Create and Fuck your AI Slut -70% OFF
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Unity Completed Chikan Undercover Agent Rina [v1.15] [Metamorphose]

3.90 star(s) 116 Votes
Nov 14, 2020
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206
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Maybe he concerned how it would look? (Or simply did not intend it, at least in this game)
MC position does not let her to have any normal intercourse. Except standing one, I guess?

Creating a whole new scene when she got pushed on floor or something alike?
In order to make it, he needs art and then write code so this art he has was used and worked in game as intended.
Then make sure everything else is working as intended after this addition.

And god damn... Dev made everything he probably wanted in this game already, because it looked like he well planned this game production schedule year ago. We had only 1 little delay right before release. But there are still bugs to be found and fixed.

So in current state I don't think we will get sex into the fight, as game is already complete*.
But maybe in Game 2? {Im not sure DLC will give scenes, but maybe some bonus toys/de-buffs ect, new DLC Summer/Beach line}
Unless Dev will prove me wrong and actually add it

+ This Dev's specialty is groping and toys. In previous game we also had this stuff with groping and toys. And we had sex.
Can't say it was great sex, but it was there...
(Also some toys could block penetrations, and if your suit got hacked you won't be able to remove some toys. Which kinda shows where Dev's true interests are)
I think you're pretty much on the money. The developer specializes in toys and bad statuses, not really in sex scenes. Also judging from the way blowjobs were implemented, if the developer wanted to add sex scenes they would most likely be more ambitious than just making it a different kind of restraint. Some kind of cutscene/cut-in with it's own gameplay mechanic to wrestle free. Still, I'm not expecting anything like that to be added to this game. The fact that the developer has stated they want to make this into a series already makes me very happy and excited to see what they'll be able to do now that they've build the foundation for this type of game.
 
Nov 14, 2020
84
206
110
Huh, is that a thing? I just press random, i though the game make so whatever we choose is the right answer
Gameplay Guide

Beat 1.03 on hard mode with saved sensitivities all the way through, here are some thoughts and advice for anyone who may want them.

These tips are assuming you're struggling to beat the actual game part, not trying to see everything it has to offer.

Know your Bosses
I have a couple of tips for bosses, but generally speaking they're pretty easy to learn.

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Hey, great guide man! I pretty much agree with everything you wrote.
Also FYI, for the first phase of boss 4, the clones/illusions don't have animations when they use their action. Furthermore, I found out when making a list of all enemy moves that the illusions can only use Squeeze Butt and Squeeze Breasts while the real boss can use other moves. The illusions use different variants of the normal groping moves and there are more moves in the game files for the illusions to use except the two they currently have access to, but the dev didn't set the illusion to use them I guess. I realized this because the illusion version of Grind has an incorrect name (Grind it on her).
 
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Eidolic

Member
Jun 11, 2019
197
370
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For the first phase of boss 4, the clones/illusions don't have animations when they use their action.
That explains it, cause after a billion runs I just skip everything. Thanks, I've added it to the guide.

I found out when making a list of all enemy moves that the illusions can only use Squeeze Butt and Squeeze Breasts while the real boss can use other moves. The illusions use different variants of the normal groping moves and there are more moves in the game files for the illusions to use except the two they currently have access to, but the dev didn't set the illusion to use them I guess. I realized this because the illusion version of Grind has an incorrect name (Grind it on her).
Also interesting. The moves being there in the files but unused makes me think it may be a bug (shocker) so I'll stick with the animation thing. It sounds more intended anyway.
 

S1rius_1

Newbie
Oct 1, 2024
21
10
47
Gameplay Guide

Beat 1.03 on hard mode with saved sensitivities all the way through, here are some thoughts and advice for anyone who may want them.

These tips are assuming you're struggling to beat the actual game part, not trying to see everything it has to offer.

Never end a mission early
Skill points are awarded by how far you make it. This includes the distance between the last station and where you die. The only reason to get off early is if you're doing a 'virgin' run. There is no intrinsic reason to do so, so I don't recommend it. You need skill points, as much as you can get.

