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Sneak Peek: Manticore Alchemy ('Bad' Aftermath)
Gasp! ... An experiment gone wrong!
Claire and Aiyana find themselves slowly coming out of a paralysed state, and promptly get hit with hours of delayed pleasure that begins to wrack their bodies all at once!
What happened, and how did they find themselves in this state...?
... Play the alchemist/monstrologist questline to find out!
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Blog 161
Hello everyone and welcome to another blog post!
Today, I'd like to discuss the mechanics of a new special skill we will soon be rolling out: Alchemy.
Alchemy is unlocked and accessed after completing Karland's questline, which results in the rescue of the temperamental, knowledge-obsessed Gypsy alchemist and monster enthusiast, Aiyana.
Once rescued, Aiyana will be available to interact with at her lab, and a number of options are made available.
Performing alchemy with Aiyana allows Claire to take known components sourced from monsters, and use them to create valuable items that can be used in specific scenarios or sold for profit.
To perform alchemy, however, Claire first needs to identify the properties of the alchemical component. At the start, only Slime Extract's properties are known - slime being a universal solvent for other monster parts, and required for all other experiments. This component can be purchased from Aiyana right at the beginning.
For other parts, however, Claire must brave the wilderness, encounter dangerous monsters, and find a way to extract their components from them while risking great harm...
Even after the component is extracted, the process is only halfway complete!
Claire must now work with Aiyana to analyze the monster component that she obtained, participating in the "experimental" phase. Depending on Claire's attributes and items on-hand, this experiment can be accomplished without risk, or can result in disastrous consequences that permanently affect Claire...
Either way, the alchemical component will be identified, and a recipe pertaining to its use will be made available to Claire for use in alchemical decoctions.
Furthermore, the identified component will become available at a special "Trapper" character's inventory. The Trapper will offer to help Claire source monster components; accepting the Trapper's offer and fulfilling her requirements will expand the repertoire of monster components that are available for sale, minimizing the need for Claire to risk getting those components herself.
Now, the "Alchemy" skillset is just the start of things. Once all available monster parts have been identified, a "Monstrologist" jobline becomes available.
This entails establishing an outpost in the wilderness, necessitating the assistance and protection of local Centaurs who are less-than-hospitable towards humans in general. How their aid is obtained is up to the player...
Once the outpost is established, Claire can start a monstrology operation, capturing and keeping monsters captive while satisfying their needs, and 'harvesting' them for components. Essentially, this is the Rathpike variant of the "breeder" jobline from Valos.
During the operating of the monstrology outpost, Claire can, of course, be aided in these endeavors with 'additional help'... Though I can't say more without spoil major plot points!
On a more administrative side, I've noticed many players stating they don't know when quests end or were confused into thinking questlines extended beyond what was necessary.
Please note that the Quest Log will state clearly when a quest has ended and there is no more progress for that quest! So, when in doubt, check the Quest Log and you should be in the clear!
Anyway, that's all for now, stay tuned for more news!