- Jul 28, 2018
- 486
- 292
moonblackhen mentioned that this game is written in RPG Maker VX Ace. In that system the keys Q, W, A, S, D, Z, X, C, V, and B are assigned to various inputs that the game can use if it wants, inputs that parallel console controllers. For example, Q ("L") and W ("R") page through the list of saves and pages in the gallery. You can see their virtual assignments in the Keyboard page of the Properties dialog (F1) and those virtual buttons are shown in the gallery and picture viewer.For the first time I hear that mouse control on this engine causes errors in the game, control with WSAD also does not work, it is probably logical that if you can control with arrows WSAD should also work
Game authors can use scripting to make WASD do movement in VX Ace, but I don't know how difficult it would be to implement in this particular game without causing problems.
RPG Maker VX Ace has a maximum internal resolution of 640x480, and with that limitation there's only so much you can do. The pixel multiplier (F6) option is better than the nothing that's been available in some other VX/VX Ace games I've played.I will not mention that the game has a terrible resolution scaling, full screen is a misunderstanding