Bump maps and distortion from Daz to Blender

Network 34 Games

Developer of The Accidental Master
Game Developer
Aug 19, 2019
355
655
So, I am attempting to export a model from Daz to Blender, and all has gone well other than one small issue. I am trying to export Orlean's armour https://f95zone.to/threads/orleans-armor-for-genesis-8-male-s-and-female-s.32301/ and while all the image textures are transferring just fine.. the displacement and the bump isn't showing up at all.

I want to make it so the mesh itself deforms appropriately to show the displacement (so that all that ornate decoration on the armour is on the 3D object itself and not just a texture) but I cant figure out how to apply the files that Daz spits out on to the mesh so that it leaves behind the raised areas (ultimately to be 3D printed)

Does anyone know how to do this? or could perhaps help me out with figuring out how?
 

Network 34 Games

Developer of The Accidental Master
Game Developer
Aug 19, 2019
355
655
Hugely appriciated. I am testing it out now. When they redesigned theUI back in 2.8 the moved displacement and damned if I could find it lol. thankfully this video showed me where they decided to hide it, so should be business as usual. I@ll be sure to let you know if it was successful.
 
  • Like
Reactions: Baka_Energy_studios

Network 34 Games

Developer of The Accidental Master
Game Developer
Aug 19, 2019
355
655
Well, it has done3 exactly what I needed it to. now to do all the tweaks needed to make it 3D printable. Thank you for your help.