If you really, really, really don't want to lose for any reason ever, I recommend playing a run as far as you can until you lose one HP, then get off the train at the next stop. You'll probably never lose, but you will take much longer to clear the game.


Play on Hard
Counterintuitive, but I think this game is much easier on Hard than Easy. Again, you need skill points. The x1.5 modifier for playing and failing on hard is much better than clearing the individual levels on easy without trouble. Since the 1.04 patch removed the x0.7 modifier on easy, the devs clearly know how important skill points are.


Defense is Broken
Blocks every special effect and stacks infinitely. Always a good idea to have more.


Know your Skills
Not all skills are created equal. Here is my personal assessment. With the exception of the first, this is a fairly flexible list; I wouldn't recommend taking the fifth rank in Skillful Arrest over the first rank in EXP Gain Up, for example. Use your head.

Rare skills, you should basically always get if you can. They're really good.

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Know your Upgrades
Where you're spending the vast majority of your skill points. Like Skills, some are better than others. Not going to touch on the red skills because you shouldn't handicap yourself if you want to win and are struggling to do so (duh).

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Know your Events
No, I don't have all the events committed to memory. What I can say is:
  • EXP events are affected by EXP Gain Up, which is why it's rated so highly. +20 levels towards the end of the run, no exaggeration.
  • The Hostage Groper is a boon on line 1 and 3, and a big problem on 2 and 4. Clicking is much easier than holding.
  • 'Find the nipple' is always worth playing if you can afford the arousal hit (it's not that bad). The extra groper event for turning the blackmail version down can really hurt at the wrong time.
  • For this reason, on Line 4, take out livestreams when you can--the 150 infamy event is basically the same thing.
  • Line 3 and 4 begins the restraint events, which are devastating. You don't need to play super conservative but try to go into each station with an Electric Shock ready and as many stacks of defense as you can manage, if you can. This alone makes Fortune and Super Strength worthwhile, but they won't always help.
  • If you lose your underwear, you have a chance of getting it back as an event. Since this can replace a different, worse event, it could be worth planning around in some situations.

Know your Bosses
I have a couple of tips for bosses, but generally speaking they're pretty easy to learn.

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Extra Notes
  • The outfits are mostly interchangeable. I used the Gal Fit cause I liked it. You can't be subjected to underwear attacks with the School Uniform, but that's not necessarily a good thing--underwear attacks can be blocked by Defense, and underwear thieves will use regular groping if they can't do their work. Not to mention underwear events aren't great, but they're not the worst either.
  • Even if you reduce your hypnosis to zero, equipping the Modified Gym Clothes will bring it right back to 100. For that reason, never, ever use it--lost actions are the worst thing that can happen. It also only has one layer to strip, which is just awful for both gameplay and aesthetic reasons.
  • Wizards are very dangerous because of how many actions they absorb; the only way to increase awareness is to block spells from casting (which consumes an action) and Electric Shock. If you're facing two or three at once, there's no better time to use Electric Shock. Their spells can't be blocked by Defense.
    • On the topic of Wizards, they can cast two different groping spells, place a brand, charge a brand by two stages, activate a brand, and consume a brand. Activation is the worst in my experience; increased sensitivity. Consuming is second since it's an instant orgasm, but it also destroys the brand. A brand can only be consumed if it's fully charged, so you have a lot of time to stop it. You can also destroy the brand with the holy water item, which Wizards drop.
  • Sensitivity profiles increase your EXP gain. The first time around I beat the game by not using them, the second time I did so while using them. It's up to personal preference if the extra levels are worth it, but if you don't know what you're doing it will hurt you while you try to learn.
  • It's utterly impossible to plan for, but if a body part's sensitivity level goes up during an arrow event, you can still input arrows on the keyboard while the game is paused with the update message. This includes the 3rd boss fight, which becomes trivial if you get it in the second phase.
Cooldown
"At bare minimum, you need to take one rank. 0.75 arousal loss per turn is infinitely better than zero. The other ranks are also very strong, but not as important."

Now that's bullshit.

Blizzard
"The worst active skill. Groping effectiveness reduction is good, but there are better things to spend your levels on. Not a prerequisite for anything either, so even less worth it."

