A Post from Patreon, from the lead developer. I feel it's vital that it also be shared here.
Call of Beyond has been (and continues to be) a wonderful project to work on. Over the past year, improving every possible system and feature, adding lore details and animations, and polishing this world has been just the distraction we needed from the bleak reality of war that surrounds us every day. Through this journey, we’ve met incredible people and made friends who share our passion and vision.
Each setback is a setup for a comeback.
As developers, we’re highly experimental and curious, and your continuous support has allowed us to explore new directions - sometimes improving the project and, admittedly, sometimes not (or at least not in ways that are immediately apparent). Some of our past experiments were risky, and in our current situation - where access to electricity is dictated by our enemy - those paths are no longer as viable.
The Android version, for example, was an interesting addition, although in hindsight, it may have been more exciting to develop than to play. The same goes for the Visual Novel elements, which were our attempt to bring you more of the story and lore while speeding up development. Sometimes things just don’t work out. But we’re adaptable, and we’ve grown to understand the project’s strengths more clearly.
Your endless patience and interest in Call of Beyond have been our constant motivation. For some, it might seem odd to pour so much care into "just an adult game" while missiles are flying, but that’s what makes us unique - we’re figuring things out as we go, even under these circumstances.
Our plan is simple: steady progress with smaller, quicker updates - shining light on every corner, one step at a time
Looking ahead to January and the new year, we plan to adjust our work pipeline. There’s so much more to our world-building, characters, and ideas that you haven’t seen yet. We’ll start small but stay persistent - one quest a week; one animation at a time; one character at a time. We’d rather have you experience every small addition with us than make you wait one or two months while we give in to the temptation of delivering something big and cool with a huge chunk of lore and plot all at once. We’ve fully perfected the save system, ensuring you won’t have to replay the same content repeatedly.
We’ll focus on the Windows version and reshape the Android version into something like an animation viewer for those who don’t want to play on PC. Experiments are fun, but we’ll double down on the project’s strong points - juicy 3D, performance, monsters, and a unique world.
More is coming!
Thank you and stay safe in this new year!
-O.