- Mar 12, 2018
- 514
- 1,089
Not for long and you will know everything once you see the post.Oh snap I have to get in on this. How long will the vote be held?
Not for long and you will know everything once you see the post.Oh snap I have to get in on this. How long will the vote be held?
Oh man this is pretty exciting! Alright, I have some things I need to deal with and then I'm going straight to discord.Not for long and you will know everything once you see the post.
Yes and no. There is some in OP but there is the unfinished version on PC for current update. But I wont finish before next update probably.Is there a complete walkthrough ?
Doing my best to create a walkthrough when I can. If it is not for your satisfaction you have to go down the "hard path" yourself.gg
but still needs "better" walkthrough than the one in the OP
maybe an ingame walkthrough
dont know how to open some characters
or maybe did something that lost there "trust/love"
also sad for no sex scene yet
cant wait for a "futa" anal
would be awesome to join a 2nd futa
or grow one by magic or something .. on one/all of the girls (optinal)
What you say would be true if there were no other hindrances, such as lack of talent in art in my part, uncertainty in specific story arcs. Also would be true if I were want to have a quick cash grab. Last part is certainly not true. I already have a quantity over quality game and I learned it the hard way how it feels like. Never back again. I'm not the best developer, writer and artist you'll ever see but I won't abandon my desire to quality. I don't understand the part that "without act it would be friendship" part either. Who says: there won't be scene and without that it's nothing just friendzone. That doesn't makes any sense to me.TearStar
will +1 to ur project
hot characters
hot tags
as u suggest .. romantic story
but love with no scene = friendzone .. xD turns ya off
.
.
but u got to know ..
they say quality over quantity
not in VN games
u need quantity over quality
so the time spent for 1 animation clip = multiple CG positions
which means more story line
which means more visiualing what going on
more turn on
i mean romantic is cool
but what if u or ur buttbuddy have no tool to scrutch each other with
that would end the "intrests/connection" in between
..
but its ur work
ur fingerprint
hope it has its special stand amung the others
after u done with this
& hopefully great feedback to moveon to another project...
There won't be Futa on Male EVER involved. That's always note. This is the legacy - as you called - I want to have. Futa/Futa, F/F and F/Futa is an option and will be. That was the main reason I started developing: because I could make the game I want to see but never could. Because it's so rare genre I don't even really bother to browse updates tab if I want to play a game. Just hop in to youtube or netflix and watch the same movie over and over again.ow there are peeps who prefer futa over female & male MCs...
count me with them
&
ya at the end
what U drop in ur story
is ur legacy to be known with...
thats a bit funny & sad
ladyluck is by there side i guess...
I did not read that out of your words but now I understand. I'm just making sure it's clear. Everything else is true though. It's the purpose this games serve. I hope in the future there will be more like this. One can only hope.i ment
i prefer "futa protagonist"
more than "male protagonist"
or "female protagonist"
xD
i dont mind futa on male/futa though
It may be a good idea to revise your ideology a little bit. Since the onset of this game, there have been a large number of hinderances, many of which have stemmed from the DAZ program itself. It's a program that's tedious and slow, and to no fault of your own, you've had several "real life" problems to deal with ranging from health concerns to university to deal with. There don't seem to be many sex scenes in the game at all at this point, and I could be incorrect here, but the game doesn't seem to have developed very far yet either. The game seems too ambitious, there are a bunch of different classes that are going to affect the story, several different romance options, multiple sexes to choose from (female and futa), and your making animations for each sex scene. A lot of this is cool, but unnecessary. Animations aren't necessary, you should just force players to be either a female or futa, you can cut classes out entirely, and just keep the romance interests. As you answered to a question about sex scenes:I already have a quantity over quality game and I learned it the hard way how it feels like. Never back again. I'm not the best developer, writer and artist you'll ever see but I won't abandon my desire to quality.
