I like the Idea of the game.
Exploring the Galaxy in a Mass-Effect-like way but lewd is kind of refreshing. At least I don't know of much other games like this.
It is also really easy to choose the adult content to the own liking.
Also the story is kind of entertaining...
But:
As often mentioned before, the combat is everything, but not intuitive. It's kind of possible to play the game like this, but even after hours playing there are parts of this system that I don't really understand.
It's like throwing a pig into the job of a clockmaker... the pig will have no fun with it.
And first minutes of a game are the time were a player chooses if he/ she wants to play a game anyway.
For 90% of the players here it will be a 'no what the fu...? why should I play something like this?' atm. And this because the lackluster tutorial and a fighting-system that is unintuitive + not really fun, even if you get it somehow.
The system for the intimate times... it's kind of a good basic framework and the 'auto-mode' is a good idea.
But the descriptions of the actions are so short and 'cold' that the whole system will bring nobody a 'happy end'. It's kind of useless in this state. It really needs longer, better descriptions with some variation. Even a AI would do this kind of job much better...
A rework of the combat would be a essential if more ppl should play this game... it would be probably even better to remove it fully, if no rework is planed.
The System for the intimate times would be the easiest to improve with just longer descriptions and some randomness in it...
Exploring the Galaxy in a Mass-Effect-like way but lewd is kind of refreshing. At least I don't know of much other games like this.
It is also really easy to choose the adult content to the own liking.
Also the story is kind of entertaining...
But:
As often mentioned before, the combat is everything, but not intuitive. It's kind of possible to play the game like this, but even after hours playing there are parts of this system that I don't really understand.
It's like throwing a pig into the job of a clockmaker... the pig will have no fun with it.
And first minutes of a game are the time were a player chooses if he/ she wants to play a game anyway.
For 90% of the players here it will be a 'no what the fu...? why should I play something like this?' atm. And this because the lackluster tutorial and a fighting-system that is unintuitive + not really fun, even if you get it somehow.
The system for the intimate times... it's kind of a good basic framework and the 'auto-mode' is a good idea.
But the descriptions of the actions are so short and 'cold' that the whole system will bring nobody a 'happy end'. It's kind of useless in this state. It really needs longer, better descriptions with some variation. Even a AI would do this kind of job much better...
A rework of the combat would be a essential if more ppl should play this game... it would be probably even better to remove it fully, if no rework is planed.
The System for the intimate times would be the easiest to improve with just longer descriptions and some randomness in it...