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Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
Tbh having played the version available here I liked how it was handled so far, and most importantly the fact that we can combo harshness with submissivness, which is rare in this sort of games: it's either dominant top or meek bottom in all types of situations. All in all great entry, didn't mind the other pov's and will be interesting to see where you go with it.
Thanks! Yes, I also like having two dualities, as they can lead to interesting story developments. Thanks to this I’m also planning to include four different endings, but I’m still not entirely set on this (so it’s still subject to change).
 

Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
First of all, good luck with development mate!

You are already planning quite a few different POVs (even if Elena is the main MC), if you add a whole extra set of different "paths" it could possibly lead to a mess down the line.

Personal suggestion (but is literally just that, a suggestion) is to decide which of the dichotomies you'd rather highlight in your VN.
Do you prefer to focus on the submissive/dominant split or the kind/harsh one?

From a strictly kink based POV the first is probably the one that could attract more folks to your VN, and it's also the one that's probably easier to achieve without having to ditch the other completely:
Character X is a kind person and can be either submissive or dominant, the player gets to choose

That doesn't mean the other option is worse, it can actually make for a better story, since everyone pretty much falls within the kind/harsh dichotomy to diferent degrees:
Character X is a dominant person and can be either kind or harsh, the pleyer gets to choose.
Thanks mate!

I understand what you mean, but I’d like to try keeping both dualities as the core concept. Depending on the path chosen, certain aspects will be highlighted while others are closed off, allowing players to explore their preferred routes.

For me, the submissive/dominant duality leans more toward intimate relationships and sexual dynamics, while the kind/harsh duality focuses more on friendliness and team behavior. And both are compatible imo.
 
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Power Broker

Member
Jan 9, 2018
221
551
I have a friend who has participated in many cheerleading competitions, so I often ask her for insights and information.
It's always good to have a primary source. She can probably also give you ideas about plots and storylines that we mere mortals can't even think of ;).
For example, I didn’t know at first that there are different roles in a cheerleading team, like flyer, base, and back spot.
Yes, that's why in the opening scene of "Bring it on", there are guys in the cheer squad. They are the bases and can lift and twirl "their" cheerleaders. Quite impressive. That said, I hope you stick to an all female squad, because we all want to see hot women as cheerleaders. And it's also possible to have an all female squad with flyers and bases (see your video).
This could add some intriguing plot dynamics to the game!
Jealousy can take on many forms and can be a good plot device. As I said in my previous post, I really enjoy a squad that has some (arrogant, bitchy) attitude, that thinks (and in many cases is) the king of the school and, obviously, this attitude is also present between the cheerleaders; no "We are all friends here and support each other with everything, yeah harmony and rainbows", more like "What doesn't kill you makes you stronger".
This fits perfectly with the game's premise, which starts with the ambition of becoming the top cheerleading squad in the world—that’s the team’s ultimate goal.
With the inclusion of various levels and real competitions, both national and international, I could definitely explore the concept of "professionalizing" cheerleading within the game, rather than limiting it to the "university" style.
Do what you find interesting. Don't get over ambitious, that can kill a game, don't include too many characters, this usually just makes everything worse, but then tell the story you want to tell.
That said "Being the best in the world" is not a good goal, because it's wishy-washy. Instead, "winning this (inter)national competition" is a good goal, and it also aligns with many classic stories of a group of nobodies who join together, train, improve and have setbacks and surprisingly win the big tournament. Of course, this game should be a bit different, because, and I assume I speak for many players, I want to see sex, intrigues, power dynamics and more that can't be shown in your family friendly underdog movie.
 
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Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
It's always good to have a primary source. She can probably also give you ideas about plots and storylines that we mere mortals can't even think of ;).
We are all mortal! ;)
But it is always interesting having multiple sources to a project.

