Ok maybe I'm just confused and missing something. So health potions can be bought, cool. But only seem to be able to be used in battle... why? A lot of stuff has come in 3s. They out damage the heal if I need to top off at the start. And killing 1 leaving the 2, makes the healing just barely do something. And 1v1 just being tedious. Then you have normal food, which can be spammed outside of battle. Albeit needing to hold down the button to spam them for a quick sec. With the apple being better for cost to healing. So what is the logic for the potions? Is it an oversight or some type of downside of slight convenience?
Other thing is the dmg, to hp, to exp from mobs. Is the level cap low or something? Is the game mostly gear dependent? Are quests supposed to be the main way to get exp? Is this going for old man old school feel? Like I prefer to play without having to do outside boosting. But what is this balancing? Some of these things hit like a truck. But give exp as if I was endgame going back to a beginner area.
And before anyone says anything about smoke bombs. Either the chance is low or my rng is shite. Because they barely do fuck all.