Hi There!
Cabin Corpse is a game I'm making in Unity. I created and developed everything down to the visual novel engine it runs on myself.
Although Unity is predominantly used as a 3d game engine, Cabin Corpse is 3dcg visual novel, with renders made in Daz Studio.
Those of you who play Renpy will feel right at home as I've designed the game to look and feel like a Renpy VN.
Overview
Our main character stumbles upon a strange cabin in the middle of the woods. He has no recollection as to who he is, or why the hallucinations and voices in his head guided him there. Once he gets acquainted with the house guests, he realizes all is not as it seems, and must uncover the secret behind a series of mysterious events. You must interact with the characters, gain their trust, form relationships, gather clues to uncover the truth, manipulate people, and decide their fates.
Characters (So Far)
Day/Night Cycle and Character Activities
- Full 24-hour day/night cycle.
- Featuring plenty of events and activities to keep you invested in the gameplay.
Unique Character Activities at different times of day, and sometimes on specific days only
- These change as the story progresses.
The Dialogue System
One thing I like to convey to the player with every line of dialogue is the character's emotions while speaking.
I created, and hand-pick face emotes to give the dialogue more weight.
Screen Transitions
I utilize different kinds of transitions depending on the context of the scene/dialogue.
Fading to white, fading to black, dissolve, screen shake, camera panning, and zooming, etc.
I designed all the transitions myself to closely match how I envisioned the scenes to be.
Music
There are over 50 unique songs in the game, that I made myself in FL Studio.
I highly recommend playing with the music turned on, to experience the game as it was intended.
You can find some more of my songs over at
You must be registered to see the links
Chapters Plan
I've already created a story plan for the entire game.
These are brief story points for all the crucial points of the main story.
Right now, I've completed writing all the dialogue for Chapter 2 and I'm mostly working on just renders per update.
Chapter 2's epilogue is the biggest thing I've ever written, and I can't wait to one day release it.
Chapter 3 will introduce a huge change to the game, I hope I can one day do this full-time so I can fully realize the whole game without cutting corners.
Screenshots
Links
Cabin Corpse F95 Page
You must be registered to see the links
You must be registered to see the links
A Note About Support
If you would like to help speed up the game's development, and eventually see it to completion,
Consider supporting me on Subscribestar
You must be registered to see the links
Last edited: