The game has a huge amount of potential, but the mechanics and the theme are highly at odds.
You are given a god app, and the AI screws with the blondes stats- that's great. But then after you finish she instantly turns back to the normal and gets amnesia. That's incomprehensible and doesn't match the story.
The story is that her stats are at 9999 lust. She should continue to be crazed for you until that's resolved.
Instead after you finish have the character bring up the phone, show the stats return to normal, see the relationship go from 9999 to 2.
This keeps the app in the story and consistent while maintaining the current structure.
Suggestion 2: Have the character either a lot more surprised about 'lust' being an attribute or have the attribute name hidden until the AI turns it up to 9999. Have the character suggest turning whatever it is up so that they are partially complicit in what happens. Either that or have the character shocked that lust is an attribute and that this must be the result of being an early build as this wouldn't be in a final product, then have them confused about why the attribute is 'changeable' and have them be the one to increase the attribute which then jumps to 9999 and crashes the app preventing them from resetting it.
This puts the character more in control, makes them interact with the scenario in a more realistic way, and makes them complicit- they are fiddling with the god app in a way they know they shouldn't even if they don't believe it's actually going to do anything.
Suggestion 3: Make the first encounter with 9999 Amy far more aggressively crazed. This is a person who is 9999 lust, she should be cumming from just having seen you, she should be uncontrolled. Have the character panic and try and keep her from causing a scene which puts him too close to her to prevent her ravishing you. Have her beg to be filled or she'll die- stuff you'd expect from a 9999 lust person, also gives the character motivation to keep escalating sexually despite obviously being in a non-consent situation- the lessor of two evils is to rail her to prevent her self-destructing- you'll make up for this mistake later etc.
Suggestion 4: Great- now you're in the game proper. Time to really test out this god App that's the entire point of the story. Better yet, let's not incorporate the app into the story at all.
This is a gigantic miss for no real reason. The mechanics could work in a multitude of seperate ways while still functionally having the same progression. The app can reallocate stats but cannot increase total stats beyond a cap. So you can make Amy affectionate or lusty but not both. But wait, if you increase her affection by dating her you can effectively increase her lustfulness.
This would allow you to pepper in the option to have H-scenes throughout the playthrough, the character just needs to reallocate affection into lust points and now you have a zero-affection but lustful encounter. Reach the limit of both to progress which leads you into the level mechanic- boom. Same format, but with more sex, and integrating the actual god App into the story which is the point of the entire story- you have an app that can manipulate people.
You shouldn't be spending 5 days purely going on dates while ignoring the fact you have a God app.
Potentially the mechanics should be- it's made clear that to progress you need affection to have reached 3 and lust to have reached 3, but the cap is 2. You reach the cap and realise that you're stuck, but you know you can reallocate attributes, so on your date you give the player an option to increase their lust to level 1, you then allow the player to reallocate that lust to affection, breaking the cap and reaching 3. With 3 affection you can then reallocate to 3 lust, you get to work the next day and you get an unaffectionate molesting. Once you set affection back to 3 you can progress.
This continues with the order of increase affection to cap, prompt a small amount of lust, reallocate to affection for a good date, reallocate to lust for a workplace encounter. Repeat 2/3 times until the first level up event. Now that they're alone you get affection AND lust to max- boom.
That loop should (1) keep the sex consistant, (2) be thematically spot on, (3) give the player a perceived and implied aim- they are getting unaffectionate sex, and affectionate dating, but ultimately what most players want is both combined. This merges mechanics with theme.
Suggestion 5: You go to Amy's place, show in the app that her affection is maxed, show in the app that her lust is increasing. Sex happens. When she climaxes show the app, her lust and affection both hit cap at the same time. Level up occurs. You have a god App- that's the story, you need to be showing the player the interactions so that the progression theme is obvious. Now the player knows the point of the rest of the story- you need to raise affection, and then max both at the same time to level up.
That's a perfect meld of mechanics and story. Currently it's barely integrated. You have a god App- that's the story.
Suggestion 6: Amy's breasts are bigger, she freaks out. Horrible story beat. She should be shocked and confused, she should ask what's going on relying on you for support. Bring out the app- see that the she has leveled up, get the character to click the button to reverse the change and have her breasts go back down.
Now Amy is brought in to your confidence, she knows you can increase or decrease her breasts with the app. You can now have the character talk to her about this, she has always wanted bigger breasts, now you can increase them for her. Doing so spikes her lust, have another scene where she molests you.
You've now integrated the app into the story, giving your character more control, built the relationship with Amy, and made her complicit in the control you have over her. You've also made her reactions more hot, but more believable, and you've made her partially in control of her transformation. Again hot.
Suggestion 7: Prior to the first level up, where you can now control parts of their body, you need to show that this is possible thematically. Within story beats, bring the app up, allow far lower customisations like "Revealing" which has the target show up in more revealing clothing. Eye color, nail color. Transformations which could be them just coloring their nails differently before work or wearing contacts. Leveling up should make it clearer to the player that the app is actually transforming this person.
If you don't have any interactions with minor explainable transformations before the level up you're ignoring the theme and losing what could be a great story beat when the character along with the player understands that the app can control both body and mind.
The story beat with the cultists and the transformation preview is great. But you need more app interactions prior to the first level up.
Great game, hope my harsh suggestions are taken for what they are- really wanting this great base game to really hit the thematic beats. It's really close to being amazing. With the correct story beats, Rose since she should be far more aware of the app from the beginning and could therefore be far more actively engaged in giving you control is insanely hot.