Also bullshit.

Masochist Awakening
"Replaces arrests with getting groped as your source of EXP. Would be pretty busted if not for the malus--massively increased arrest time isn't worth it."

Aaand, this too.

Pretty much that's it, i have more to say though, but i leave it later. I say that, only write things that you actually know about.
Playtest skills at their full potential, then check when they come actually handy. Tbh, MA is one of the best early skills to have so far, if you can max that out with the Cooldown, and also can get max foresight CDR, plus Blizzard, then you should be okay, if you can't have it before the second half of the stage, then forget it. Tbh, that's why you want reroll too. To be a bit more free.
 

bebopalot

Newbie
Mar 27, 2024
53
161
119
Cooldown
"At bare minimum, you need to take one rank. 0.75 arousal loss per turn is infinitely better than zero. The other ranks are also very strong, but not as important."

Now that's bullshit.

Blizzard
"The worst active skill. Groping effectiveness reduction is good, but there are better things to spend your levels on. Not a prerequisite for anything either, so even less worth it."

Also bullshit.

Masochist Awakening
"Replaces arrests with getting groped as your source of EXP. Would be pretty busted if not for the malus--massively increased arrest time isn't worth it."

Aaand, this too.

Pretty much that's it, i have more to say though, but i leave it later. I say that, only write things that you actually know about.
Playtest skills at their full potential, then check when they come actually handy. Tbh, MA is one of the best early skills to have so far, if you can max that out with the Cooldown, and also can get max foresight CDR, plus Blizzard, then you should be okay, if you can't have it before the second half of the stage, then forget it. Tbh, that's why you want reroll too. To be a bit more free.
Their skill ranking was very accurate to my experience playing the game. I find it hard to believe you are a more knowledgeable player if you think Masochist Awakening is the best skill to take early...
 

Batface

Member
Nov 24, 2019
314
324
204
Gameplay Guide

Beat 1.03 on hard mode with saved sensitivities all the way through, here are some thoughts and advice for anyone who may want them.

These tips are assuming you're struggling to beat the actual game part, not trying to see everything it has to offer.

Never end a mission early
Skill points are awarded by how far you make it. This includes the distance between the last station and where you die. The only reason to get off early is if you're doing a 'virgin' run. There is no intrinsic reason to do so, so I don't recommend it. You need skill points, as much as you can get.

If you really, really, really don't want to lose for any reason ever, I recommend playing a run as far as you can until you lose one HP, then get off the train at the next stop. You'll probably never lose, but you will take much longer to clear the game.


Play on Hard
Counterintuitive, but I think this game is much easier on Hard than Easy. Again, you need skill points. The x1.5 modifier for playing and failing on hard is much better than clearing the individual levels on easy without trouble. Since the 1.04 patch removed the x0.7 modifier on easy, the devs clearly know how important skill points are.


Defense is Broken
Blocks every special effect and stacks infinitely. Always a good idea to have more.


Know your Skills
Not all skills are created equal. Here is my personal assessment. With the exception of the first, this is a fairly flexible list; I wouldn't recommend taking the fifth rank in Skillful Arrest over the first rank in EXP Gain Up, for example. Use your head.

Rare skills, you should basically always get if you can. They're really good.

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Know your Upgrades
Where you're spending the vast majority of your skill points. Like Skills, some are better than others. Not going to touch on the red skills because you shouldn't handicap yourself if you want to win and are struggling to do so (duh).

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Know your Events
No, I don't have all the events committed to memory. What I can say is:
  • EXP events are affected by EXP Gain Up, which is why it's rated so highly. +20 levels towards the end of the run, no exaggeration.
  • The Hostage Groper is a boon on line 1 and 3, and a big problem on 2 and 4. Clicking is much easier than holding.
  • 'Find the nipple' is always worth playing if you can afford the arousal hit (it's not that bad). The extra groper event for turning the blackmail version down can really hurt at the wrong time.
  • For this reason, on Line 4, take out livestreams when you can--the 150 infamy event is basically the same thing.
  • Line 3 and 4 begins the restraint events, which are devastating. You don't need to play super conservative but try to go into each station with an Electric Shock ready and as many stacks of defense as you can manage, if you can. This alone makes Fortune and Super Strength worthwhile, but they won't always help.
  • If you lose your underwear, you have a chance of getting it back as an event. Since this can replace a different, worse event, it could be worth planning around in some situations.

