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Hello everyone,
This dev log will be a bit different from the previous ones, as I won’t be talking about new features or content, but rather about changes to the corruption system and enemy behavior.
There are some new items and traits I’m currently working on, but I’ll discuss those next week in another dev diary. So, if you’re not particularly interested in internal balance and adjustments, feel free to wait for the next diary instead.
Now, let’s talk about the topic at hand.
Lewd XP, the experience Annelise gains when she receives an enemy erotic action, has been reworked in how it’s calculated. The previous formula limited how much I could adjust progression, so I decided to completely rebuild it.
This change increases the general XP gained per body zone, from
+12 XP per basic action (kissing, breast grabbing, etc.) to
+15 XP. I know the difference might look small, but there’s a reason for it that you’ll understand in the next dev log.
Also, you might wonder if this change makes your progress developing body zone in Alpha 0.2 pointless, but don’t worry, it doesn’t. Alpha 0.3 includes a fix that reads how many erotic actions occurred per body zone and adds the missing XP based on the new calculation.
This fix also resolves another issue some players may have noticed: during the first erotic sequence, no matter how many erotic actions Annelise received, Lewd XP in body parts and in the corruption graph didn’t seem to increase.
The problem here was tied to how lewd level caps and graph entries were handled. In simple terms, when a combat ended and Annelise had received an erotic action, the game would record that encounter on the corruption graph and
then increase her lewd level. So, during the first erotic sequence (when the level cap was 1), any XP earned was effectively discarded.
This design originally prevented the graph from being overloaded with hundreds of white dots, each representing an erotic action, which could have caused memory issues and lag in long playthroughs. However, after applying some mathematical magic, I have managed to correct this behavior.
What this means is that, starting in Alpha 0.3, the game will now record every enemy erotic action directly on the corruption graph and check simultaneously whether the lewd level should increase. In short,
lewd XP will no longer be discarded until you reach the far-right end of the corruption graph.
- Enemy Behavior in Erotic Sequences
Currently, enemies check whether they have a favorite body zone or action and use that preference to decide what to do. There’s also a 20% chance they’ll ignore their preference and do something else. This was meant to make enemies feel more “alive,” since always repeating the same behavior would feel robotic.
However, this randomness sometimes caused enemies to
never consider what they prefer if luck wasn’t on your side.
To fix this, Alpha 0.3 introduces an
internal action counter for each enemy. This counter increases every time an enemy uses their favorite body zone or erotic action. Once the counter reaches 4, there will be a 5% chance per point above 4 (up to a maximum of 30%) for the enemy to choose a different action instead. When this probability triggers, the counter resets to 0.
This system keeps the balance between the predictable behavior of the enemy trait and the variety in decision-making.
The last change concerns how enemies without a favorite zone or action — or those who decide to ignore their preferences — choose what to do. Previously, they selected an erotic action from a list after the list was shuffled. This worked well; however, it also meant that some body zones can take longer to develop, since zones with more linked actions were more likely to be targeted.
Now, in Alpha 0.3, enemies first select the body zone they want to target and then choose an action linked to that zone. If no matching action in that zone is available, they’ll default to the first available action on the list.
With this change, body zones like the
mouth (which currently only has the kissing action) will have the same chance of being targeted as zones like the
breasts, which have multiple erotic actions.
That’s everything for the changes to Lewd XP and enemy behavior in erotic sequences.
I know this dev log was heavy on information that not everyone is interested in, but I wanted to share a bit of what goes into the logic of the game. If you’d like to see more technical dev logs like this, let me know in the comments.
In any case, thanks for reading all the way through the end, and enjoy your weekend!