Yes, that's why in the opening scene of "Bring it on", there are guys in the cheer squad. They are the bases and can lift and twirl "their" cheerleaders. Quite impressive. That said, I hope you stick to an all female squad, because we all want to see hot women as cheerleaders. And it's also possible to have an all female squad with flyers and bases (see your video).
I never ever intended to have a male squad or even having male cheerleaders, as you can already see in the game. When we have the choreographies, I only want to immerse myself in the curves and movements of girls, not men.

It's always good to have a primary source. She can probably also give you ideas about plots and storylines that we mere mortals can't even think of ;).
Jealousy can take on many forms and can be a good plot device. As I said in my previous post, I really enjoy a squad that has some (arrogant, bitchy) attitude, that thinks (and in many cases is) the king of the school and, obviously, this attitude is also present between the cheerleaders; no "We are all friends here and support each other with everything, yeah harmony and rainbows", more like "What doesn't kill you makes you stronger".
I love it when strong and bitchy people get punished in one way or another. And having a team of goody-two-shoes never made for great stories. So we’re on the same page there!

It's always good to have a primary source. She can probably also give you ideas about plots and storylines that we mere mortals can't even think of ;).
Do what you find interesting. Don't get over ambitious, that can kill a game, don't include too many characters, this usually just makes everything worse, but then tell the story you want to tell.
That said "Being the best in the world" is not a good goal, because it's wishy-washy. Instead, "winning this (inter)national competition" is a good goal, and it also aligns with many classic stories of a group of nobodies who join together, train, improve and have setbacks and surprisingly win the big tournament. Of course, this game should be a bit different, because, and I assume I speak for many players, I want to see sex, intrigues, power dynamics and more that can't be shown in your family friendly underdog movie.
"Being the best in the world" is Elena's ultimate objective. She wants to be the best, she wants to be famous, and she wants to dominate. Of course, there will be multiple sub-objectives, because before reaching the top, you need to climb the ranks.
 
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Mamaragan

Member
Jun 9, 2019
369
1,407
Actually, so far so good. I played without hitting ctrl which is a good sign.
I'm just a little put off because it seems there's no MC.
 
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Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
Actually, so far so good. I played without hitting ctrl which is a good sign.
I'm just a little put off because it seems there's no MC.
Thank you for your feedback Mamaragan. There is a MC which is Elena, the current version is mainly an introduction to all the characters. In the next version you will start seeing things mainly from Elena's perspective.
 
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Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
Congratulations on your release! The renders are looking very good!
Thanks, Xell! Yours aren’t bad either ;) (I love Zoe!)
It reminds me I should also work on tanlines for some characters, it gives a more realistic feeling I like it.
 
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aylyndra

New Member
Nov 14, 2023
1
0
interesting premise, but could you *please* lay off the constant use of the dutch angle? It gets old *very* quick and is an active detriment to keeping up with the story
 

Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
interesting premise, but could you *please* lay off the constant use of the dutch angle? It gets old *very* quick and is an active detriment to keeping up with the story
Yes, I reduced it quite a lot in the next versions. I still like to keep it, mainly when I need to fill the screen with the body or for actions scenes, but I use it more sparingly now. I will probably change a few screens from the first version in the future as well to remove some of them.
Thanks for playing the game!
 

Deyn21

Member
Jun 17, 2018
428
1,083
Very fast update. Keep it up and maybe in a year it will have more content than some even older games.

Good luck.
 

Johan_0000

Active Member
Apr 14, 2023
715
554
The overview only talk abt Elena so I don't quite understand why there is a multiple protagonist tag. Do we rly follow every single member of the cheerleading team?
Well, multiple protagonist games aren't rly my cup of tea, I feel like I can't immerse myself in them. The fact that I can take decisions for"multiple protagonists" and follow them separately instead of "living the adventure" through the eyes of a single character makes me less attached to them. I don't rly know how to explain it.

Anyway, will there be some lesbian action? Or lesbian only path, you never know, smt I crave them and I might remember this game.

Still GL to the dev/s wish y'all the best






THX
 
3.60 star(s) 5 Votes