Know your Bosses
I have a couple of tips for bosses, but generally speaking they're pretty easy to learn.

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Extra Notes
  • The outfits are mostly interchangeable. I used the Gal Fit cause I liked it. You can't be subjected to underwear attacks with the School Uniform, but that's not necessarily a good thing--underwear attacks can be blocked by Defense, and underwear thieves will use regular groping if they can't do their work. Not to mention underwear events aren't great, but they're not the worst either.
  • Even if you reduce your hypnosis to zero, equipping the Modified Gym Clothes will bring it right back to 100. For that reason, never, ever use it--lost actions are the worst thing that can happen. It also only has one layer to strip, which is just awful for both gameplay and aesthetic reasons.
  • Wizards are very dangerous because of how many actions they absorb; the only way to increase awareness is to block spells from casting (which consumes an action) and Electric Shock. If you're facing two or three at once, there's no better time to use Electric Shock. Their spells can't be blocked by Defense.
    • On the topic of Wizards, they can cast two different groping spells, place a brand, charge a brand by two stages, activate a brand, and consume a brand. Activation is the worst in my experience; increased sensitivity. Consuming is second since it's an instant orgasm, but it also destroys the brand. A brand can only be consumed if it's fully charged, so you have a lot of time to stop it. You can also destroy the brand with the holy water item, which Wizards drop.
  • Sensitivity profiles increase your EXP gain. The first time around I beat the game by not using them, the second time I did so while using them. It's up to personal preference if the extra levels are worth it, but if you don't know what you're doing it will hurt you while you try to learn.
  • It's utterly impossible to plan for, but if a body part's sensitivity level goes up during an arrow event, you can still input arrows on the keyboard while the game is paused with the update message. This includes the 3rd boss fight, which becomes trivial if you get it in the second phase.
for the last boss first phase you can identify it too with whether when you dodge the enemy card has "avoid" or "+0", avoid one is the real one.
 

Nismo400R

New Member
Sep 22, 2017
12
22
197
Their skill ranking was very accurate to my experience playing the game. I find it hard to believe you are a more knowledgeable player if you think Masochist Awakening is the best skill to take early...
Haveing a 1 sec Timer always did it for me tho, especially with Mass Arrest. Masochist Awakening is just not worth it in my book. But i think those are simply different playstyles, i would have to try that "build" to get a better opinnion.

First Important Perks for me are always:

* EXP Gain Up
* Nimble Movement
* Skillful Arrest + Mass Arrest
* Cooldown (Sometimes in combination with Increase Endurance)
* Shock

then it's pretty much personal preference. After these i focus to improve on the Awareness and Prediction skills.

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hawkhunter

Member
Aug 10, 2017
443
328
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Their skill ranking was very accurate to my experience playing the game. I find it hard to believe you are a more knowledgeable player if you think Masochist Awakening is the best skill to take early...
I think it is much better than most people think. Probably the 3rd or 4th best skill.
Not only it gives you a lot of levels for free but the longer arrest time rarely prevents me from arresting someone.
And when you get certain events like "get chained" or especially "molester survival" you get like 1-5 levels for free.
With machochist I usually get 3-4 purple skills finished by the time I make it to the boss which is a free win in this game.
(And I am playing with low skills aquired on purpose so it does´nt get too easy. I only maxed out pleasure limit. Thats it. You don´t need anyhting else to beat the game.)
 
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RuleOutlaw

Newbie
Dec 12, 2021
58
215
157
On the dev's twitter, they were considering a dlc but unfortunatley they dont know how to make a dlc likely with penetration.
We were so close to greatness...
 
