RPGM - Carnal Outbreak [v2024-03-28] [Mr. Heisenbergo]

  1. 5.00 star(s)

    DarkOg13

    This game is.....amazing, I know alot of people complain about the fact that you cant always just save like other games on the engine, but the save system in the game gives this kinda hardcore feeling that makes it so much more better for me. The H animations are great, amazing,. The art style especially is what got me into this game and is also really great, a lot of people also take the constant jiggles as annoying but its not annoying for me(always nice to see them jiggle lol). The awesome physics in the H animations are also great, alot of games make the h scenes feel stiff. What I hope to seemaybe added in this game though is that maybe sometimes when you fail the quick time events, H scenes can play, was a little dissapointed that nth happens when you fail some of the quick time events. So far the story is also linear(which I prefer). Another thing that I HOPE to see in this game are teammates, I would have to prolly request this on the devs subsribestar but it might not be added as I feel like the dev is planning for Eveline to be the only playable character basically.
  2. 4.00 star(s)

    Shin969

    Great artwork and good core gameplay, it's a little lacking in content at the moment but has approximately 3-4 hours of play time (as of 2023-08-22 update).

    Would recommend a play but maybe wait a bit for more content to come out. Looking forward to seeing what more the dev implements.
  3. 4.00 star(s)

    Necrofit

    The story is pretty linear (Old Resident Evil parody duh!)
    Gameplay wise it is pretty interesting.
    Performance : plays well but the Fullscreen is janky (old RPGM due to computer restriction for dev)
    Animations are quite good :)
    About 2 hours of content
    The game is not finished as of now but it's quite promising I'd say.
  4. 2.00 star(s)

    Redyqar

    In an attempt to emulate survival horror in RPGM this game manages to set a record in wasting time.
    Literally every gameplay choice is for the worst.
    Limited saves. They work in resident evil because unlike RPGM combat and movent there is faster and more engaging. Here you dread "game over" screens because they mean reloading saves and wasting time skipping dialog, slowly walking and slowly fighting pixel frogs.
    QTE. Can work but not when they are so easy. No reason for QTE to exist they are impossible to fail. There is also no reason to fail them since there is no erotic CG or anything just game over. QTE only exist to make sure you aren't asleep.
    Strong opponents. It worked in RE games because there is skill involved, but here you just spam same actions in generic RPGM combat it's annoying and nothing more.
    Outside of gameplay things aren't better.
    Story. Generic RE variation, explore location fight monster/mutants etc.
    Porn. Very lackluster. Battle animations are slow and quickly become tedious (also older RPGM means can't skip them). Outside of battles there are barely any CGs.

    Overall wait for complete version and even then tread carefully.
  5. 5.00 star(s)

    Kitashi_7

    Game might be a bit slow for some but im liking where it is going so far and cant wait to see what else the dev comes up with as this game develops. It can honestly be abit tricky to find a good female protagonist game like this that isnt too short or has been out for years at this point and isnt awaiting any sort of updates. Let alone the dev already planning for a sequel and an eventual remaster. Needless to say I am very excited and cant wait to see where this gem of a project goes
  6. 5.00 star(s)

    Dartirian

    Great game with good animations, atmosphere, and beautiful character design. The horror corruption theme is definitely a great treat for a guy like me and my only complaint is that it ends too soon. Definitely watching this thread for future updates.
  7. 3.00 star(s)

    Fidzius

    [v0.1.5]

    It's a pretty good RPGM adaptation of (older?) Resident Evil games.
    But adapting sacrifices too much freedom and pacing.

    Slow chance based combat and expansive areas with rare save-spots is the core of this game.

    Due to turn based combat rather a maneuver reliant action confrontations, the fights end up slow instead of tense, using up a turn (and resources) to heal rather than actively retreat only makes sense in RPGM games, especially when you are forced to take or for some reason (usually) evade damage relies on chance rather than player interaction.

