Greetings to everyone - anyone? - who may have forgotten that they still watch this thread. Dracis3D popped his head out of the ground and turned his face to the sun once more..
More like crawled back to the darkness............
Re-visited TF Gamesite and posted there as well. Clearly was planning on starting releasing material in December but something came up. I've made some progress but for CB:TEA it has all been restructuring the game into a linear path with current events grouped into early, mid and late game. The player will be limited to following certain corruption paths based on choices, unlike the current version where they can 'enjoy' every vice.
Current thinking is releasing a few game days at a time on a blog I've set up (I'll add the URL soon). Then once I've stitched all the pre-written events together I will release a decent update. Note that to stitch together some events so far I've needed to write more content to balance things out.
Made some progress on a smaller project, just need to tidy up some branching paths. Suspect it will get its own thread based on some other small HTML games on here.
While I'm committed to working and posting updates, I don't have the same amount of time I had in 2016/17. Way busier day job now.