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Eidolic

Member
Jun 11, 2019
197
370
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Not only it gives you a lot of levels for free but the longer arrest time rarely prevents me from arresting someone.
And when you get certain events like "get chained" or especially "molester survival" you get like 1-5 levels for free.
I put MA as the worst skill in the game because, in my experience, it's the most inconsistent. It relies too much on factors you can't control, such as
  1. How many enemies there are
  2. How many of them are targeting you
  3. What body part they're targeting
Not to mention, it's the only skill in the game that directly benefits from you failing to block. You don't get these levels for free, you get them by taking damage. Damage you might not be able to afford on the early Lines where skill points are scarce.

Is it possible? Of course it is, I've done it. But in my opinion, it's a completely different playstyle (by design) that is much harder for a new player (the kind to look up a guide) to understand how to use effectively.

If you are looking to make a build around it, I'd say it flips balance on its head.
  • Cooldown becomes the most important skill, because it indirectly increases the size of your health bar with more time passed, with no downside
  • Increasing Awareness of gropers is irrelevant, which makes Keen Insight and Psychic Perception worthless
  • Nimble Movement is also less important since you only need to act for Defense stacks 90% of the time (still worth getting, just not the absolute unquestionable best skill anymore)
  • Skillful Arrest is basically useless at best and counterproductive at worst--why replace the weaker early mobs with stronger ones later in the run if you don't have to?
  • Intense Focus is far less useful, but could still be worth it to block bad gropes at a bad time while waiting for Active Skills to come off cooldown
  • Concentrate becomes more important
  • Both Foresight skills become much more important
  • Blizzard is still probably the worst active skill of the four but becomes an important part of the EXP grind instead of a tag along
  • Path of Foresight - Enhanced becomes either the best Rare Skill in the game or tied with Sensory Block
  • School Uniform becomes the best outfit because it pushes underwear thieves into groping while providing an arousal reduction buff
  • Restraint events are significantly weaker. Until you get a vibrator in your pants or end up fighting several wizards. Then you're screwed
    • For this reason, Super Strength and Rapid Recovery become much more important
About the only thing that stays the same is the desire to stack defense to +100 and Increase Endurance being a double-edged sword. The game isn't hard enough to render the playstyle impossible, but I do think it's easier (and therefore more guide relevant) to play it the other way.
 
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RuleOutlaw

Newbie
Dec 12, 2021
58
215
157
Screenshot 2025-07-03 214441.png
"So, there’s a chance it can be done, right? Please, you can do it, can’t you?"

"The DLC might be difficult, but I can create a game with similar mechanics and penetration for next year."

Welp, see you guys in 365 days.
 

hawkhunter

Member
Aug 10, 2017
443
328
227
I put MA as the worst skill in the game because, in my experience, it's the most inconsistent. It relies too much on factors you can't control, such as
  1. How many enemies there are
  2. How many of them are targeting you
  3. What body part they're targeting
Not to mention, it's the only skill in the game that directly benefits from you failing to block. You don't get these levels for free, you get them by taking damage. Damage you might not be able to afford on the early Lines where skill points are scarce.

Is it possible? Of course it is, I've done it. But in my opinion, it's a completely different playstyle (by design) that is much harder for a new player (the kind to look up a guide) to understand how to use effectively.

If you are looking to make a build around it, I'd say it flips balance on its head.
  • Cooldown becomes the most important skill, because it indirectly increases the size of your health bar with more time passed, with no downside
  • Increasing Awareness of gropers is irrelevant, which makes Keen Insight and Psychic Perception worthless
  • Nimble Movement is also less important since you only need to act for Defense stacks 90% of the time (still worth getting, just not the absolute unquestionable best skill anymore)
  • Skillful Arrest is basically useless at best and counterproductive at worst--why replace the weaker early mobs with stronger ones later in the run if you don't have to?
  • Intense Focus is far less useful, but could still be worth it to block bad gropes at a bad time while waiting for Active Skills to come off cooldown
  • Concentrate becomes more important
  • Both Foresight skills become much more important
  • Blizzard is still probably the worst active skill of the four but becomes an important part of the EXP grind instead of a tag along
  • Path of Foresight - Enhanced becomes either the best Rare Skill in the game or tied with Sensory Block
  • School Uniform becomes the best outfit because it pushes underwear thieves into groping while providing an arousal reduction buff
  • Restraint events are significantly weaker. Until you get a vibrator in your pants or end up fighting several wizards. Then you're screwed
    • For this reason, Super Strength and Rapid Recovery become much more important
About the only thing that stays the same is the desire to stack defense to +100 and Increase Endurance being a double-edged sword. The game isn't hard enough to render the playstyle impossible, but I do think it's easier (and therefore more guide relevant) to play it the other way.
I don´t think the game is hard enough that a guide is required. There also is no day x win condition limit anyways.
But dont get it wrong, it is really nice that you did a good one! Such things are fun.

