Very fun game but I sorta expected it to be a bit more finished with a naming of 0.94. Assuming 1.00 is a finished game, there are quite a few areas in the game that outright say that they aren't available yet because there's currently no content for them.
On the same note, having many paths/factions is a good idea, but having too many of those means that none of the paths have a ton of content. I played through and have fallen down the cowgirl path, but there's not too much in the path even though it talks about doing missions for the family and such.
I also think I recall the dev saying that it wouldn't be easy to implement a scene replay into the game because too much of the game is already made. I'm not as skilled at RPG maker as I'd like, but I wonder if instead of having a "recollection room" in the game would be easier than a scene replay on the main title screen?
Glad you like the game. The numbering is more about tracking versions, so it's not necessarily a completion percentage. I think there is a fair amount of content in the cowgirl path, at least in my opinion, but in general I should have focused more on one faction/group at a time, probably, it makes things easier to develop.
The main problem with having any system to rewatch scenes, is that not having planned for it at the start forces me to manually copy-paste every scene, and scrub them of any code that could mess with the game. The scenes are spread around the various maps, common events and more. Often, there are multiple scenes in one event (which I can afford because during normal gameplay, several paths have only one "direction", so there is no way to interact with the scenes out of sequence and mess with the variables). It's the kind of task that would take a lot of work, and would be error prone.