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Mod Cheat Mod Ren'Py [Cheat Mod] [Mod] [Ren'Py] Cheat mod for Bright Past [v0.99.5]

pletoxxx

Member
May 18, 2017
291
311
Smartphone - Settings - Cheat menu. The main advantage is that you can safely increase the amount of money available, it softens the grind.
P.S, Old saves works (from v. 0.99).
the built in cheat are so limited in terms of the variable compared to this mod...
 
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Enot1964

Active Member
May 20, 2019
998
978
the built in cheat are so limited in terms of the variable compared to this mod...
I try not to play with variables without need. Taking into account the volume of the game, the price of a random softlock may be too high in terms of wasted time. Relatively safe is changing courage (no more than 1-2 unit each time, about every 30 minutes of gameplay) and up to 10, no more (once this value is reached, it will be easier to increase courage), you can use 0x52_URM for this (search for variable "smel"). Rhetoric, strength etc. are easily pumped during gameplay, they do not reduce the grind, besides, their pumping is directly related to certain events and mini-quests in the game.
 

pletoxxx

Member
May 18, 2017
291
311
I try not to play with variables without need. Taking into account the volume of the game, the price of a random softlock may be too high in terms of wasted time. Relatively safe is changing courage (no more than 1-2 unit each time, about every 30 minutes of gameplay) and up to 10, no more (once this value is reached, it will be easier to increase courage), you can use 0x52_URM for this (search for variable "smel"). Rhetoric, strength etc. are easily pumped during gameplay, they do not reduce the grind, besides, their pumping is directly related to certain events and mini-quests in the game.
it was not the story related stat that most of us need, its more of the daily routine of shower/hunger/exvitement...
 

Enot1964

Active Member
May 20, 2019
998
978
it was not the story related stat that most of us need, its more of the daily routine of shower/hunger/exvitement...
You can change excitement with the build-in cheats. Also, inspiration - writing songs not a problem anymore. About hunger - it's a question of seconds - click on refrigerator and you're fed.
 

Greslux

Member
Apr 24, 2022
261
401
Suggestion for future.

Add a way to remove the injury if she gets beaten up trying to run away.

Add a another counter for relationship status for relevant parties
Past saves don't work, and I don't play the game, so I don't know where to get injured so I can add this feature. I also need to figure out what relationship meter we're talking about. I need a screenshot or details. If I get a save where the main character gets injured, I'll try to do that.
 
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CrazzyMonkey

Newbie
Apr 13, 2021
32
21
Mod is not working this time, it worked on earlier version where I could see all the options also old characters dialogues seem to be triggering from the beginning, but story progression seems ok, weird stuff.
 

Korzic

Newbie
Oct 14, 2018
21
16
I don't know where to get injured so I can add this feature
Between 11 & 12 at night outside her house. If you try to escape and fail, the dude bashes you and you end up being injured for ages.

I also need to figure out what relationship meter we're talking about.
Being able to adjust the OTN value for each character. OTN being the amount of relationship points you have with each person. Dependent on character - you can unlock certain scenes and/or images at certain levels.
 
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Greslux

Member
Apr 24, 2022
261
401
Mod updated to version 1.0 for game version 0.99.1.

Modified:
- The smiley :) button (remove all negative effects and add positive effects) now additionally removes bad odor, pain, nausea and headache
- The icon for changing the mod language has been moved to the upper right corner of the mod window. Click on the flag to change the language.

Added:
- Console enabled
- Added pain button. Turns pain on and off (toggle)
- Added a button to open the window to change the level of relationship with characters (original button with a character icon. It is located to the right of the mod window, in the center of the vertical axis)
- Added a window for changing the level of relationships with characters

I would really like to embed the +1 and -1 buttons for changing the relationship level into the original game window, but due to the new specifics of the game code, I can't work with the original screens. So I had to make a separate window. To open the window, you can:
1. Click on the button with the character icon (on the right side of the mod, centered on the vertical axis)
2. Press the R key (displays/hides the window)
The character names are sorted alphabetically (en/ru).

Since I'm not playing the game, I can't be sure I've added all the characters that have the ability to change their relationship level. But I've chosen all the ones that are in the "game\images\otn" folder that have a heart on their avatar and have "_otn" in their image name. If you want to add someone else, please write the name of the character.

 
Last edited:

SISIMEN

Member
Jun 9, 2017
331
595
I would really like to embed the +1 and -1 buttons for changing the relationship level into the original game window, but due to the new specifics of the game code, I can't work with the original screens. So I had to make a separate window. To open the window, you can:
1. Click on the button with the character icon (on the right side of the mod, centered on the vertical axis)
2. Press the R key (displays/hides the window)
The character names are sorted alphabetically (en/ru).
The "character icon" is NOT available when the cheat menu is open (nor is it available in any screen) - pressing the "R key" does absolutely nothing. I have reinstalled twice and watched the video - it just doesn't work. Any assistance would be greatly appreciated. :)
 

SISIMEN

Member
Jun 9, 2017
331
595
The "character icon" is NOT available when the cheat menu is open (nor is it available in any screen) - pressing the "R key" does absolutely nothing. I have reinstalled twice and watched the video - it just doesn't work. Any assistance would be greatly appreciated. :)
I tried one more install (had to delete the AppData/Roaming file for the game) and now it works!
 