For the point of "
  • Skillful Arrest is basically useless at best and counterproductive at worst--why replace the weaker early mobs with stronger ones later in the run if you don't have to?"
-> Higher lvl enemies give more XP. And masochist gives a % of their xp value everytime they interact with you. Replacing old enemies gives you more xp by them being higher lvl earlier.
Also when you arrest them after they did a couple actions you max out the possible total XP since they run away anyways. And if you arrest the last one (I feel like) a new enemy comes in earlier than usual.
 
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Eidolic

Member
Jun 11, 2019
197
370
227
I don´t think the game is hard enough that a guide is required.
I agree, yet I've seen a number of posts and reviews bemoaning the gameplay. There are all types out there.
I did notice that MA gives percentage, but I'm not sure if it's a percentage of the enemy's EXP yield or a percentage of your bar. If it's the former, it's a lot better. Still think the avoiding damage strategies are easier to win with.
 

Hoendafota

New Member
May 11, 2018
2
7
95
If only the game were compiled with Mono instead of IL2CPP, I'd mod the hell out of it.

IL2CPP is such a hassle
 

N1OFP

Member
Jul 23, 2023
220
194
129
Their skill ranking was very accurate to my experience playing the game. I find it hard to believe you are a more knowledgeable player if you think Masochist Awakening is the best skill to take early...
Masochist Awakening is definitely a mid to late game skill, you do need some countermeasures to reduce the downside, i usually only take the first level of it so that arrest time isn't absurdly high. I only take MasAw once I get Mass Arrest, or just max level arrest, because by that point, you're arresting faster than enemies can act, so the extended time isn't as bad.

It's definitely a detrimental skill to take early game though, I tend to focus on arrest time, lust cooldown, and awareness and foresight cooldown to be able to protect against attacks, but at least in my experience, you reach a point where there's too many enemies and your skills cannot recover fast enough to cover all of their attacks, so getting ''free'' XP isn't a terrible choice.
 
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S1rius_1

Newbie
Oct 1, 2024
21
10
47
Okay. Then I'll leave it to you. I won't be the one to spoil anything good. In any case, it worked for me, that's why I wrote what I did. I mean, okay, sorry. Maybe it came across a little offensive. But my point is really just to say that I think MA is a good skill. I admit that it's not in every situation, but it's one of my favorites.
 

Eidolic

Member
Jun 11, 2019
197
370
227
It worked for me, that's why I wrote what I did. I mean, okay, sorry. Maybe it came across a little offensive. But my point is really just to say that I think MA is a good skill.
lmao you're fine, I don't care about being on the receiving end of passionate words on the internet.
I don't think it's a bad skill, I think the game's actually pretty rare in that there are no bad skills. I just think it's the worst skill for the easiest strategy, that's all.
 

PSBang999

New Member
Jan 17, 2025
1
0
10
Not sure if there is a discussion about this yet. But when her "Weak ❤︎" spot's groped, She moans more sweetly.

I find this very nice.

But she react normally in the Free Mode room.
If you want to hear the voice. you have to go investigate in the train normally.

(The spot become "Weak ❤︎" when the sensitivity of the spot is more than 4.00 btw.)
 

F4C430

Active Member
Dec 4, 2018
727
864
270
I agree, yet I've seen a number of posts and reviews bemoaning the gameplay.
Take it with a grain of salt because a lot of people just aren't the intended audience.

Example: This person clearly doesn't like rogue-lites with meta progression.
playing this game WITHOUT upgrades is pure pain. The whole game before is begins wants you to REPEATLY farm
 
3.90 star(s) 116 Votes