Hi,
I have no idea if this was already mentioned but I could not find right answer so thought about asking here.
My question is about working guide/tip system in visual novel that depends on where in-story player currently is. Something that could be seen in many titles: if player enters Character A information panel, he will see "Talk to character B first" to unlock next event and if not, he will be locked in common event/last event seen.
I have overall basic idea of flags so if event 1 is false, it will show first tip, then next etc. but despite trying I could not get it to work.
Thanks in advance.
I have no idea if this was already mentioned but I could not find right answer so thought about asking here.
My question is about working guide/tip system in visual novel that depends on where in-story player currently is. Something that could be seen in many titles: if player enters Character A information panel, he will see "Talk to character B first" to unlock next event and if not, he will be locked in common event/last event seen.
I have overall basic idea of flags so if event 1 is false, it will show first tip, then next etc. but despite trying I could not get it to work.
Thanks in advance.