Nearly every single .gif in the game is broken and refuses to load. Which is weird, considering that previous releases worked.
I'm old enough to remember Zipdisk, the monolith of Apache webservers, and the "never obsolete" InternetPC, so be careful what directions you think the future will take. My personal opinion AI is going to make things a mess, it's not going to make things easier. It's not a matter of the technology, but human behaviour and how systems work. When you have a low barrier of entry to "good enough" quality work, no curation in the world is going to stop people from flooding. It's a result of the AI tools being designed not to help workflows, but to devalue labour. We're already seeing just a small bit, but AI is already proving to be a massive pain in the ass where the damaging or detrimental use cases are easier or more lucrative than the beneficial ones. Think about how stupid it is that people are automating creative endeavours instead of drudgery like collecting shopping carts, and you'll realize the point is to commodify art even further.
As for why it's not popular, it's not a matter of difficulty. It's a problem of complexity and tediousness. Unless the story or mechanics are linear, the complexity can spiral out of control if every junction has just even just two choices. Go make a flow chart where every junction splits into two paths, and see how it turns from a little triangle into a horrifically huge mountain range in little to no time. Essentially everything you make where x is a combination of properties means it's x². Go ask Lobsterman why he damn near gave up on The Good Son or why so many other abandon their games with a seemingly simple premise. It wasn't difficulty, it was complexity and tediousness of accounting for all the major decisions influencing every single scene.