- Feb 10, 2019
- 288
- 480
can't wait for the update which adds THREE new scenes and 50 new bugs
Huahuahua ^^can't wait for the update which adds THREE new scenes and 50 new bugs
As someone above wrote. The game has a lot of bugs. And it doesn't look like they will fix them soon. In addition, in many places you can get stuck in the wall. And only teleportation helps. I recommend with a guide to play when you get stuck. And do not suggest what is written.Does anyone know why my quest is cut in half like there is no the rest of description and missing the objective point View attachment 3138911
not really relevant to the current topic but what is the source of your signatures?Whats the point of the wardrobe in the gallery? Dont seem to change any of the scenes from what I have seen.
Are they just for the sprites?
Do all of them have scenes?
So is the new update out ?The new update has added some scenes based on minor story quest lines. Unless I am mistaken, there does not appear to be much progress done on the main storyline content
This game is promising. CQ has a lot of themes that cater to various fetishes and different target audiences (e.g., yuri, lesbian, male domination, corruption, bestiality, etc). But it is simply the sheer amount of routes and side quests that are gumming up consistent progress on updates.
To me personally, the dev team needs to consider cutting down on unnecessary fluff and slack. Perhaps, it would be deemed feasible to exclude certain routes and focus on the central components of the storyline to progress content updates in a more streamlined manner. You can't force everything you want in the game, which is fine. You could potentially just release a DLC following the base game with those alternative/miscellaneous content.
Just my $0.02, but the development model does not seem that overly realistic, and it seems that they are stuck in "analysis paralysis" by releasing mini-updates which causes new bugs to appear, only for future updates to only include minimal content focusing on fixing the bugs encountered in the previous update. Of course, bugs are an inevitable reality in any development cycle. However, I just find it a tad perplexing how obstructed the dev production process can be because of how they approach the prioritization of updates.
In any event, this is just a minor quip on my end. I will continue to monitor and check out other games in the interim of course. Just wanted to leave my personal remarks based on what I've observed thus far.
i think the best way to handle it is if they make a rule for themselves stating that "At least 25% of the next update needs to be main quest related" for example, so even if they focus on sidequests and sidegigs for Claire it will still add up over time.The new update has added some scenes based on minor story quest lines. Unless I am mistaken, there does not appear to be much progress done on the main storyline content
This game is promising. CQ has a lot of themes that cater to various fetishes and different target audiences (e.g., yuri, lesbian, male domination, corruption, bestiality, etc). But it is simply the sheer amount of routes and side quests that are gumming up consistent progress on updates.
To me personally, the dev team needs to consider cutting down on unnecessary fluff and slack. Perhaps, it would be deemed feasible to exclude certain routes and focus on the central components of the storyline to progress content updates in a more streamlined manner. You can't force everything you want in the game, which is fine. You could potentially just release a DLC following the base game with those alternative/miscellaneous content.
Just my $0.02, but the development model does not seem that overly realistic, and it seems that they are stuck in "analysis paralysis" by releasing mini-updates which causes new bugs to appear, only for future updates to only include minimal content focusing on fixing the bugs encountered in the previous update. Of course, bugs are an inevitable reality in any development cycle. However, I just find it a tad perplexing how obstructed the dev production process can be because of how they approach the prioritization of updates.
In any event, this is just a minor quip on my end. I will continue to monitor and check out other games in the interim of course. Just wanted to leave my personal remarks based on what I've observed thus far.
Hmm more like they lost focus really imo they should focus one or two questline for short time goal rather than push more branch like seriously it feel like they chew more than they can bite with idea scattered here and there. Viking questline may enter new island or that forgotten high class courtesan from rat pit what happens to those two? Did developer even still have or remember their end game goal?i think the best way to handle it is if they make a rule for themselves stating that "At least 25% of the next update needs to be main quest related" for example, so even if they focus on sidequests and sidegigs for Claire it will still add up over time.
Personally though, i think their main issue right now is not having a clue what to theme the next island as, so they've been trying to pad out the available islands as much as they can. As much as i like the Rivermont path, if i'm being truthful there was no reason to add it if the main quest isn't even halfway done yet. It's stalling for time in the hope inspiration hits, so updates are sneak peeks like "Hey guys, here's a Sinn-sith undead" and "Have a basilisk snek boss encounter" with the updates being mostly centered around CGs.
Around April 2024. The game has a lot of content and becomes more and more complex with each patch. Now they release a patch every six monthsSo is the new update out ?