    The maps being pitch black or fully bright is a fairly jarring transition
    'Hidden' resources as RPGM props with no interaction is dumb- I noticed just 1 consistent resource object (broken vertical crate), others were bumbling around either getting exposition or getting annoyed by smashing into every tile.

    Poor item/skill descriptions- low damage of pistol is not the same as low damage of knife, low chance for bleeding is not at all a reliable description, healing items are a suggestion at most of what they are supposed to restore.

    This game is far too tedious for me and breast bounce turned into a repetitive comedic gag, no matter how good the art is.

    But hey, if you like very slow and limiting games with mostly hidden and sparse consumables, unclear damage / use indicators, you might like this.
  8. 4.00 star(s)

    lanablovely

    Really appreciate the game so far!

    -Artwork is simple but nice.

    -QTE system is overall decent.

    -I like the Resident Evil style concept and pacing.

    Overall makes me want more : )

    One suggestion: Maybe for common enemies, the gun can 1 QTE kill and expend the number of needed bullets unless you want to do some other fun erotic skills.
  9. 4.00 star(s)

    Cecylia

    The game has a lot of potential! I like the art and animation, the plot is quite interesting, a bit like Resident Evil, the fight is a bit too slow, the saving system has not appealed to me so far, because if we lose the fight or fail the QTE, we start from the last save, and we can only save in designated places. Maybe some sex animations for bats and frogs or just replace them with other creatures, because so far they are just creatures that are supposed to take away some HP from us and there are no interesting interactions with them. It would be nice if some QTE failures also lead to some sex scenes :3 More sex animations would be nice, especially to add sex animations when we are defeated :3 It also hurts a bit that zombies completely ignore the fact that our character is dressed provocatively during the fight and only get excited when we use a provocative skill on them :c I am waiting for the next game updates of the adventure of our sexy policewoman. <3 <3 <3
  10. 3.00 star(s)

    zehirman

    Combats slow as fuck, the QTE feel like a good idea but in reality just make the combats boring...the pistol feel like a toy kid. It's an RPGmaker game, trying to make a save system with checkpoint is like shooting in the wheel of a disabled. no button to skip dialogs or the tutorials when you know already what to do or when it's obvious. Buuuuuuuuuuut the game has some good point, first i like the design of the arts, second i like the reference to resident evil, you got some point from me for that, but put some resident evil mechanics in a RPG maker like i said previously can ruin the pace and pleasure of the game. this is a first release soo gonna be ready to change my rating later.
  11. 5.00 star(s)

    AmcordovaJr

    An excellent start to a game, I'm looking forward to seeing where this goes. Hoping you might consider adding a few scenes for failing certain QTEs or losing fights as well (The QTE after beating the licker dude comes to mind, where I thought that the failure was setting up for some kinky stuff while the girl was stunned from being knocked back...)
  12. 5.00 star(s)

    luccia87

    I like very much. The game and the concept have a lot of potential. I'm looking forward to more lewd content. Very good start. I would also like less combat content and more puzzles that can also be lewdly solved. I imagine this will be so when the story and character corruption progresses.
  13. 5.00 star(s)

    AngelMaximilian57

    I like the direction of this game. Keep it up. I appreciate the humor and the combat. It provides a fresh and new experience for this genre that I feel is underutilized. Will patiently await more content. Game dev seems he has a real passion for this.
  14. 4.00 star(s)

    Alfreso14

    It's on path to be a really good game, the story is interesting and i like the save system, it makes the decision making more significant, as you are not able to save between them. There are some bugs or i am not sure they are. No damage infringed and some areas the run command is broken. The FMC design is good and really appreciate that it is animated. Overall is going in a good path.

    Hope it does not die out haha
  15. 3.00 star(s)

    eithon

    i m gonna quickly get to the point.

    Save system weird, game flows extremely slow, you got a gun but it barely does anything, enemies are ridicilously op, they don't deal too much dmg but they tank a lot,

    i wanted to finish the game but it's extremely slow so nah, not for me.