princesses, a court mage, a mind control warlock, a king, a pizza guy, the mafia boss etc. It would be kinda open world style and multiple writers can write different storylines, so there is potential to make a small game first and slowly expand from it.
I'm really into politics and medieval history, so I was thinking of a more "traditional" setting with only humans similar to Kingdom Come Deliverance, but I'm not against fantasy per se so we could put some elements from the arthurian legends and/or tolkien.

I joined your discord, let me know what you think
 

Hrgamer

New Member
Sep 19, 2018
5
2
hey captain. just found this thread, and i'm not really sure what help i could be, as it seems you are looking for professional, long term individuals with industry experience for this project.

While I do have essentially infinite time, I have no skills whatsoever in any programming, art, writing, design etc. and I wouldn't call myself dependable nor naturally artistically minded.

what i have done is messed around with Skyrim since about 2012, but only with what's in the CK itself and with Papyrus(there were a few tools before CK but can't remember them). I've also messed around with the other Bethesda games with scripting/Construction Set/G.e.c.k etc. (only for personal use though, and i haven't really completed a project). my only experience outside of that is very simple Age Of Mythology modding really and some with NWN. and i'm not really sure how well any of that would translate to real development on incomplete games.

beyond that, all's I could really offer is my enjoyment of history, and the little bits I've learnt about it due to this. if you are interested in my help, feel free to ask.
 
Feb 18, 2020
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Hey Hrgamer thank you for your interest. We don't mind if an individual joins without trained skills, but for now our team and positions are set. Luckily a lot of people showed their interest for our project. That doesn't mean, that we won't need help in future. You're welcome to join our discord! We will try to keep you updated with the process and state of the game.