Unreal Engine Call of Beyond [v0.7] [Call of Beyond Team]

3.60 star(s) 18 Votes
Oct 17, 2018
50
37
Anyone have a way to access the patreon content? I hate when devs lock content behind paywalls. Also is this game even worth paying for? Cause Like Wild Life has furry content same with Carnal Instinct and they are similar to this game and honestly... I'd rather pay for those.
 

fakeymcfake45

Newbie
May 7, 2021
47
52
Anyone have a way to access the patreon content? I hate when devs lock content behind paywalls. Also is this game even worth paying for? Cause Like Wild Life has furry content same with Carnal Instinct and they are similar to this game and honestly... I'd rather pay for those.
It's not worth even playing for free at this point. Just find an old build.
 

DMNDCE

Member
Jun 14, 2017
296
555
Man...I was actually enjoying this game. RIP. Into the pile with the rest of the crowdfunded corpses I guess.
 

CRiMS0NALiCE

New Member
Jun 24, 2024
1
1
Listen, I get that making game is hard, especially if you're country is currently at war, but this latest build is just ridiculous; I wouldn't be surprised if the game just gets abandoned, which is a shame.
 
  • Sad
Reactions: Artix0

AddictedBud

Newbie
Aug 31, 2021
98
154
A Post from Patreon, from the lead developer. I feel it's vital that it also be shared here.

Call of Beyond has been (and continues to be) a wonderful project to work on. Over the past year, improving every possible system and feature, adding lore details and animations, and polishing this world has been just the distraction we needed from the bleak reality of war that surrounds us every day. Through this journey, we’ve met incredible people and made friends who share our passion and vision.

Each setback is a setup for a comeback.

As developers, we’re highly experimental and curious, and your continuous support has allowed us to explore new directions - sometimes improving the project and, admittedly, sometimes not (or at least not in ways that are immediately apparent). Some of our past experiments were risky, and in our current situation - where access to electricity is dictated by our enemy - those paths are no longer as viable.

The Android version, for example, was an interesting addition, although in hindsight, it may have been more exciting to develop than to play. The same goes for the Visual Novel elements, which were our attempt to bring you more of the story and lore while speeding up development. Sometimes things just don’t work out. But we’re adaptable, and we’ve grown to understand the project’s strengths more clearly.


Your endless patience and interest in Call of Beyond have been our constant motivation. For some, it might seem odd to pour so much care into "just an adult game" while missiles are flying, but that’s what makes us unique - we’re figuring things out as we go, even under these circumstances.

Our plan is simple: steady progress with smaller, quicker updates - shining light on every corner, one step at a time

Looking ahead to January and the new year, we plan to adjust our work pipeline. There’s so much more to our world-building, characters, and ideas that you haven’t seen yet. We’ll start small but stay persistent - one quest a week; one animation at a time; one character at a time. We’d rather have you experience every small addition with us than make you wait one or two months while we give in to the temptation of delivering something big and cool with a huge chunk of lore and plot all at once. We’ve fully perfected the save system, ensuring you won’t have to replay the same content repeatedly.

We’ll focus on the Windows version and reshape the Android version into something like an animation viewer for those who don’t want to play on PC. Experiments are fun, but we’ll double down on the project’s strong points - juicy 3D, performance, monsters, and a unique world.

More is coming!
Thank you and stay safe in this new year!

-O.
 

Artix0

Active Member
Modder
Jun 26, 2017
778
1,149
A Post from Patreon, from the lead developer. I feel it's vital that it also be shared here.

Call of Beyond has been (and continues to be) a wonderful project to work on. Over the past year, improving every possible system and feature, adding lore details and animations, and polishing this world has been just the distraction we needed from the bleak reality of war that surrounds us every day. Through this journey, we’ve met incredible people and made friends who share our passion and vision.

Each setback is a setup for a comeback.

As developers, we’re highly experimental and curious, and your continuous support has allowed us to explore new directions - sometimes improving the project and, admittedly, sometimes not (or at least not in ways that are immediately apparent). Some of our past experiments were risky, and in our current situation - where access to electricity is dictated by our enemy - those paths are no longer as viable.

The Android version, for example, was an interesting addition, although in hindsight, it may have been more exciting to develop than to play. The same goes for the Visual Novel elements, which were our attempt to bring you more of the story and lore while speeding up development. Sometimes things just don’t work out. But we’re adaptable, and we’ve grown to understand the project’s strengths more clearly.


