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Unreal Engine Call of Beyond [v0.8 Premium] [Call of Beyond Team]

3.40 star(s) 19 Votes

Nopenopeno

Member
Jul 27, 2018
424
417
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Is it worth downloading the latest version and Are there new scenes H? I've had version 6 for a while.
If you're after scenes, then no. Much of what you've already seen has been temporarily removed from the current build, but is said to be returning in the next (or next few) update. There is new content, but none of it was sexual.
 
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Aug 20, 2025
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Well… I don’t know why, but the last update… was basically nothing. Especially the switch to Unreal 5 -that’s a huge mistake. I can’t understand what’s going on in the developers’ heads, but it feels like a turn in the wrong direction. I get that it’s hard to support a game when there’s no proper backing, but it’s better to move very slowly in the right direction than to go off course. Right now… it looks like...Nah...
 

Nopenopeno

Member
Jul 27, 2018
424
417
238
While UE5 has its issues, it has a great deal more future than UE4. Outside the vastly improved work flows, models and rendering tech available, all future updates will be UE5. Any Dev that is looking forward and hopes to be around for a while, has to consider it. Of course it adds time & learning curve, but the idea is that the end product will be better for it.

This is to say nothing of what has happened to multiple projects that succumbed to the "MORE NOW!!" demands of fans... especially here, where most have no intention of paying for it. Look at all the seasonal AAA games (looking at you Destiny 2) that turned into recycled trash because they had to pump something out every 3 to 4 months. Now try to condense that into a small team Developer trying to get a new IP afloat. It is easy to get scared you're going to lose your audience, start cranking out whatever easy thing you can to appease demand, and completely lose sight of the overall game.

I would like more too, but quality takes time, and I've already had my fill of fluff.
 
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DKOC

Well-Known Member
Feb 1, 2019
1,052
1,175
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While UE5 has its issues, it has a great deal more future than UE4. Outside the vastly improved work flows, models and rendering tech available, all future updates will be UE5. Any Dev that is looking forward and hopes to be around for a while, has to consider it. Of course it adds time & learning curve, but the idea is that the end product will be better for it.

This is to say nothing of what has happened to multiple projects that succumbed to the "MORE NOW!!" demands of fans... especially here, where most have no intention of paying for it. Look at all the seasonal AAA games (looking at you Destiny 2) that turned into recycled trash because they had to pump something out every 3 to 4 months. Now try to condense that into a small team Developer trying to get a new IP afloat. It is easy to get scared you're going to lose your audience, start cranking out whatever easy thing you can to appease demand, and completely lose sight of the overall game.

I would like more too, but quality takes time, and I've already had my fill of fluff.
Few comments:

1) The latest and greatest always has more future. The issue is, you'll spend most of your time redoing work, whenever a new update comes out for the engine, as they always deprecate features. Its something I learned back in 2015, when I was developing in UE4, and upgraded from V4.08 to V4.11. Most of my mechanics relied on features that got deprecated and so it took me 3 months to find alternative solutions to them.

2) Improved rendering tech comes at a cost... usually on the customer's end. The UE4 build that this game had, ran at a smooth 60 FPS, for me at maximum settings. The newest build runs at about 20-30 FPS, for the same graphical appeal, also at maximum settings. And the new rendering with lumen, actually makes the game much brighter than before, so its lost its gloomy, grim-dark appeal, that attracted me to the game previously.

3) The end product is not always the better for it. Look at Duke Nukem Forever, and see how it constantly upgraded itself for the best available tech, and eventually drained the company of all its money, because they were constantly chasing the next best thing. Sometimes its better to complete a game in the current engine, then start working on a sequel with the new engine.

4) AAA has to churn out recycled trash because good and innovative stuff takes longer to do, and they have very impatient fans. And as their jobs hinge on the company having a good trading stock price, if their slowness results in the company doing poorly, they'll lose their jobs. So they try to push out the quickest content available, and that tends to be mostly garbage stuff that you see all other companies doing. If you taught gamers to be patient, and let the creative types be creative, you'd see better quality stuff in AAA games. It would just take longer.

5) As you say, quality takes time. But you don't always have the time to make it, before your fans leave you. And if they start to leave you, you'll want to provide them with something to keep them interested, even if its really bad gameplay. Its why some promising games, like the indie game, Book of Adventum (non-porn; on Steam), crashed and burned.
 

.Sirene

Active Member
Jul 24, 2022
718
1,635
267
two years ago. Is there still no game?
Development is still ongoing... The newest release is available on the OP. There is an upcoming patch to which focuses on bugfixes, will be posting a changelog soon.
 

.Sirene

Active Member
Jul 24, 2022
718
1,635
267
While UE5 has its issues, it has a great deal more future than UE4. Outside the vastly improved work flows, models and rendering tech available, all future updates will be UE5. Any Dev that is looking forward and hopes to be around for a while, has to consider it. Of course it adds time & learning curve, but the idea is that the end product will be better for it.

This is to say nothing of what has happened to multiple projects that succumbed to the "MORE NOW!!" demands of fans... especially here, where most have no intention of paying for it. Look at all the seasonal AAA games (looking at you Destiny 2) that turned into recycled trash because they had to pump something out every 3 to 4 months. Now try to condense that into a small team Developer trying to get a new IP afloat. It is easy to get scared you're going to lose your audience, start cranking out whatever easy thing you can to appease demand, and completely lose sight of the overall game.

I would like more too, but quality takes time, and I've already had my fill of fluff.
Well said.

This is something the development team is focusing on. While some issues are of course a little irritating, a two man team is not a triple A studio and, it takes time. Most development teams simply download assets, slap in a ueproject and release. This is not happening here, COB is being built asset by asset by hand. Every single thing.
 

frid

Member
Apr 25, 2017
145
208
247
bro, can someone please explain how the fuck do you interact with enemies? how do you get fucked? is it implemented yet? do they only attack you?
 

Unknown312432

Newbie
Jan 17, 2025
34
27
37
as far as i know the scenes are only available as a gallery system, either go to the jail cells to interact or choose the gallery option at the start menu
 

InertFurry

New Member
Aug 26, 2018
8
1
13
4) AAA has to churn out recycled trash because good and innovative stuff takes longer to do, and they have very impatient fans. And as their jobs hinge on the company having a good trading stock price, if their slowness results in the company doing poorly, they'll lose their jobs.
You're real close there, but it's moreso that they have investors. Who demand constant, endless, exponential growth. An utterly impossible goal, but they don't yet have All Of The Money yet. It's real easy to ignore fans, but it's very difficult to ignore investors when they're sending lawsuits after you for not meeting an executive's third-quarter earnings projection.
 
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Mishun

Active Member
Jan 27, 2018
768
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You're real close there, but it's moreso that they have investors. Who demand constant, endless, exponential growth. An utterly impossible goal, but they don't yet have All Of The Money yet. It's real easy to ignore fans, but it's very difficult to ignore investors when they're sending lawsuits after you for not meeting an executive's third-quarter earnings projection.
this is why i prefer indie games
 
3.40 star(s) 19 Votes