Bug, not sure if they were mentioned...
1: You can visit the cave after bringing the green girl back to your place. There is no way to exit the cave. The icons are not there to travel and no arrow to exit. (The cave should be disabled.)
2: After one scene, I forget which one... The camera icon actually disappears and the camera can't be used. Oddy, it was at a point where it was needed. (For me, it was after some scene I did, and just before the "hunted" day.) By my best memory, it was related to the "cave girl", some time after, I think??? It may have been after an upgrade?)
3: The camera charge is not really indicated correctly after upgrades. It shows full most of the time, then suddenly empty. (Though that "empty" time I saw, may have been "scripted", and it wasn't actually empty??? I noticed that a few times too. At which point the camera does become empty.)
4: You can get 4/3 for "spreading the word"... There is no check for "done", to suppress girls after 3x or 3/3, or after getting into the box.
5: The camp fire "dinner scene", prohibits clicking on the path-arrow, due to overlap and not using the masked-image as the clickable area. Possible solutions... Setup the image so only clicking on the girls (by the mask), counts as a click for them, or the camp-fire only... Or, split the image into two halves, so there is no "clickable area" covering the path arrow. Or, raise the path arrow above the girls picture. Or include the use of the "arrow key UP", or WASD directions, which does not help phones and tablets, unless you have a WASD style navigation for the screen. (Yes, I know, NOW, that you can use the MAP to navigate. It was not really clear, as that was not the initial way to navigate the game.)
IDEAS/SUGGESTIONS:
1: Have more recycled things, taking advantage of the "one time use locations". The peep-holes really should have more than ONE thing happening at them. Even if they are just "normal"... (Or cover them up after "being used", as if they were "found-out" and covered-up. I'd really suggest the prior idea. More generic, recycled, content from things already discovered or something other than "nothing".)
2: The rooms really need more random events, like peep-holes, to justify them existing at all. Having a whole ROOM for a LOCKED CHEST, that never has anything new in it, after opening it, is a bit much. Remove the door arrow after it is opened, or randomly repopulated the chest with something. Give the "room" a purpose, other than the "locked chest". Put one of the girls in there, at night. Some random "pervert, get out!" moment... Some random chick kicks you out after you walk-in on her half-naked... Something...
3: After the warewolf scene... Give us a stone for the alter, to change form... Give the fairy and the red-head a "hunger" for the warewolf as YOU and as a "warewolf dildo" that fits on the "fucking, cumming machine"... the stone offers both choices if you get the dildo from the shop, when you use it.
4: Give the theater girl and the other girl a "hunger" for the "slime cock"... Either summoning it or just a double-dildo that is gel-like, and some lube, to complete the mission.
5: The counselor, with the TV in her office... After getting the remote, you need to "get it back", or she gets it back... Have the shelf have a "secret book", that hides a video of her, as a "rocker", having an orgy, which you can play on the TV. She catches you and gets worked-up, reliving the memory that you are keeping a secret. (She watches the video a LOT, and that's why she REALLY wants the control for the TV back!)
6: Observatory... Give it a purpose... Spying on the girls... Discovering the location of "specific ingredients"... (Also, making random discovery a bit harder for them.)
7: More events at the stream. Girls nude tanning, girls playing nude in the stream, girls having a picnic at the stream edge...
8: More fairies to find... harder ones at the "hunt" and specific to times of day, after specific events. (Make them tied to events, like "reminder trophies". Ware-fairy, Slime-Fairy, Steampunk-fairy, Turned-fairy, Bound-Demon-fairy, Pirate-Fairy, Rune-Fairy, etc...
9: Maybe time to adjust some of these various rewards that seem oddly generous... How many things you find in the woods when looking for ingredients. The rewards from "capturing" the creature-balls. The cost and level of "recharge" from paying for nude favors from the girls. (That could be a growing expense which has diminished efficacy. So you are forced to "spread the love", but ultimately you would go "broke", the more you do. Favoring the doubloons later-on, which should come from the woods and in creature-balls.) So... $5 then $7 then $10 then $15 then $25... and charges go from 50 to 45 to 40 to 35... to 10 to 5, as the price to charge goes up in tokens. When repeating the actions with the same girl.
10: More, or longer, time being "hunted". That is a cool part that we really don't get much time to explore. Maybe each time we get to walk another "step", and survive, before being captured. Give those camera upgrades an additional purpose...
11: Add the camera "battery power remaining" to the main GUI, seen at all times, under the camera. Have it also "lose power daily", so it MUST constantly be "kept charged", even when not used. (Again, it adds a little more content, because we HAVE to do those chores and refill actions, just to be "ready".)