Jul 4, 2017
52
114
In their small defense; This game is huge. Actually gigantic with the amount of the drawn scenes.
I have been a fan of this game for long but even I have to question the speed of the development now.
It's been actually so long since an actual sizeable update.
The game is huge because they do everything in their power to not update the main quest and progress the story.

Throw away, one-off interactions like the Baker family in the prologue are turned into questlines of their own which soak up time and resources to produce. Entire portions of the game are remade from scratch, while also introducing even more branching questlines and dozens of pieces of artwork (the prologue). The art style has been changed and redone entirely at least once. And main islands and factions, which have been teased years ago, see no progress in favour of an ever-expanding collection of niche fetish material all meant to cater to the proclivities of certain patreon users (ie, the whole ranch quest - which also remains unfinished years after it was introduced).

All of this points to the developers milking their audience via the patreon model because it's more financially viable for them to delay the game's completion for as long as humanly possible if it means they get paid regardless.

And don't forget the devs promised to increase the rate of updates after they finished Overgrown: Genesis... That was years ago, and the time between updates has actually more than doubled since then.
 

Cenwen

Member
Sep 28, 2018
478
858
The game is huge because they do everything in their power to not update the main quest and progress the story.

Throw away, one-off interactions like the Baker family in the prologue are turned into questlines of their own which soak up time and resources to produce. Entire portions of the game are remade from scratch, while also introducing even more branching questlines and dozens of pieces of artwork (the prologue). The art style has been changed and redone entirely at least once. And main islands and factions, which have been teased years ago, see no progress in favour of an ever-expanding collection of niche fetish material all meant to cater to the proclivities of certain patreon users (ie, the whole ranch quest - which also remains unfinished years after it was introduced).

All of this points to the developers milking their audience via the patreon model because it's more financially viable for them to delay the game's completion for as long as humanly possible if it means they get paid regardless.

And don't forget the devs promised to increase the rate of updates after they finished Overgrown: Genesis... That was years ago, and the time between updates has actually more than doubled since then.
I personally don't care if the main quest is updated or not. Side content is always great to have. I'm more concerned with how slow the updates have been. Sure, very far from being a milking scam but one wonders what has been going on with development for such a hugely funded game.
What prevents devs to get some more help, right. Considering the amount of patrons.
As sidenote, I was wondering how they got to 9K patrons. Then realized it's the Patreon's new retarded feature.
image_2023-10-25_033831026.png
Still, that's a lot of cash that can be distributed to few devs to speed up the process. As the game has this year been updated what, only once?)
(Nevermind, I checked how many devs they have. 10K isn't that much in grand scheme if you're paying that many people)
I just really want for things to be sped up with any forms of updates :/
 

Vanessa95

New Member
May 3, 2020
7
2
I personally don't care if the main quest is updated or not. Side content is always great to have. I'm more concerned with how slow the updates have been. Sure, very far from being a milking scam but one wonders what has been going on with development for such a hugely funded game.
What prevents devs to get some more help, right. Considering the amount of patrons.
As sidenote, I was wondering how they got to 9K patrons. Then realized it's the Patreon's new retarded feature.
View attachment 3031849
Still, that's a lot of cash that can be distributed to few devs to speed up the process. As the game has this year been updated what, only once?)
(Nevermind, I checked how many devs they have. 10K isn't that much in grand scheme if you're paying that many people)
I just really want for things to be sped up with any forms of updates :/
Yea i much preferred the sidequests over the main quest itself honestly. Like Rathpike, there's not a whole lot there still. Unfinished side quest lines that are honestly more interesting than the main quest haha. I was curious to why it is taking so long for updates but i see that's a common question.
 
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「S」- Man

Member
Aug 27, 2021
100
134
Yup, the Dev said 2022 and it's not done. That's again not evidence it's a scam :ROFLMAO:

You are free to think what you like as flawed as said thoughts are.
Man that's the definition of scam.
Please i beg you, never open any email from anyone claiming to be a Nigerian prince, you will get scammed my brother, you just proved you don't know what the definition of scam is.
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,545
In their small defense; This game is huge. Actually gigantic with the amount of the drawn scenes.
I have been a fan of this game for long but even I have to question the speed of the development now.
It's been actually so long since an actual sizeable update.
There's no way in hell a mere rpgm game can be in development for 7 fucking years my dude, no matter how 'huge' it is.
Unless of course, they're deliberately slowing down the process.
They're milking it. 10.000% certainty. :sneaky::coffee:
 
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Meowmadam

Active Member
Nov 9, 2021
640
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The last update was 12 June 2023. They're taking their sweet ass time.

There's no way in hell a mere rpgm game can be in development for 7 fucking years my dude, no matter how 'huge' it is.
Unless of course, they're deliberately slowing down the process.
They're milking it. 10.000% certainty. :sneaky::coffee:
As long as people back the project they will continue development.
 
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Cenwen

Member
Sep 28, 2018
478
858
There's no way in hell a mere rpgm game can be in development for 7 fucking years my dude, no matter how 'huge' it is.
Unless of course, they're deliberately slowing down the process.
They're milking it. 10.000% certainty. :sneaky::coffee:
I disagree there because the game has ungodly amount of content attached to it. You can see by yourself how many there are from gallery itself. With the scenes having also scene/dialogue variations depending on claire's corruption.
Not counting the just overall worldbuilding.
Also as mentioned, they went through entire art redraw. Pretty sure also a complete redesigns of some.