Greslux

Member
Apr 24, 2022
261
401
Mod updated to version 1.1 for game version 0.99.2.

 
Last edited:
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TheDeviant

Member
Aug 7, 2017
149
359
Code:
ÔªøI'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/options.rpy", line 476, in <module>
  File "game/options.rpy", line 309, in __init__
  File "game/options.rpy", line 343, in start
  File "game/options.rpy", line 449, in get_system_lang
AttributeError: 'NoneType' object has no attribute 'split'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/bootstrap.py", line 359, in bootstrap
    renpy.main.main()
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/main.py", line 526, in main
    renpy.game.context().run(node)
  File "game/options.rpyc", line 4, in script
    ’.Íç∂tgwö]Â∂bò€ä·Ò¡ÖSZjëC|GÇ&ü›ôX[K£©Ï.≥{Á[‚>PÓ:kÙÄrÉb∂Ü#"*ôZB∆vt§#㧢Ȉl8>(>88∆n)óœ+;ÇJ”flıùSπºïŒgGÇZQ¯ˇ8˙∂ÏUÔ∑Ω"ÎÅK¸{c{tëmĬçµÒm‚_¿∞PfiÃh*ge«Ä≠Ω    ≠±Pp\m`ä&
  File "game/options.rpyc", line 4, in script
    ’.Íç∂tgwö]Â∂bò€ä·Ò¡ÖSZjëC|GÇ&ü›ôX[K£©Ï.≥{Á[‚>PÓ:kÙÄrÉb∂Ü#"*ôZB∆vt§#㧢Ȉl8>(>88∆n)óœ+;ÇJ”flıùSπºïŒgGÇZQ¯ˇ8˙∂ÏUÔ∑Ω"ÎÅK¸{c{tëmĬçµÒm‚_¿∞PfiÃh*ge«Ä≠Ω    ≠±Pp\m`ä&
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/options.rpy", line 476, in <module>
  File "game/options.rpy", line 309, in __init__
  File "game/options.rpy", line 343, in start
  File "game/options.rpy", line 449, in get_system_lang
AttributeError: 'NoneType' object has no attribute 'split'

Darwin-21.6.0-x86_64-i386-64bit x86_64
Ren'Py 7.7.0.24012702
Bright Past 0.99.2
Sun Jun 16 20:52:10 2024
 

Greslux

Member
Apr 24, 2022
261
401
Code:
ÔªøI'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/options.rpy", line 476, in <module>
  File "game/options.rpy", line 309, in __init__
  File "game/options.rpy", line 343, in start
  File "game/options.rpy", line 449, in get_system_lang
AttributeError: 'NoneType' object has no attribute 'split'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/bootstrap.py", line 359, in bootstrap
    renpy.main.main()
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/main.py", line 526, in main
    renpy.game.context().run(node)
  File "game/options.rpyc", line 4, in script
    ’.Íç∂tgwö]Â∂bò€ä·Ò¡ÖSZjëC|GÇ&ü›ôX[K£©Ï.≥{Á[‚>PÓ:kÙÄrÉb∂Ü#"*ôZB∆vt§#㧢Ȉl8>(>88∆n)óœ+;ÇJ”flıùSπºïŒgGÇZQ¯ˇ8˙∂ÏUÔ∑Ω"ÎÅK¸{c{tëmĬçµÒm‚_¿∞PfiÃh*ge«Ä≠Ω    ≠±Pp\m`ä&
  File "game/options.rpyc", line 4, in script
    ’.Íç∂tgwö]Â∂bò€ä·Ò¡ÖSZjëC|GÇ&ü›ôX[K£©Ï.≥{Á[‚>PÓ:kÙÄrÉb∂Ü#"*ôZB∆vt§#㧢Ȉl8>(>88∆n)óœ+;ÇJ”flıùSπºïŒgGÇZQ¯ˇ8˙∂ÏUÔ∑Ω"ÎÅK¸{c{tëmĬçµÒm‚_¿∞PfiÃh*ge«Ä≠Ω    ≠±Pp\m`ä&
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "/Users/david/Games/Bright_Past-0.99.2.app/Contents/Resources/autorun/renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/options.rpy", line 476, in <module>
  File "game/options.rpy", line 309, in __init__
  File "game/options.rpy", line 343, in start
  File "game/options.rpy", line 449, in get_system_lang
AttributeError: 'NoneType' object has no attribute 'split'

Darwin-21.6.0-x86_64-i386-64bit x86_64
Ren'Py 7.7.0.24012702
Bright Past 0.99.2
Sun Jun 16 20:52:10 2024
What is your primary operating system language?