Then it's as I thought, that content isn't in the version you are playing. You'll have to wait 2-3 weeks until 0.973 goes public, sorry about that.According to the one I am using its the one updated here; v0.97.2a
Ha-ha, sorry about that. I like MC a lot, and I am a little squemish about TFs, depending on how far the transformation goes, so the game ended up going this way. There should be some more physical TFs added in the future, but the majority will still be about mental changes or mind control.Played the game over the last week, it is pretty good. Gonna complain a bit that the game's title led me to believe the main fetish was gonna be transformation, but instead it ended up being mind control and non-con. I hope the strongest helmet in the game ends up being a tinfoil hat, would probably be the thing that would help the MC the most.
Is there going to be an alternative way of entering the werewolf content? Having to lose to a couple of wolves is kinda lame.
I noticed that the personal variables are kinda ignored in the later content, the secretary job doesn't touch the inhibition variable, and so far the only event in the whole game that lets you gain inhibition back is to beat up the drunk sailor in the Tarkas Inn, I get that gaining inhibition back should be rare instead of just being awarded anytime the MC declines sex, so I think if you're looking for a consistent guideline, maybe MC should gain inhibition back when she refuses sex even if she stood to gain something out of it (refusing to give Lord Kairos a titjob for his vote during the noble election, for instance). Anyway, are you just holding off working on the variables until you have more content done, or have they just become an after-thought at this point?
Will traits ever be removable or are they intended to be completely permanent?
Also in my first run I almost completely missed Ariel. Honestly Tarkas is not big enough to warrant a quick travel mechanic, specially when the fast travel maps aren't positioned in the most convenient places, so I pretty much never used it and had no idea about the random event mechanic. Could you emphasize it a bit more early on?
I plan to add an alternative way to become a werewolf, although I am not sure what I want to do for it exactly. I have certain requirements, like being "opt in", being clear as to what it would cause, and still involve a different group of werewolves, to avoid changing impressions/relationships in the pack you join, so I want to think about it carefully.
I'll make sure to add some checks for inhibitions in the secretary job, thanks for pointing it out.
I didn't want inhibition to be regainable, mainly because it messes up the logic behind certain series of events (I don't think starting to work at the brothel and then suddenly regaining your sense of shame is a sound approach). I did it with the sailor early on, but I eventually decided it's just not worth it. People who want to keep it high will generally avoid most of the content which lowers it anyway, so it would only ever be useful in a minority of cases.
I want to add more checks for the variables, but I must admit I did get distracted by adding other content, and didn't keep up with using them as much as I want. In fact, feedback/suggestions on where stats or traits could be used are always appreciated.
Traits are meant to be permanent. It's the same logic as with inhibitions. Opening content and then either closing it as soon as you lose a trait or pretend you still have it are both solutions I don't like, which take a lot of work and likely won't be relevant to the vast majority of playthroughs. For future games, I do have some ideas for streamlining traits and how I use them to unlock scenes and so on, but I also wonder if that approach would be too rigid (having to first get the trait before you unlock most content of a certain type, with "mandatory" introduction-level scenes to first get into a fetish and to get the trait).
I try to keep maps compact, but I figured people would notice the maps and interact with them on their own to further cut down travel times between distant areas. I guess I could have Gaspar mention the maps during his tour, do you think that would be enough?