from Patreon:
Hey everyone!
Just a casual (and somewhat funny) update here. Our small team has been grinding hard lately, hitting that classic "gamedev special" of 15+ hour workdays, day in and day out. We’re juggling both PC and Android builds, constantly testing and re-rendering scenes for our cutscenes, and at this point, we’re fully at the mercy of our artist's PCs - and pushing our tired brains to the limit as we make rapid-fire creative calls.
When the expectation for high performance is nonstop, it’s easy to get a little too hyped and overworked.
That can make it... let’s say, challenging to push through technical and creative hurdles (and catch bugs in the code) with our, uh, “reduced” mental bandwidth. So, we’re making the wise choice and grabbing a bit of sleep while those cutscenes render.
BRB with the release post, and thank you all for hanging tight!
After launch, I’ll be catching up on Patreon messages and Discord with a fresh mind. We may have totally botched any semblance of order and social interaction over the past few months, but hey, that’s life with introverted coders and artists for you. We’re learning to “human” a little more every day.