So, I am attempting to export a model from Daz to Blender, and all has gone well other than one small issue. I am trying to export Orlean's armour https://f95zone.to/threads/orleans-armor-for-genesis-8-male-s-and-female-s.32301/ and while all the image textures are transferring just fine.. the displacement and the bump isn't showing up at all.
I want to make it so the mesh itself deforms appropriately to show the displacement (so that all that ornate decoration on the armour is on the 3D object itself and not just a texture) but I cant figure out how to apply the files that Daz spits out on to the mesh so that it leaves behind the raised areas (ultimately to be 3D printed)
Does anyone know how to do this? or could perhaps help me out with figuring out how?
I want to make it so the mesh itself deforms appropriately to show the displacement (so that all that ornate decoration on the armour is on the 3D object itself and not just a texture) but I cant figure out how to apply the files that Daz spits out on to the mesh so that it leaves behind the raised areas (ultimately to be 3D printed)
Does anyone know how to do this? or could perhaps help me out with figuring out how?