- Mar 1, 2023
- 119
- 142
Hi,
So I've been looking around a bit. I want to make my own custom 3d model (starting with a woman to get some of the 'finer arts' down ^^
I don't want to use presets (although I wouldn't mind learning where to find good examples for reference)
There's lots of methods of approaching this, however, I want to ask for some experienced advice before I waste days maybe weeks on a methodology that's not fitting for what I intend to do. Sure it might be great for overall learning, but I rather skip a few deductable corners first.
What I intend to do? Well. Simplest/shortest answer is, stuff like Jackerman (not trying to be the next big thing, just experiment with some modern techniques to see if it works out).
I'm pretty new to this stuff so any additional pointers are also welcome. I don't think 3d sculpting is what I should be doing, and in my limitless knowledge of pirating the internet ^^ I can basically get my hands on any software I want (if for some reason I can't due to licensing, then paying also isn't a problem, but you know 'try before you buy' and all that).
My key focuspoints will be realistic physics (so probably lots of bonezz?). Even if I start out with a single boob, that should be fine (a globe with jiggles lol) , then I want to find out how in the heck I'm gonna get seamless textures, and after that I wanna experiment some with lighting in various environments. If I can get that tri-factor down I might be trying my hands on one of those clothing w/ realistic weavings and figure out how to build a whole body to apply it too. But for now in general I would like some pointers with the best setup/approach/methodology for some nice cutting-edge (and time-effecient) expreimentation.
Please don't say Daz and use presets from websites, because that's not what I'm asking. Just a friendly reminder I said that already
I saw there's basic approaches like;
Jackerman in sig if you want to see what qualitypoint I intend to aproach. For now all I need is one boobie that can bounce around like jello, with some seamless texture on it, and a bit of lighting. What do I need, and what should I need to know?
All pointers are welcome. Go nuts (please, thank you)
So I've been looking around a bit. I want to make my own custom 3d model (starting with a woman to get some of the 'finer arts' down ^^
I don't want to use presets (although I wouldn't mind learning where to find good examples for reference)
There's lots of methods of approaching this, however, I want to ask for some experienced advice before I waste days maybe weeks on a methodology that's not fitting for what I intend to do. Sure it might be great for overall learning, but I rather skip a few deductable corners first.
What I intend to do? Well. Simplest/shortest answer is, stuff like Jackerman (not trying to be the next big thing, just experiment with some modern techniques to see if it works out).
I'm pretty new to this stuff so any additional pointers are also welcome. I don't think 3d sculpting is what I should be doing, and in my limitless knowledge of pirating the internet ^^ I can basically get my hands on any software I want (if for some reason I can't due to licensing, then paying also isn't a problem, but you know 'try before you buy' and all that).
My key focuspoints will be realistic physics (so probably lots of bonezz?). Even if I start out with a single boob, that should be fine (a globe with jiggles lol) , then I want to find out how in the heck I'm gonna get seamless textures, and after that I wanna experiment some with lighting in various environments. If I can get that tri-factor down I might be trying my hands on one of those clothing w/ realistic weavings and figure out how to build a whole body to apply it too. But for now in general I would like some pointers with the best setup/approach/methodology for some nice cutting-edge (and time-effecient) expreimentation.
Please don't say Daz and use presets from websites, because that's not what I'm asking. Just a friendly reminder I said that already
I saw there's basic approaches like;
- Polygon Modeling
- 3d Sculpting
- NURBS modelling
- 3d Scanning
Jackerman in sig if you want to see what qualitypoint I intend to aproach. For now all I need is one boobie that can bounce around like jello, with some seamless texture on it, and a bit of lighting. What do I need, and what should I need to know?
All pointers are welcome. Go nuts (please, thank you)