- Mar 1, 2022
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When creating new characters in Daz, what is the best setup you've found for lighting?
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Use of primitives. Easy, effective..When creating new characters in Daz, what is best setup you've found for lighting?
So you use primitives with light emissives when creating new characters? What size and placement do you use?Use of primitives. Easy, effective..
Just to confirm, you meant to light the character. Right?So you use primitives with light emissives when creating new characters? What size and placement do you use?
Thanks, I'll give that a try!Just to confirm, you meant to light the character. Right?
Yes, that is what i use. I usually create a sphere and just switch the emission on. The rest is to your own taste really
You should probably create several. So you cover the sides better. Others use planes. I just think spheres are easier to use.
Temp around 5000 and the farther you away usually it's better. You have to crank up the wattage of course but it's more subtle light.
I think there is not right or wrong, or maybe there is. Dunno.Thanks, I'll give that a try!
Yes, just the initial character creation. So usually blending together 2-4 purchased characters and then doing additional body and facial morph changes. After saving that, hair and then clothes. I don't want to go through the creation process, then see that I've missed something when they're in a scene.
In the past there hasn't been any lighting during the creation, but I've wondered if it might be better to use an HDRI and/or a 3-point light setup, or some other setup as you've described.
I remember when i started, i tried out many of these portray setups. I suppose they great but i dunno. As mentioned, i use mostly now primitives as it is cheap and easy.If you mean purely character creation, then just the standard Sun-Sky/Dome should be more than adequate. Otherwise, your generic three-point lighting setup should be fine. You don't really need anything extra for character creation outside of assets to make them (obviously). Three-point is going look best, but playing with dramatic lighting techniques can also help figure out how your character will look in multiple mood lighting situations.
I usually use theYou must be registered to see the linksas an environment when creating characters as I want to make sure they look good in a closed/artificially lit environment, as some vendors/PAs often make create their figures around HDRI (HID3D being one, though his still look fine indoors. Tomars being one I've noticed a specific issue with.) lighting and tend to look a bit 'off' in interior environments. Whereas, if they look fine in interior setups, then they'll like be fine with exterior. For example, I use the aforementioned Photo Studio with different light styles and/or techniques, just to get an idea of what they work best with. Like so:
View attachment 2127120 View attachment 2127121
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But this is sort of above and beyond what you'd need for character creation, especially if you're buying from the more well-known PAs/creators, as they'll almost always transfer well regardless. You don't really need any special lighting in that regard, though I'd just generally recommend you get a good grip on lighting styles and techniques. It's going to make your life a lot easier at the end of the day, regardless of whether you want to do stuff like above or something else entirely.
If you're referring to lighting presets, I don't really use them. Most of my lighting, sans Ghost Lights, is entirely manual. Spotlights are all you really need for most situations and Ghost Lights for everything else. I do personally find lighting with primitives very situational, but the lack of control over primitives that I have with spotlights is more or less what stops me from using them.I remember when i started, i tried out many of these portray setups. I suppose they great but i dunno. As mentioned, i use mostly now primitives as it is cheap and easy.
When in a scene i noticed that outside HDRI can dim the inside for some reason. Like when you use one of the night HDRI. Dunno why.
Well, at the moment i use a lot of DOF which is actually really great. I usually don't post edit at all.If you're referring to lighting presets, I don't really use them. Most of my lighting, sans Ghost Lights, is entirely manual. Spotlights are all you really need for most situations and Ghost Lights for everything else. I do personally find lighting with primitives very situational, but the lack of control over primitives that I have with spotlights is more or less what stops me from using them.
HDRIs are something I usually save for outdoor-only stuff, or in shots that show a window/open door/etc. and accent them with one or more spotlights. I find most HDRIs fairly flat, so using those spotlights ends up creating some detail highlights that end up working really nicely with HDRIs (see the forehead and the neck/chest area, along with the eyes, in the image below.).
View attachment 2127172
Thanks for your above feedback and advice, its much appreciated!If you're referring to lighting presets, I don't really use them. Most of my lighting, sans Ghost Lights, is entirely manual. Spotlights are all you really need for most situations and Ghost Lights for everything else. I do personally find lighting with primitives very situational, but the lack of control over primitives that I have with spotlights is more or less what stops me from using them.
HDRIs are something I usually save for outdoor-only stuff, or in shots that show a window/open door/etc. and accent them with one or more spotlights. I find most HDRIs fairly flat, so using those spotlights ends up creating some detail highlights that end up working really nicely with HDRIs (see the forehead and the neck/chest area, along with the eyes, in the image below.).
View attachment 2127172
3 points lights or this pack :When creating new characters in Daz, what is the best setup you've found for lighting?