. You're a one person team, the main program your making the game in is a nightmare, and you have real life concerns that are eating your freetime. This seems like an issue of scope, the game is just too ambitious. The game would still be great if you made cuts to some of the "fluff" of the game, while still developing the bones. I know it's hard when you have a vision of what you want your game to be, but you also have to understand what can realistically be done. You can do what you want of course, but it just seems like you're torchering yourself trying to add in all these features, that may be better off cut in favor of working on the other parts. It will probably be easier to achieve your goal of quality over quantity if you don't have all these features that each require large amounts of time to achieve the level of quality you're after. To be clear, there is nothing wrong with these features you are trying to implement, I just think they may not be achievable in any reasonable amount of time that won't drive you to insanity, and I think that you could use that time to strengthen the game's other qualities or just sip triumphantly on some Iced Tea.No but there is a scene with Aunt which is not animated but the actual scenes will try to be. I will try my best to do so but DAZ is Dark Souls on Permadeth and Nightmare+ difficulty. Lots of teasing though
I simply say: NO. I won't cut down my ambitions. Reason is simple: sounds hard - it is to some extent - but it's not that impossible. If I know correctly there is an option to have an animation template saved. I only have to do it once and apply to different scenes and it's done.It may be a good idea to revise your ideology a little bit. Since the onset of this game, there have been a large number of hinderances, many of which have stemmed from the DAZ program itself. It's a program that's tedious and slow, and to no fault of your own, you've had several "real life" problems to deal with ranging from health concerns to university to deal with. There don't seem to be many sex scenes in the game at all at this point, and I could be incorrect here, but the game doesn't seem to have developed very far yet either. The game seems too ambitious, there are a bunch of different classes that are going to affect the story, several different romance options, multiple sexes to choose from (female and futa), and your making animations for each sex scene. A lot of this is cool, but unnecessary. Animations aren't necessary, you should just force players to be either a female or futa, you can cut classes out entirely, and just keep the romance interests. As you answered to a question about sex scenes:
My father always told me: I always have the time if I make the time for it. Right now, I'm developing a schedule and trying to adopt to it. So far it works to an extent. The biggest problem is I'm not an "artist" and I do not like making renders. Reminds me the lack of talent in that area. But I do wonder sometimes some on scenes how well they've turned out.. You're a one person team, the main program your making the game in is a nightmare, and you have real life concerns that are eating your freetime. This seems like an issue of scope, the game is just too ambitious. The game would still be great if you made cuts to some of the "fluff" of the game, while still developing the bones. I know it's hard when you have a vision of what you want your game to be, but you also have to understand what can realistically be done. You can do what you want of course, but it just seems like you're torchering yourself trying to add in all these features, that may be better off cut in favor of working on the other parts. It will probably be easier to achieve your goal of quality over quantity if you don't have all these features that each require large amounts of time to achieve the level of quality you're after. To be clear, there is nothing wrong with these features you are trying to implement, I just think they may not be achievable in any reasonable amount of time that won't drive you to insanity, and I think that you could use that time to strengthen the game's other qualities or just sip triumphantly on some Iced Tea.
Okay. You know what you're capable of, so I hope it works out.I won't abandon my goals instead I will spend more time to make it possible because I know in the long run it will pay out. For me, for players.
I'm glad you decided against this. The game art looks very good.If it weren't for many things I'd stuck with text-based games.
I post everything on Discord. Just a short description of what my last major post was about: what's the plan, was a vote how it should be executed (one big update / smaller bits), why will it be little slow to update. The plan is this year I set the milestone to Christmas but chances are it will be late since a lot of scenes will be added, rendered and perhaps animated (nothing too exotic, practice foremost, combat animations and such). Discord voted for bigger update (though it was not a high number of vote but it was a solid result). Estimated release date is December Late or January early given the scenes complexity and amount.Any expected release Date? I love the game TearStar!
That is labeled as unfinished since it has no renders / animations. This is what comes next update. I did some bug fixing but it's not enough from the looks of it. I'll dive deeper into making it when I get to that part in development. Probably will share some sample animation on Discord.I'm playing again from the beginning, I feel some things have changed for the better, more structure and some added scenes, now game is even better, I was just at the first fight when we meet Vivienn and that gave me errors when I tried to hit the bad guys; I did add the patch to /game directory.
I'll look into that. Yesterday I had a really good idea I write down for later use because it was really good. So expect some good shit to happen in later updates.This game has the most deep story of any adult game I tried, its great. Here comes some more stuff I notice when I'm playing again: Very small text for the thoughts of Lance, maybe using () or something for those, i have seen it on other games. When Lance comes back and meets her family after she talks to them there is just a still picture of Mom talking to a guy instead of pictures of the ones Lance talk to.
Great, i like everything about this game, theres very good stuff in this now too, graphics, writing and characters and story, futa, incest everything is awesome. One of my favorite games, and i always look forward to more things from you.I'll look into that. Yesterday I had a really good idea I write down for later use because it was really good. So expect some good shit to happen in later updates.
I'm sorry, but an uncaught exception occurred.
While running game code:
ScriptError: could not find label 'prologue_hangar'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 604, in script
File "H:\New folder\CaptainLance-0.40-pc\CaptainLance-0.40-pc\renpy\ast.py", line 1631, in execute
rv = renpy.game.script.lookup(target)
File "H:\New folder\CaptainLance-0.40-pc\CaptainLance-0.40-pc\renpy\script.py", line 875, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'prologue_hangar'.
Windows-8-6.2.9200
Ren'Py 7.1.1.929
Captain Lance 0.40
Mon Nov 11 20:09:08 2019