gglion

Newbie
Feb 28, 2021
42
42
141
Thank you for sharing a very cool game. I really liked it. I wish the developer success in further development so that it goes smoothly and I hope that the game will be simply magnificent by the time development is completed.
 
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Sir-Duke

Member
Mar 3, 2025
160
313
72
besimole
Sorry, if I came around rude, but I noticed you reacting to my post.

So here's honest critique, no offense:

you made a minigame, that's kinda new.
It took me a while to realise, what I'm supposed to do here.

So once I made sure, I understood, what's going on, I reloaded my save and tried it again.
But with all my best intend, I wasted about five minutes on trying to win this minigame.

But obviously, I still lost it.

Is this intentional? Then please explain it.
Implementing a minigame, that can not be won is frustrating, you know?

I'm using "resist" and wait for my energy bar to fill up.
Then I choose an option.

Or did I still do it wrong?
How am I supposed to know?
There's no hint, no explanation.
 
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smarc

New Member
Jan 26, 2018
10
19
55
didn't play the game yet but if it's made with love and care i might even consider suporting your idea. For as far as i can tell, your art style looks pretty good indeed!
 
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besimole

Member
Game Developer
Nov 15, 2021
117
384
197
besimole
Sorry, if I came around rude, but I noticed you reacting to my post.

So here's honest critique, no offense:

you made a minigame, that's kinda new.
It took me a while to realise, what I'm supposed to do here.

So once I made sure, I understood, what's going on, I reloaded my save and tried it again.
But with all my best intend, I wasted about five minutes on trying to win this minigame.

But obviously, I still lost it.

Is this intentional? Then please explain it.
Implementing a minigame, that can not be won is frustrating, you know?

I'm using "resist" and wait for my energy bar to fill up.
Then I choose an option.

Or did I still do it wrong?
How am I supposed to know?
There's no hint, no explanation.
Thanks for the feedback! And don't worry, everything is ok. I'm working hard to analyze all the feedback so I can fix any issues in a future game update.

The combat system is currently very far from its final implementation.
Sorry for the lack of translation into the combat system; that's my mistake.

Currently, only the first phase of combat is (partially) implemented in the game.

You have an initiative stat.
1759002678720.png
Each skill increases your initiative, while your opponent's actions decrease yours.
My plan is that if the opponent gains complete control, they can initiate the combat into the second phase (the second phase isn't currently implemented).

The second phase is sex.

Currently, when you gain almost complete control, you should have a "Try to break free " button. If luck is on your side, you'll break free from the opponent's hold and win.
1759003309009.png
I may have poorly tested the combat scenarios and made some mistakes.

The combat system is currently undergoing a major overhaul, and in the next update, I'll release a fully working system along with many new features.

Perhaps tooltips or a tutorial should be added to the combat system?
 

Sir-Duke

Member
Mar 3, 2025
160
313
72
Perhaps tooltips or a tutorial should be added to the combat system?
A small tooltip should be enough.
It's not too hard to understand.
Took me just a second try to understand what's going on.
So no big deal.

What made me angry, was that I really really tried to win.
But I was given absolutely no chance and totally lost against the first enemy.

That's investing like five full minutes of the very first combat, but all for nothing.

So that's just "tough" getting crushed, despite all my effort.
A very hard "no fun" moment, while playing the game for the very first 30 minutes.
Bad first impression?
 
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besimole

Member
Game Developer
Nov 15, 2021
117
384
197
A small tooltip should be enough.
It's not too hard to understand.
Took me just a second try to understand what's going on.
So no big deal.

What made me angry, was that I really really tried to win.
But I was given absolutely no chance and totally lost against the first enemy.

That's investing like five full minutes of the very first combat, but all for nothing.

So that's just "tough" getting crushed, despite all my effort.
A very hard "no fun" moment, while playing the game for the very first 30 minutes.
Bad first impression?

This is bad balance.
I didn't want the player to only see sex scenes if they deliberately lose, like in other games, and I tried to make the opponents stronger.

