- Jul 26, 2017
- 56
- 26
Hey Guys!
I'm back to bug you again because you are so much more helpful and I don't feel the need to be cloak and dagger about my intentions when trying to get something figured out.
An update on my game if you are interested;
The main reason I am here right now is actually a weirder one I can't seem to find any good examples of. I wanted to get a "character tracker" thrown together to make my life easier. Now that I am writing this I feel like there is a few examples out there but not any I can think of. Basically I want to create a way to track who is where and when. I have the time thing all figured out and a whole list of locations, but I wanted a way to track what character is where at what time.
The best example is when I write a scene, in this case the character accessing his computer, where the options are dependent on who is available to the mc I wanted a way for the game to know who should be available when or where they are. When I was writing the idea I made a static schedule that each character follows each week, I may switch it up a bit so that its not identical each week but basically in this case with the computer, I want the game to know if a character is online so I am not writing a boatload of if statements for each and every scene. I have 7 characters that are all available at different times in different locations.
In this first demo I am using the character "C" and you can only manipulate certain stats when she is at her computer. I would like if the game knew where she was because on Monday in the morning she might be at her desk where the mc has access to her but Tuesday morning she might be running errands. So I want to be able to create something that is aware of what she is up to so instead of a plethora of if statements for every single day on every single label I can simply say "is C is present at x location? if show option a, if no then make option a unavailable" This way If she is at her pc in the morning the option is available ther and if not I want the mc to more or less have the option to get up go to another location and if she is present there the appropriate option is given.
I am not asking someone to provide me a code that will do this (though I won't object) but more of a way to approach building this out. I have 7 planned characters and would like a way to plug in where they are and when so that I am not doing huge arrays of if statements for each label pertaining to each time of day at each location for each character for obvious reasons. Any suggestions would be totally awesome and will help get this out sooner so I can give you guys something. As always much appreciated and sorry for my winded-ness.
I'm back to bug you again because you are so much more helpful and I don't feel the need to be cloak and dagger about my intentions when trying to get something figured out.
An update on my game if you are interested;
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The main reason I am here right now is actually a weirder one I can't seem to find any good examples of. I wanted to get a "character tracker" thrown together to make my life easier. Now that I am writing this I feel like there is a few examples out there but not any I can think of. Basically I want to create a way to track who is where and when. I have the time thing all figured out and a whole list of locations, but I wanted a way to track what character is where at what time.
The best example is when I write a scene, in this case the character accessing his computer, where the options are dependent on who is available to the mc I wanted a way for the game to know who should be available when or where they are. When I was writing the idea I made a static schedule that each character follows each week, I may switch it up a bit so that its not identical each week but basically in this case with the computer, I want the game to know if a character is online so I am not writing a boatload of if statements for each and every scene. I have 7 characters that are all available at different times in different locations.
In this first demo I am using the character "C" and you can only manipulate certain stats when she is at her computer. I would like if the game knew where she was because on Monday in the morning she might be at her desk where the mc has access to her but Tuesday morning she might be running errands. So I want to be able to create something that is aware of what she is up to so instead of a plethora of if statements for every single day on every single label I can simply say "is C is present at x location? if show option a, if no then make option a unavailable" This way If she is at her pc in the morning the option is available ther and if not I want the mc to more or less have the option to get up go to another location and if she is present there the appropriate option is given.
I am not asking someone to provide me a code that will do this (though I won't object) but more of a way to approach building this out. I have 7 planned characters and would like a way to plug in where they are and when so that I am not doing huge arrays of if statements for each label pertaining to each time of day at each location for each character for obvious reasons. Any suggestions would be totally awesome and will help get this out sooner so I can give you guys something. As always much appreciated and sorry for my winded-ness.