Basically a kinetic novel with only the most phoned-in gameplay to attempt to differentiate itself. For some reason the dev used RPG Maker to turn tile-based map navigation with random events into a text adventure and it makes the thing extra clunky to "play." All events except for a couple early bad ends happen in-order and you just have to keep intentionally losing the pathetically easy gameplay over and over to trigger them all. Then you unlock a "true end" which is absolutely nothing and I don't see how it will satisfy anyone.
At the end of the day this is an okay corruption story with some nice art that's severely hampered by how the game delivers it. You probably won't completely feel like you wasted your time if you play it, but you aren't missing anything if you pass on it.
At the end of the day this is an okay corruption story with some nice art that's severely hampered by how the game delivers it. You probably won't completely feel like you wasted your time if you play it, but you aren't missing anything if you pass on it.