Despite the art problem, the game feel pretty nice, definitely a good start
Some notable problems I found were :
- Every enemy giving only 10 gold no matter their level
- A way to escape soft-lock by resetting the enemies' level back to normal (a shrine or something for example)
- More temptation checks would be nice, especially post battle where enemies would "look" weak enough to be safe (except they are not, for example)
- More stuff to do in both town, especially the first one, it's strange how there are more content in the slime town than in the first town
- More enemy variety (but of course, I don't mind it now, since it's obvious we fight only slimes in a slime cave, but maybe a bat-girl, an imp, or a goblin for example would be a good addition for early game enemies)
- More ways to spend money, the travelling merchant doesn't have much to sell, nor the first town's shop, so the only thing we can spend the money on is the casino which is rigged and only have one event (I think?)