ThroneAweigh

Newbie
Aug 7, 2018
65
128
183
You need to look into learning something like Shotcut for your video files. Rendering these out as gifs is expensive as HELL storage-wise. You're averaging close to 7MB per gif and cutting a mp4 with audio of the same length and a larger resolution (1080p compared to the 600x338 you used) was only 4.4 mb. Dropping it to 720 made it sub-3MB.

Aside from that, I suggest replacing those AI images even if they're not 100% what you envision when you're thinking of characters and locations. The location images are pretty tacky (although you might be able to get away with some of it if it's heavily blurred backgrounds) and the NPCs look bad.
 
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Dec 21, 2017
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You need to look into learning something like Shotcut for your video files. Rendering these out as gifs is expensive as HELL storage-wise. You're averaging close to 7MB per gif and cutting a mp4 with audio of the same length and a larger resolution (1080p compared to the 600x338 you used) was only 4.4 mb. Dropping it to 720 made it sub-3MB.

Aside from that, I suggest replacing those AI images even if they're not 100% what you envision when you're thinking of characters and locations. The location images are pretty tacky (although you might be able to get away with some of it if it's heavily blurred backgrounds) and the NPCs look bad.
Thanks for the feedback, I appreciate it.

On the other hand, I unfortunately cannot replace the GIF with a video using shortcuts, as I did in the prologue. This would miss the point of the girlpack, which allows you, the player, to change any image you want. I wanted to do it in the beginning, since, like you said, it does save more MB and better quality, but the video code in Sugarcube doesn’t permit me to do so, since the videos need to be in a folder.
Now, maybe if someone knows how to do it, I will gladly do something about it.
For the images, those are temporary cause I agree, it does look like shit.
 

jonas132

Member
Aug 13, 2019
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361
204
the video code in Sugarcube doesn’t permit me to do so, since the videos need to be in a folder.
This sounds a bit weird to me, and maybe I don't fully understand the problem, but you can create your own custom video macro as a wrapper for a default one.
What I remember is limits on scanning the folder to check the videos, but you can bypass it with some config file telling the game how many videos there are in a folder, maybe even their names.
Anyway, it sounds like a problem that can be resolved, and it's better to resolve it early. Copilot is surprisingly good with Twine, and even plain ChatGPT can help you with that.
 
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Dec 21, 2017
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This sounds a bit weird to me, and maybe I don't fully understand the problem, but you can create your own custom video macro as a wrapper for a default one.
What I remember is limits on scanning the folder to check the videos, but you can bypass it with some config file telling the game how many videos there are in a folder, maybe even their names.
Anyway, it sounds like a problem that can be resolved, and it's better to resolve it early. Copilot is surprisingly good with Twine, and even plain ChatGPT can help you with that.
Alright, thanks for the info, I'll see if I can do what you just suggested.