Technically, I can't share the open version of the game, because of copyright issues (there is stuff from DLCs and so on I can't redistribute). Of course, nobody is going to chase after me if I share a single copy like that (heck, there is even a decrypter floating around the internet, so it's not as if RPG Maker is very secure). Honestly, I'd be happy to, if that got me a good walkthrough.There another way to write a walkthru, in which I have done a few times, however I can't do it with this game. I can play it out but it's difficult to find everything, and then determine the outcome, does Erica lose INT, Will, INH, ect, which NPC's and their relationship with Erica are of goodwill or is the NPC going to just use her for their own means.
I would need the game to be unpacked to gain access to the www folder. I haven't figured that out, and have tried to on this site with certain RGPMaker games. And I understand the reason for doing this!
The game is made using VX Ace, so there isn't a www folder. (but I must warn you, the game is quite complicated, so don't necessarily expect to have an easy time tracking things down).
Let's see: do you have the ritual spell? Did you go the temple during a fullmoon at night? Those are the basics. I think the way to get the ritual spell is detailed in the walkthrough, if that's what has you stomped.How do you enter the secret temple in the forest?
Well, I started with no money to dump into the project (in fact, I went to Patreon because I needed the money, otherwise, I have always released my games for free before), so I accumulated a certain "CG gap" I am trying to cover. I am glad you like the rest of the game! ^_^Snip
I think I get what you mean. It might be too early for me to do a "post-mortem" of Caliross, but I can already tell you how certain things went wrong, and how it affected parts of the game. For the slut/innocent stuff, there are a number of factors: part of it is simply that I wanted to have lowering inhibitions as a good thing (opening up more opportunities and so on), which left the less slutty options simply neglected. Another thing is the open world approach, where I can safely say I went too big too early, and left me struggling to catch up in general. What it means is that potentially "less fun" options got simplified/removed from my plans. I also chased after more fetish content early on, which left little room for less slutty options (certain NPCs would require completely different paths, or at least significantly more writing, to fit multiple those different facets).
I hope the noble content and the two guilds will provide some of that "climbing" feeling, without having to resort to grindy mechanics (which I don't like). Also, Janet should also be an outlet for that kind of experience, once I expand the items she can get you in exchange for collecting mana crystals (of course, I'll also need to add more opportunities to collect said crystals).
The game could have been better. Some other choices affected it negatively (and in hindsight I can see that), but I'd rather not bore everyone with more of my musings on the game. Hopefully, I can improve on the weak points a bit more over time.