Hardly a problem, although I'd suggest using the debug tool, at that point (in the travel sphere, there is a pile of money you can use to set how much you have).Yeah, save/load, and from my observation after plying it long enough, if you go all in on red/black all the time chances of winning are somewhere between 40-50%. Spider's nest has lower chances than Queen of hearts with high/low from what I've observed, and save/load there isn't possible. It's a cheesy tactic I admit, so if you want you can adjust it (for example limit how much you can earn from there per day/in total).
Janet and Karen coop would work since Karen is a blacksmith, but currently she only sells armor at lower prices so adding something for her would be nice too.
Ah I didn't know that those in the docks are intentional, I even thought it was a bug since you get repair the city option from Keiko's list, but the dock is still in a pretty bad state. As for other houses, there are still some weeds growing on them, so I thought that would be solved after repairing the city (also intentional or am looking too much into this?). Well, quest list says that Golden Leaf quest is still incomplete, so if you want to add something related to that you can.
Unfortunately, I don't think it's easy to retrieve (I guess you could try to use one of those programs like Recuva, to see if you can rescue the data, but that's about it).during the lost in the woods quest my save file got permanently deleted. not in my recycle bin or anywhere in the game folder. really don't want to have to re-play all of the content since the last time I saved a separate one
yes the green hair dude on the beginning that show you around,he tried to ambush us once right,does he only did it only that time or there more available event on himAre you sure you posted this in the right thread?
Do you mean specifically for the bimbo trait? I don't think I have another quest like that. I do similar stuff for certain factions you can get involved with, but I don't think I made use of the trait for other quests like that. Something to keep in mind, though.
You get no messages, then? I know it's boring, but did you try re-installing the RTP (either from the first post, or through my patron page, just in case) and redownloading the game? I assume you don't get any antivirus warning either, correct?
Oh, you meant Gaspar, not Vargas! I thought it was the name of someone from another game. XDyes the green hair dude on the beginning that show you around,he tried to ambush us once right,does he only did it only that time or there more available event on him
ah sht,i got the name wrong,alright so he doesnt have more content other than that for now huh,thanksOh, you meant Gaspar, not Vargas! I thought it was the name of someone from another game. XD
He only tries once, he isn't exactly the brave type. In a specific quest later on, you can actually dominate him, if you want. Other then him inviting you to the gambling den downstairs, he doesn't have much more right now, however.
The magic circle at the center takes you out. However, if you use the travel sphere inside the debug room, you overwrite your "exit position". In that case, you'll have to use the teleport room (magic circle to the right, if I remember correctly), and pick one of the pre-determined locations.how do you exit the Debug room?
The spider lady event ends there, if you run away. Connecting it to the moon phases might have been a cool idea, but I'll leave it as it is now.snip
Without his presumed swindler friends/competitors hearing about or taking note of his success?The swindler has moved on to his next victim... XD
I was expecting to get punished in some way for attempting(being kicked out being the more expected but boring punishment). With how pointed the game is about the rules I'm hoping for the library to at some point trap, mind control or fuck me in some way if I "accidentally" break the rules or otherwise piss off the library and was cheekily trying to see if I could get a hint of that before it's actually meant to happen in the story.Plus, the library is alive, so you'd get kicked out the moment you tried to cast dangerous magic on the books.
Probably not that interesting but having game recognize if you're trying to cast a spell on an npc and give some dialogue for why Erica won't do that or why it won't work(or for stuff like push and fire just make the NPC pop a question mark bubble or something to indicate it technically does something but is ineffective) could be nice if that isn't too hard to do. In general I suppose mainly I'd want most screens to have one or two things that detect magic finds even if it's just for some flavor text so that casting it without some sort of obvious prompting doesn't feel like as much of a waste of time. Also having detect magic work on a per map basis instead of what's currently visible on screen would be better but wouldn't expect it given there's content that kind of depends on current behavior.If you have suggestions for interactions you think would be really interesting, but weren't in the game, let me know.
