Games suffering as a result of their content being chosen by patrons is sort of the point that I'm making, though. I think it's probably the case that a lot of games suffer in quality because of the need to stick random fetishes in places or focus on things that weren't supposed to be a big part of the overall narrative.
Again, though, I know that it's how these games get made in the first place, just interesting to consider that they lose something by being made the way that they are.
I think the best example of this is the ranch - for a game already dedicated largely to having sex with monsters, they decided to devote 168(!) images to an unimportant job quest because that's what the Patrons wanted. Instead of finishing the story quests, streamlining the grind, or working on the sandbox, they dropped everything and devoted their resources to produce 168 more bestiality scenes, which is still only 1/4th of the ranch content, because that's what the backers wanted. Content not only slowed to a crawl, but the bulk of it was devoted to one specific fetish for a subset of their backers. Even looking through this thread, you see regularly see people who want more ranch content - 168 scenes is not enough.
The thing that distinguished this game from so many others is the focus on story content and actually being a decent game with fap content integrated into it. It's what got me interested in it - and that game still exists. But instead of focusing on what made it interesting and unique, they went all-in on
even more bestiality content, because that's what the backers wanted. That will keep money flowing in from that particular group, but I can't help but think it's driven others away (including myself).
I came across the game at v20, and considered backing both because of the game and their good history of releasing regular content. I even bought the Steam version of OG, and that gave me a good feeling about CQ. But that was September 2020; in the 2.5 years since, releases have not only slowed to a crawl, but they've completely lost their direction. Recent posts seem to indicate they realize it, and the increased emphasis on story elements are a positive sign, but I'll remain skeptical until/unless they really start making progress. It's still a good game, but I won't back it so long as it exists just to milk money out of patrons rather than complete an actual game.