Riaman

Member
Nov 27, 2020
462
513
Please don't kink-shame, use the TAGs and the search function.
There is a lot of viking, goblin and mercenaries games to choose from (maybe even with less meh)
But main story line and islands adventure quest were actually good quests even without the porn stuff. I hope game makes some progress regarding its main quest in next few yrs.
 

Re-4Andrew

Well-Known Member
Aug 4, 2017
1,333
695
not to be ungrateful but the last time they updated the farm content was 2-3 years ago. I think


it's just sad that they add new paths instead of finishing older ones. reminds me of chris robert's style of management
yy
Not sure whats going on with this game anymore? The Devs should stick with finishing, at least some of the storyline and side quests, those have been in limbo since the revamp. Some of the older quests have been expanded. A few quests before the revamp no longer exist or the dev team is having trouble implementing them.

And the game is just about 2 gigs compressed for being an RPGM game and having 2D art. THat really doesn't bother me as much as the few updates, and those seem to be about forking off different paths Claire (or the player) can choose from. I hope the game gets fully completed to the dev satisfaction, it would be nice if it was a few years from now. (doubt it tho)
 
  • Like
Reactions: GhostProject

slavegal

Member
Apr 17, 2020
444
549
Such a little new content in 3 months can barely be called an update, all significant Voas quests are still loose ends...and now minor quests become the priority? furthermore, the game code is 0.25...hopefully, I can see some of its endings by the next decade.
 
Jul 4, 2017
52
114
yy
Not sure whats going on with this game anymore? The Devs should stick with finishing, at least some of the storyline and side quests, those have been in limbo since the revamp. Some of the older quests have been expanded. A few quests before the revamp no longer exist or the dev team is having trouble implementing them.

And the game is just about 2 gigs compressed for being an RPGM game and having 2D art. THat really doesn't bother me as much as the few updates, and those seem to be about forking off different paths Claire (or the player) can choose from. I hope the game gets fully completed to the dev satisfaction, it would be nice if it was a few years from now. (doubt it tho)
This reads to me like creator burnout. Spinning the wheels with any lack of direction or concrete effort to finish key quests or game areas is the kind of thing that happens when the passion for a project dwindles but you're still making bank off of Steam sales and Patreon subscribers.

Compare the state of updates for Claire's Quest to the same game 3 years ago or to Overgrown: Genesis and it's a night and day difference. Frequent updates every 2-3 months with substantial questlines, new areas, consistent advancement of the main story, and a general cohesiveness of content and themes - it always felt like both games were progressing, regardless of questline or area. But now there's absolutely no sense to what will be updated next, multiple questlines exist in perpetual limbo for years without update or resolution, updates and communication grows less and less frequent, and the core of the story seems to be utterly forgotten in favour of adding more and more niche fetish content in brand new questlines that bloat the game and muddle the concise themes that used to exist.

Restarting the intro and other elements of retreading the same ground for no apparent reason also signals a lack of direction and ideas for where to take the narrative, let alone how to resolve this massive story of cross-continental chaos, corruption, and politics that has never felt like it's gotten past the halfway point of the second act.
 

Riaman

Member
Nov 27, 2020
462
513
I think they should finish the rangers and mercenaries questlines they're related to the story and just abandon the useless stupid unrelated waste of time ranch questline
The church, baker family and ranch quests feel more like a DLC thing (which could had been done after main game) (Reason is simple the mood and tension are way too different from bleak survival themed the main Quest is, the game turns from a girl trying to survive to a sex addict futa which will fuck anything), it is kinda sad that the most recent effort was put into those rather than finishing main quest and quests related to the main one (the noble houses, rangers, mercs, goblin slayer).

Even vikings quest kinda feels like DLC thing but it was more fun that tedious ranch quest.

At last not kink shaming anyone but most fun moments were consensual lesbian sex moments and surviving against monsters and villains while keeping her purity as a brave yet clever character.
 
Last edited:
Aug 28, 2019
101
151
That misión is when You at the beginning of the game You choose the easy path the beach , not the other one where You met Claire childhood friend, and when You go to valos You SEE the mother in trauma
I am currently stuck because I need Wildflowers and Gold Jewelry, but I don't know where to find them and the quest log in not helpful.
 

slavegal

Member
Apr 17, 2020
444
549
This reads to me like creator burnout. Spinning the wheels with any lack of direction or concrete effort to finish key quests or game areas is the kind of thing that happens when the passion for a project dwindles but you're still making bank off of Steam sales and Patreon subscribers.

Compare the state of updates for Claire's Quest to the same game 3 years ago or to Overgrown: Genesis and it's a night and day difference. Frequent updates every 2-3 months with substantial questlines, new areas, consistent advancement of the main story, and a general cohesiveness of content and themes - it always felt like both games were progressing, regardless of questline or area. But now there's absolutely no sense to what will be updated next, multiple questlines exist in perpetual limbo for years without update or resolution, updates and communication grows less and less frequent, and the core of the story seems to be utterly forgotten in favour of adding more and more niche fetish content in brand new questlines that bloat the game and muddle the concise themes that used to exist.

Restarting the intro and other elements of retreading the same ground for no apparent reason also signals a lack of direction and ideas for where to take the narrative, let alone how to resolve this massive story of cross-continental chaos, corruption, and politics that has never felt like it's gotten past the halfway point of the second act.
you are so right, the update was much more frequent 2-3 years ago. now, I have stopped thinking about it.
 

alibaba34

Member
Mar 11, 2018
181
252
I am facing a bug. I go into the hilltop inn and trigger the toilet scene. After the old man makes me the job offer and I come out of the cutscene, I get stuck into the nearby mirror and cannot move out. Any fixes for this?
 

Re-4Andrew

Well-Known Member
Aug 4, 2017
1,333
695
This reads to me like creator burnout. Spinning the wheels with any lack of direction or concrete effort to finish key quests or game areas is the kind of thing that happens when the passion for a project dwindles but you're still making bank off of Steam sales and Patreon subscribers.

Compare the state of updates for Claire's Quest to the same game 3 years ago or to Overgrown: Genesis and it's a night and day difference. Frequent updates every 2-3 months with substantial questlines, new areas, consistent advancement of the main story, and a general cohesiveness of content and themes - it always felt like both games were progressing, regardless of questline or area. But now there's absolutely no sense to what will be updated next, multiple questlines exist in perpetual limbo for years without update or resolution, updates and communication grows less and less frequent, and the core of the story seems to be utterly forgotten in favour of adding more and more niche fetish content in brand new questlines that bloat the game and muddle the concise themes that used to exist.

Restarting the intro and other elements of retreading the same ground for no apparent reason also signals a lack of direction and ideas for where to take the narrative, let alone how to resolve this massive story of cross-continental chaos, corruption, and politics that has never felt like it's gotten past the halfway point of the second act.
I was going to mention Overgrown: Genesis, as the only game that had a consistent direction by the dev team. I'm not sure if the dev team is burnt out, or if their ambition/vision with Claire's Quest has turned out to much for them to handle. I do agree with your comments, its just a shame, this game has the potential to be really good, but only if the dev team can get its priorities in order or even bring in some other people to jump start some passion into moving the game forward. If I remember right, they've had issues with their artists, so I'm wondering if that could be whats holding the dev team back as well. WHen they did the revamp it really made the game come alive from the standard RPG engine games you find on F95.
 
4.40 star(s) 114 Votes