What really concerns me more is why they haven't been delivering content on regular 3-4 month basis.
Do we also need shit like this? It has nothing to do with development or CQ. Oh, also pinups. Seriously, who cares. Instead of these, few more NSFW scenes could've been done.
2023_Halloween_A.jpg
I just hope they start to deliver content more often. CQ has a huge potential.
 

Chains123

Active Member
Apr 20, 2020
509
859
In their small defense; This game is huge. Actually gigantic with the amount of the drawn scenes.
I have been a fan of this game for long but even I have to question the speed of the development now.
It's been actually so long since an actual sizeable update.
If you look at image Packs by various artists posted on this side you will see that most of them draw multiple Gigabytes worth of images over a year, i think its fair to say the drawing of art isnt whats slowing them down. The amount of art this game is getting per year is nowhere near what dedicated artists post on their own.
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
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So what if it has tons content or whatever?
It all amounts to pictures and text, basically. Both of which is not a big deal, especially when you get 10k$ profit monthly.
You can hire a whole horde of writers and artists with that kinda income, not pros of course but good enough.
They did not build the engine from scratch, they did not build the assets from scratch.
It's literally pictures and text, nothing that would take 7 years even if you rewrite and redraw it 10 fucking times over. :sneaky::coffee:
 

Cenwen

Member
Sep 28, 2018
478
858
If you look at image Packs by various artists posted on this side you will see that most of them draw multiple Gigabytes worth of images over a year, i think its fair to say the drawing of art isnt whats slowing them down
Small factor. I'd argue fault is bad management of the game. As it's not really normal to go through entire character redesigns or having to replace art.

So what if it has tons content or whatever?
It all amounts to pictures and text, basically. Both of which is not a big deal, especially when you get 10k$ profit monthly.
You can hire a whole horde of writers and artists with that kinda income, not pros of course but good enough.
They did not build the engine from scratch, they did not build the assets from scratch.
It's literally pictures and text, nothing that would take 7 years even if you rewrite and redraw it 10 fucking times over. :sneaky::coffee:
No offense but you seem like you have absolutely zero idea on how game development works.
It's insanely ignorant to see it as "pictures and text."
I do agree that 7 years is a long-ass time though. Probably due to fact that they keep adding on content and have the game split between 3 versions. :unsure:
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
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It's insanely ignorant to see it as "pictures and text."
That's what it is pretty much, rpgm games aren't all that different from visual novels.
Buy some asset packs, get your hands on some scripts/plugins, cobble it together.
An rpgm game should take no more than 2-3 years if the team is competent, not 7 and counting lmao. :sneaky::coffee:
 
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Ekcho666

Member
Apr 28, 2018
291
327
Man that's the definition of scam.
Please i beg you, never open any email from anyone claiming to be a Nigerian prince, you will get scammed my brother, you just proved you don't know what the definition of scam is.
No, I'm afraid it's you who doesn't know what the definition of a scam is. :ROFLMAO:
 
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Ekcho666

Member
Apr 28, 2018
291
327
He said it would be finished in 2022 and didn't deliver = Not a scam
Never announce another release date, slowdown updates and keep getting the money showing no intention to finish the product = That part is a scam.
Yes, that doesn't point to a scam not meeting a deadline doesn't make something a scam. Also not announcing another deadline also doesn't make it a scam and you have no idea if they intend to finish it or not. So your whole case is based on a lot of assertions and credulity and no actual proof.
 
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Ekcho666

Member
Apr 28, 2018
291
327
That's what it is pretty much, rpgm games aren't all that different from visual novels.
Buy some asset packs, get you hands on some scripts/plugins, cobble it together.
An rpgm game should take no more than 2-3 years if the team is competent, not 7 and counting lmao. :sneaky::coffee:

Thank you for continuing to display your ignorance
 
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Ekcho666

Member
Apr 28, 2018
291
327
Small factor. I'd argue fault is bad management of the game. As it's not really normal to go through entire character redesigns or having to replace art.


No offense but you seem like you have absolutely zero idea on how game development works.
It's insanely ignorant to see it as "pictures and text."
I do agree that 7 years is a long-ass time though. Probably due to fact that they keep adding on content and have the game split between 3 versions. :unsure:
Everyones an armchair game developer these days :ROFLMAO:
 
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Cenwen

Member
Sep 28, 2018
478
858
That's what it is pretty much, rpgm games aren't all that different from visual novels.
Buy some asset packs, get you hands on some scripts, cobble it together.
An rpgm game should take no more than 2-3 years if the team is competent, not 7 and counting lmao. :sneaky::coffee:
What?
Even with visual novels, you have a lot of work to do still. Again proving my point that you have zero idea on how game development works.
It isn't as simple as "buying asset packs" as these asset packs still need to be modified. Which again takes time and that's only for the world assets.
Main hurdle comes from fact that you need firstly the script written for the entire encounter. In case of CQ with variations, as scenes/text changes on how corrupted Claire is. In some cases, it also incorporates whether Claire is still a virgin or not.
Each of the slides is an individual lines of code that has to be written by their programmer.
Not to speak of also them having to code in pre-requisites on how you get those scenes. Additionally, some of the encounters also include minigames like Claire having to avoid guards, find objects etc. Not a big deal but still adds to work.
Combined with fact that game is technically split into 3 versions.

There is also a matter of whether their developers/artists work full time on the project or have it as side job. You could argue that 10K is a lot of money but with amount of people they have on their team? Some of them surely have to do it part time :unsure:

Either way, I am more concerned about their project management and resource management. 7 years is a lot and while there's a lot of content in the game, more keeps getting added.
We haven't really even mentioned that their development team plans to add more islands.
 
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