- Jun 9, 2020
- 95
- 59
Hello,
For my first unreal project I really want to create a character creation screen where I display a standard Daz G8F character and start with one slider where I can slide between normal G8 body and a single morph from this collection
I've been trying to read up about it and I *think* the mechanism I need is something called "blend-shapes" but I have no idea if this is the correct way or even if this is even a thing in the context of using Daz with Unreal?
Ideally I would like love to be able to match the character creation screen that was created in this project
thoughts / comments / suggestions / critiques welcome
For my first unreal project I really want to create a character creation screen where I display a standard Daz G8F character and start with one slider where I can slide between normal G8 body and a single morph from this collection
I've been trying to read up about it and I *think* the mechanism I need is something called "blend-shapes" but I have no idea if this is the correct way or even if this is even a thing in the context of using Daz with Unreal?
Ideally I would like love to be able to match the character creation screen that was created in this project
thoughts / comments / suggestions / critiques welcome