It's too bad that we got plenty of bad scripted bland games with plenty of CG, but a good game like yours with a big lack of pictures. The main character is not stupid contrary to 80% of the female protagonist games we get. The situations are well scripted with good dialogues and descriptions. The CG you manage to get so far are great actually. You really are on something with this game.But if I don't do it, who will? I mean, I had to pay a bounty to convince someone the first, and he also helps with testing now, but I can't expect him to contribute whenever he can, I am the only one currently getting paid through the game, after all.
I am no sprite artist, so it's outside of what I can do. I'd need to pay someone anyway, and custom spritework can be expensive as CG (the noble carriage sprite used in the game cost me more than one CG). Plus, with the VX Ace style for sprites, it doesn't even look good enough, there aren't enough pixels to make the details make sense, most of the time.
I think if we want to absolutely fill the gaps, a cheap alternative is using "generic" CGs, that can be recycled for the unimportant NPCs, but then I'd wonder if that's any better than a black screen. Still, it's the most likely scenario, unless I magically double my Patreon money and I can hire an army of artists. XD
Regarding corruption that you mentioned in a previous answer. I think your game could earn in depth if there were a real "non slut" road. In those kind of game whatever is the choices and personality of your character, it's still about having sex interactions eventually. You let the choice to the player to not let the character become an easy girl, but when we choose that, nothing happens then. It's like you were punished for not acting like a slut. I think that whatever are the choice you make there should be sexual consequences but just not the same or not the same way.
I played a really huge amount of hrpg and what i could advise it's to not underestimate the details : NPJ casual evolving interactions, job system, side quests, secrets, outfit system, outfit breaking system, etc. It's cool when you have a good main quest but in reality it's really just a support to give a start and an end to a game. the important things are everything that is around this main quest.
For exemple, to make players really focus on your game you can integrate a system that imply some kind of grind. Like you need to grind something to make your character career evolve and that way unlocking possible events and for exemple unlocking items or money needed to unlock other event with npc and secret interactions etc.
Without that finally you tend to rush the main story and between two updated you don't play it, eventually you don't think about it anymore and find an other rpg etc...
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