In that case maybe adjust the wording when buying them(in the contract or was it something the merchant said?) since only reason I thought I'd be able to return them is because the game mentioned it.I didn't add the option to free them after buying them, but I have been considering it for a while (it's just awkward story-wise, since you can't really get an arc out of that, at least not for a dick like Jin). I don't think I'll add a way to return them.
Speaking of bug reports, you can get messed up during the first part of the Quest For Glory quest:Every bug reported can take up to an extra month of time to show up, depending on when the report was made and if the Patreon version needed a hotfix or not (I don't mantain both versions at the same time, to avoid needlessly re-applying the same fixes every time).
What can I say? He is a very reserved, private swindler... XDWithout his presumed swindler friends/competitors hearing about or taking note of his success?
That's a case of "let's not waste limited dev time". If I wrote a scene like that, it would probably be for something concrete (like trying to steal or destroy a specific book for someone) instead of punishing players for trying things out (it might even happen by mistake, as they try to achieve something completely different). There are a lot of corners to get cut, to keep the game going in a timely fashion (and I am arguably way beyond schedule, thanks to feature creep).I was expecting to get punished in some way for attempting(being kicked out being the more expected but boring punishment). With how pointed the game is about the rules I'm hoping for the library to at some point trap, mind control or fuck me in some way if I "accidentally" break the rules or otherwise piss off the library and was cheekily trying to see if I could get a hint of that before it's actually meant to happen in the story.
That's the kind of stuff that is a LOT of work, if you want to do it for every NPC. Even if you avoid any "customization" (that is, you avoid dialogues so you don't have to display the names or worry about the personality of the person), it would require me to manually edit every single NPC that needs this feature included. That's time consuming, even if you have prepared a canned system for the reactions. In RPG Maker, you can't even easily jump from NPC to NPC, they are all considered "events" (events are anything that involves the game's logic on maps, they can be cutscenes, items, etc.), and events are displayed directly on the various maps (so you need to manually open each map, and then edit the relevant events one by one). To put this another way, RPG Maker is very unfriendly to sweeping changes, and going back is always a chore.Probably not that interesting but having game recognize if you're trying to cast a spell on an npc and give some dialogue for why Erica won't do that or why it won't work(or for stuff like push and fire just make the NPC pop a question mark bubble or something to indicate it technically does something but is ineffective) could be nice if that isn't too hard to do. In general I suppose mainly I'd want most screens to have one or two things that detect magic finds even if it's just for some flavor text so that casting it without some sort of obvious prompting doesn't feel like as much of a waste of time. Also having detect magic work on a per map basis instead of what's currently visible on screen would be better but wouldn't expect it given there's content that kind of depends on current behavior.
That's actually relevant if you ever pick up a quest to investigate the farm, actually. Basically the game won't let you do that, unless Erica herself has a good reason to suspect something is amiss.Oh yeah, since farm job mentions pushing crates out of the way after you fall asleep I hoped I could push them myself but not sure what I'd expect to achieve with that.
This one I'll probably keep this way. While it might be confusing that it's not an actual mechanic, it makes sense from a lore perspective, which is why it was in there to begin with.In that case maybe adjust the wording when buying them(in the contract or was it something the merchant said?) since only reason I thought I'd be able to return them is because the game mentioned it.
Thanks for the report! Then again, should I really fix it if we double the Samantha fun? :^ (Yes, it's fixed now)Speaking of bug reports, you can get messed up during the first part of the Quest For Glory quest:
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Right now, there aren't too many (just two, the chief of the minotaur village, which is tied to becoming a noble, and slimes in the forest near Tarkas). I'd like to add at least a couple more, before the game is finished.What options are there for monster pregnancy? I turned the option for them on in the temple, but I haven't actually run into any monsters yet.
Yep, the path will be finished. Bare minimum, I'll add a way to become the alpha. I kind of wanted a side-quest as well, but that one might not happen.Will you be doing more with the werewolf path? Seemed very incomplete last time I tried it