- Jun 6, 2023
- 9
- 17
There are a bunch of really good looking games or projects that are a great concept which are sadly abandoned. Is it possible to take up development of abandoned games? If so what would be the process, and if not how come?
Would be with their permission of course, would never want to steal someones project and present it as my ownAs in start where they left off, using the original dev's work?
If I were you, I would contact the original dev and ask permission.
Otherwise, I think Patreon or Subscribestar or whoever would look harshly at someone 'stealing' someone else's work. Of course, that assumes the dev or someone complains.
I seem to recall one dev offering up his work to anyone who wanted to continue on with it. Not sure if anything became of it though.Would be with their permission of course, would never want to steal someones project and present it as my own
Do you happen to know of any times someone has picked up where a dev left off?
Would you need to own all the 3d model assets in the existing renders or just the ones you would need going forward? I assume the latter, but I could be wrong.Unless you sign an IP transfer agreement with the original creator giving you ownership of the IP, you will not be able to monetize it.
If you want to start where the creator has left off, which implies ownership of existing assets, you would need to:
1) Repurchase all assets of the original creator - you do not have the rights to use assets purchased by another party
2) Get the original IP holder to sign an agreement that either gives you an indefinite IP license or IP ownership
3) Receive all existing files and systems to build upon, otherwise, you will have a different game
In other words - too expensive, too much hassle, not worth it.
That is an interesting question ...Would you need to own all the 3d model assets in the existing renders or just the ones you would need going forward? I assume the latter, but I could be wrong.
Please keep us posted.That is an interesting question ...
I believe that Rendered assets become a separate property owned by the game developer, so they would fall under the IP ownership of the developer, not the original creators, and can be monetized.
Every render that you create afterward, using any of the assets, needs to be purchased.
I am drawing from my SFW experiences, but I feel fairly certain this should be correct. I would need to read the policies deeper to be sure.
This is just the easiest part.If you want to start where the creator has left off, which implies ownership of existing assets, you would need to: [...]
I'd say all of this applies only for those who care about legality. There's a metric fuckton of games using 100% pirated assets or copied real porn images. The chances of a random f95 porn game dev who abandoned their project after v0.2 actually trying to run some sort of legal action across borders is close to zero in my estimation.Unless you sign an IP transfer agreement with the original creator giving you ownership of the IP, you will not be able to monetize it.
If you want to start where the creator has left off, which implies ownership of existing assets, you would need to:
1) Repurchase all assets of the original creator - you do not have the rights to use assets purchased by another party
2) Get the original IP holder to sign an agreement that either gives you an indefinite IP license or IP ownership
3) Receive all existing files and systems to build upon, otherwise, you will have a different game
In other words - too expensive, too much hassle, not worth it.
Yeah, my answer was from the perspective that you want to make a 'legit' monetizable thing. If you just want to make fan content, Ren'Py is almost impossible to encrypt - so you can download any game and do whatever you want with the files. Obviously, you won't have access to any 3D setups, so you will just be taking codebase and renders, which defeats the purpose, unless you want to redo the story, make mods, etc.I'd say all of this applies only for those who care about legality. There's a metric fuckton of games using 100% pirated assets or copied real porn images. The chances of a random f95 porn game dev who abandoned their project after v0.2 actually trying to run some sort of legal action across borders is close to zero in my estimation.
In my opinion, unless OP is trying to build a commercial, monetizable game from another dev's leftovers, then there is nothing to sorry about.
Note that for Renpy games, all the assets and scripts can be extracted using easily available tools, and then modified, extended and rebuilt into a "new" working game. So you don't strictly *need* the original files. However, for a 3d rendered game without the original Daz scene files it will be a lot of work reproducing the original look.
Hahaha, i know what you mean. Especially an indie "i want to make a NSFW game but I have no coding experience"... Cthulu fears to tread...And learning a codebase of another person - I wouldn't wish it on my worst enemy.
Yeah, I wasn't planning on making a monetizable game, and as someone said more of a fan-production of an idea that i think has potential to be enjoyable for othersIn my opinion, unless OP is trying to build a commercial, monetizable game from another dev's leftovers, then there is nothing to sorry about.
Note that for Renpy games, all the assets and scripts can be extracted using easily available tools, and then modified, extended and rebuilt into a "new" working game. So you don't strictly *need* the original files. However, for a 3d rendered game without the original Daz scene files it will be a lot of work reproducing the original look.