Pull quotes for this game would probably include, "Stunningly mediocre", and "A tribute to graphics and mechanics from the iphone 3".
The game is a clicker with wait and prestige mechanics. The UI is cluttered, and elements that pop-up often cover other elements you need to interact with.
When "flirting" with girls they'll ask a question which will immediately be pushed off screen by the three options you're given to answer. We'll ignore the dialogue because it doesn't seem to matter to the game, and it also doesn't seem that it mattered to the writer either, just go ahead and click through it like you were going to anyway.
Dates in the game involve selecting a location and waiting for a predetermined period of time, tabbing away and listening for the background sound to change indicating that it was completed. There doesn't appear to be any reason to keep the window active during the date as you only watch a counter tick down.
The art here is stunningly mediocre, which seems to fit well. The part that stands out the most is the execution, it's almost as if someone set their goals far lower than what they're capable of, and executed well
Unfortunately, great execution of poor design choices doesn't make something good.
The game is a clicker with wait and prestige mechanics. The UI is cluttered, and elements that pop-up often cover other elements you need to interact with.
When "flirting" with girls they'll ask a question which will immediately be pushed off screen by the three options you're given to answer. We'll ignore the dialogue because it doesn't seem to matter to the game, and it also doesn't seem that it mattered to the writer either, just go ahead and click through it like you were going to anyway.
Dates in the game involve selecting a location and waiting for a predetermined period of time, tabbing away and listening for the background sound to change indicating that it was completed. There doesn't appear to be any reason to keep the window active during the date as you only watch a counter tick down.
The art here is stunningly mediocre, which seems to fit well. The part that stands out the most is the execution, it's almost as if someone set their goals far lower than what they're capable of, and executed well
Unfortunately, great execution of poor design choices doesn't make something good.