But apparently I overdid it, and it's really hard for players to win.

I'll take your feedback and try to make the battles more fair in the next update.
 

ChuBBies1

Newbie
May 8, 2020
33
30
182
Perhaps tooltips or a tutorial should be added to the combat system?
Yeah, I think a short tutorial on the resist minigame will go a long way. The groping minigame was really my only complaint, but not because it is bad, rather just unbalanced as of right now.

Also, I encountered a bug where a molester had already done the minigame. Then the second time they got up, they just kinda kept pushing Kera. I ended up having to close the game since the day could not end.
 
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Sir-Duke

Member
Mar 3, 2025
160
313
72
Oh no... I swear I've fixed this error twice already, and it's back again.
I just noticed, that you only charge a single dollar for your patreon?
And you seem gentle and motivated, despite my bad attitude at first.
That's an instant "support" for me!
 
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besimole

Member
Game Developer
Nov 15, 2021
117
384
197
I just noticed, that you only charge a single dollar for your patreon?
And you seem gentle and motivated, despite my bad attitude at first.
That's an instant "support" for me!
I'm developing the game not because I want to make money, but because it's my hobby and I'm interested in it.
I appreciate people's support, but I don't intend to force them to pay for the game. For me, the greatest reward is seeing people play the game I've developed and enjoy it. ;)
 

RicePudding

Newbie
Jun 1, 2019
29
33
103
I appreciate this demo a lot, in that it is a perfect DEMO.

It establishes the broad structural elements of the game, not wasting time on the graphics of a UI that could still change at any second, and shows room for the future growth that suggests actual forward thinking rather than "I'll deal with that when I get to it".

The combat system is also pretty unique (or at least I haven't seen this style before). It could lend itself well to future expansion as the protagonist undergoes her own changes, as the tavern's reputation results in changes in the guests, or other elements yet to be added. Perhaps as suggested a tooltip would be useful (one of those un-intrusive "?" ones, for example), but personally I found that after a few moves it made sense. Or maybe I just enjoy erotic-combat mechanics too much.

Overall, don't doubt what you're doing! Although at this stage it's hard to provide a critique (what needs to be addressed, and what is just a result of this being a demo?), the core elements are all promising.

Oh, I saw you mentioned potential for Harvest Moon elements being added later. With the track record of other erotic-farm games, this scares me as much as it excites me. Now for the obligatory "What's your favorite HM game?" Any answer other than A Wonderful Life is wrong.
 
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BigBiggieBig

Member
Jan 6, 2019
357
1,051
287
I usually don't care about demos or game in really early stages, but I gave this a shot because of the artstyle. Honestly a pretty promising demo, my current thoughts:

+ I love the art and the fact that it is animated, lots of genuine effort and I highly respect it
+ The dev is Russian yet the English translation is quite passable compared to most Russian games
+ The concept seems good on paper, and the tavern minigame seems to have a workable base in place

- The 'combat' is extremely unbalanced, I truly believe that it is unwinnable for the player at this point
- The UI is very very bad, there are so many ways to improve it as it does give the game a bad look
- There needs to be more tutorials/tooltips to help the players around at the start
- Maybe consider speeding up the pace of the waitress minigame, it does feel like a drag at times

Overall, I will 100% watch this thread for future updates, genuinely interested.
 

Heliwr

Member
Jul 9, 2020
115
61
193
Great art style, I must point out a bug however about the sex combat, well after it you cant get involved in another combat until the next shift, if it happens the enemy just pushes the character
 

Ozdn

New Member
Jun 17, 2022
8
13
21
Somehow, after I finish talking with the cook guy, the game freezes in a black screen and I can't do anything except get to the option to quit the game (I'm on mobile,. currently using a Redmi 14 pro). What could be the problem?
 
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D0v4hk1n

Active Member
Oct 4, 2017
875
1,210
246
I'm not russian but I'm happy to see Russians getting into h games too

Please have vodka in the game thank you
 
4.60 star(s) 13 Votes