VN Unity Camp Arcadia [v0.44c] [Hael]

4.90 star(s) 9 Votes

okrn121433

Newbie
Aug 27, 2020
47
53
182
I would say though, the slowness of the text and related text skipping gets on the way a bit and it does get tedious occasionally, mostly because it's dead time.
This. I've played A LOT of VNs in my life so the concept of "wanna start a new route? go back from the start" is pretty common to me. But the speed difference between skipping dialogues on a Unity game (this) and a Renpy game is just night and day. The "slowness" of it can get annoying.
 
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JourneyOFDE

New Member
Dec 21, 2021
14
3
126
I played before there was a guide. My saves did not include the achievements because I didn't know which achievements would lead to more content. I would have had to go back once the guide is done and reobtain every single achievement, just for the possibility that it leads to more content, because some of them don't. My only main issue is that the skip button is very slow. If it were faster, this would be a non-issue.
 

hael_

Newbie
Game Developer
Jul 13, 2024
88
627
169
I played before there was a guide. My saves did not include the achievements because I didn't know which achievements would lead to more content. I would have had to go back once the guide is done and reobtain every single achievement, just for the possibility that it leads to more content, because some of them don't. My only main issue is that the skip button is very slow. If it were faster, this would be a non-issue.
Faster skip bugs the game. I'm focusing on trying to fix these issues and hence provide a faster skip method in the next update. No promise, not the first time I try.
 

LeperDrag

Member
Jul 10, 2019
289
242
206
The guide is extremely confusing, you should divide it into sections for each character. For example have the first few pages concentrating on Elliot and then after that Noah etc. As it is right now I gotta scroll down and hope I did things right. Also you could make the point system more forgiving, it takes too many resets and is confusing
 

AraragiKoyomi

Newbie
Jan 11, 2025
28
8
3
will there be a walkthrough or full list of archievments? because the current list has only half of the ones in game , the game is good but its aways feels that youre leaving something behind all the time TT_TT
 

unique19902

Newbie
Jun 14, 2021
16
15
126
Really love this update, especially Elliot scene!
There is a "HANDS ON" achievement in the guide, but not in the game.
Also if you restart your game twice it doesn't let you choose MC name, so it's just "????"
 

hael_

Newbie
Game Developer
Jul 13, 2024
88
627
169
Really love this update, especially Elliot scene!
There is a "HANDS ON" achievement in the guide, but not in the game.
Also if you restart your game twice it doesn't let you choose MC name, so it's just "????"
You need to (re)download and (re)install 0.40b! Hands on is definitely in the game!
 
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Apr 9, 2023
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94
The guide is extremely confusing, you should divide it into sections for each character. For example have the first few pages concentrating on Elliot and then after that Noah etc. As it is right now I gotta scroll down and hope I did things right. Also you could make the point system more forgiving, it takes too many resets and is confusing
I think the problem is on the skip speed tbh. And the fact that I have to hold shift until the next choices.
 

hyperburst101

New Member
Dec 29, 2023
1
0
11
Honestly, this was a really good game and I genuinely can't wait for more! The only thing I’d suggest is making it clearer which achievements you've unlocked in the current save file—especially since some achievements are required later to unlock specific scenes.
 

bumbum100

New Member
Dec 11, 2022
6
10
13
hael_ I really like the last update, especially the scene with Wyatt It's a very nice twist, especially at the end of the day :) He fits to be a dominant character in this game :D I bet you have much more surprises planned for us in this game. I hope there will also be some new character who will be top for Counselor.... ;)
As someone mentioned, more saving slots are very welcome, and will be nice if you can create a bit more of them.
Moreover, consider displaying a clear indication of the in game day progression, such as "Day 1," "Day 2," etc., within the game interface for optimal player experience. This will enhance gameplay intuitiveness and provide a visual cue to track the game's temporal flow.
Good job.
 
4.90 star(s) 9 Votes