I am torn between continuing my save game or new game... any suggestion?
and with that I bring ya more question XD:
1. I've been wondering... how many words can you research in the Magic Guild? (I mean I think there's some missing in my clean run save game...)
2. Can you make Captain of the Golden Leaf Guard into female? I mean this game needs more Female Knights so your eventual addition of Greenskins (both type) can be much more smooth sailing... (ya know... Orcs x Knight or Goblins x Knight)
3. How to continue the Zanti-Elize path? I stuck there after the first meeting with Elize... (also how to invite Keiko to Zanti Farm? I mean to by pass the Zanti-Elize meeting I use cheat but the farm stuck with only Elize there)
4. Since she is a Countess... doesn't that mean she eventually make her own retinue/council? (like Chancellor, Marshall, Steward, Spy Master, and Court Chaplain?)
5. Still playing the new version so I probably gonna ask later with so many question... be prepare XD
also you, naughty nether punch (Renryuu guy), and broken torpedo (Queen Deficit guy) are my favorite developer for Kingmaking RPG Maker Games... I hope you guys do some collab or something
From which version have you been using the same savefile? I'd consider switching only if it's very old, or if you REALLY want to check out some of the choices you didn't take before, but otherwise I'd keep using the same save. Also, you can always keep the latest save and restart with a new one, if you want to (maybe back it up outside of the folder, if you are afraid of accidentally overwriting it).
1. Currently it's 7 words, and one is just an easter egg of sorts, really unlikely to stumble upon it on accident. Note that this might change in the future, since I'll re-arrange some stuff as I implement some more libraries.
2. You can hire a female as the captain. If you met Ariel (and have gone far enough in her relationship) you can convince her to be the captain for you.
3. That path isn't finished yet. Admittedly, I think I might have one more quest directly tied to that, but otherwise it will be just the "simple" zanti path from there on out. You can't take Keiko there yet, but I guess I'll add the option this month. I plan to have a few more girls "cowable" to round this up.
4. I didn't want to go too deep with that kind of stuff, and I also think that adding content where the player is directly involved will be more fun. You will be able to hire some people for the mansion, though (a cook, a handyman, and maids if you aren't on the Zanti path). I am starting to add in the game a way to throw a party to make your debut as a countess, so hopefully that will be interesting.
5. Just don't dump on me 100 questions all at once, and I'll be fine (I think XD).
I am really hoping that when i get to Eliza that it WON'T involve becoming a Zanti cow girl, watching ugly fat fucks demeaning and breaking beautiful ladies for fun and milk rubs me the wrong way, though that is just my opinion everyone has their preferences, me i don't mind turning Erica into a grade A slut, thats just the way this game rolls, though i mainly want her to become a slut for dominant women and futas.
If you aren't on the Zanti path, Eliza will stay "true to herself". I don't usually have paths crossing over without player input. If you are on the Zanti path and meet Eliza, however, you can both end up as cowgirls (since I can't have infinite branches, that's the default when the two paths collide).