Your endless patience and interest in Call of Beyond have been our constant motivation. For some, it might seem odd to pour so much care into "just an adult game" while missiles are flying, but that’s what makes us unique - we’re figuring things out as we go, even under these circumstances.

Our plan is simple: steady progress with smaller, quicker updates - shining light on every corner, one step at a time

Looking ahead to January and the new year, we plan to adjust our work pipeline. There’s so much more to our world-building, characters, and ideas that you haven’t seen yet. We’ll start small but stay persistent - one quest a week; one animation at a time; one character at a time. We’d rather have you experience every small addition with us than make you wait one or two months while we give in to the temptation of delivering something big and cool with a huge chunk of lore and plot all at once. We’ve fully perfected the save system, ensuring you won’t have to replay the same content repeatedly.

We’ll focus on the Windows version and reshape the Android version into something like an animation viewer for those who don’t want to play on PC. Experiments are fun, but we’ll double down on the project’s strong points - juicy 3D, performance, monsters, and a unique world.

More is coming!
Thank you and stay safe in this new year!

-O.
These are some very nice words, so I hope the dev team finds the space and safety they require amidst current events to deliver what they want to.

Reading about smaller updates and removing the unwanted VN elements, I'm having to bite my tongue a bit not to shout out 'well this is just how it always should have been' but hey, people make mistakes sometimes, so I do hope this will let an excellent project carry on towards new heights!
 
  • Like
Reactions: DocRipper

Artix0

Active Member
Modder
Jun 26, 2017
778
1,149
The update is available here - it's been out for a while now, so I thought I'd inform users here -



Note - the 0.7 update currently on Itch is newer than the one on the OP. It has the original content back in the game along with the Patreon login wall removed.
Great stuff!

Just out of curiosity, why didn't the devs name this new version v0.7.1?

It's a great improvement compared to the prior version, just seems a little confusing to give it the exact same name when it contains what I'd consider a very significant 'fix'! :BootyTime:
 
  • Like
Reactions: DocRipper

Eudj

Newbie
May 27, 2022
59
40
At first it told me that the archive was broken. It`s don`t stop me. When I launched the game, there was a bug that bugged a bug, so that everything was in bugs. I don't know what they were going to quickly update there, but for now it's not a game, but a game-containing product.
PS In general, I managed to solve most of the bugs. The thing is that on the PC there were saves from the game downloaded from this site. They were buggy the whole game, even if you start a new game and overwrite the old saves. I manually deleted everything everywhere, re-downloaded from itch and started a new game and it worked!
I ran around the temple a bit, completed quests, but I still haven't reached the outside world. Is it even here?
 
Last edited:

.Sirene

Member
Jul 24, 2022
480
1,068
At first it told me that the archive was broken. It`s don`t stop me. When I launched the game, there was a bug that bugged a bug, so that everything was in bugs. I don't know what they were going to quickly update there, but for now it's not a game, but a game-containing product.
PS In general, I managed to solve most of the bugs. The thing is that on the PC there were saves from the game downloaded from this site. They were buggy the whole game, even if you start a new game and overwrite the old saves. I manually deleted everything everywhere, re-downloaded from itch and started a new game and it worked!
I ran around the temple a bit, completed quests, but I still haven't reached the outside world. Is it even here?
No, as stated in the release information on Discord - at the moment, the Ghost Frontier is not in the current build.
 

.Sirene

Member
Jul 24, 2022
480
1,068
Is it true that sex is only in the Patreon version?
No it's not true - the 0.7 release has been updated here -


All adult scenes are back in the title. Sex scenes were actually never locked behind the verification wall. The idea behind the verification system was to grant a small reward to those who subbed to the project on Patreon (namely outfits), but since there was a lot of backlash - it was decided to simply remove it.

All adult content was always accessible in both builds - but moving forward, there will be one build with the same content in - and for the foreseeable future there is no plans to introduce any kind of verification system. Though this isn't my decision to make, so at this moment in time - this is the most recent and up to date information regarding the subject.
 

afdghreh

New Member
Jun 10, 2018
9
5
The new 0.7 is definitely better than the old one, but its still a major downgrade from previous versions of the game. The character models look worse now, either lighting, textures or both are broken most of the time. Most of the sex scenes from old versions straight up don't work anymore and the sounds in them are awful now. I'm glad the devs are at least acknowledging now that the game gets worse every update, but there needs to be action behind the statement too.
 
3.60 star(s) 18 Votes