- Aug 4, 2017
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- 695
Happy Holidays! (Weekly Blog 117 - 118)
Hello all, welcome to another blogpost and HAPPY HOLIDAYS EVERYONE!
With the festive season coming up, I thought we'd show a bit of Christmas spirit around here! As an early Christmas gift, all patrons will be receiving a set of high-resolution Christmas posters featuring our dynamic duo to liven up your desktops, for 'tis the season to be merry! (The actual posters you're getting do get more naughty than this, fret not ;p)
Patrons can also look forward to receiving this month's art packs, which will be released shortly after our next set of sneak peeks, for an upcoming new scene to be set in Rathpike, so as to maximize the content you get!
On that note, art is progressing extremely well! We're now considering adding costume artwork to the UI itself, since we have an excess of resources thanks to our patrons' generosity!
Regarding the patron polls for November, where we polled over whether or not to keep the junk and/or book items in Claire's Quest! The majority (58%) voted for junk items to be removed, but book items to be kept, so that's the course of action we'll go with. Runner-ups were keep all junk and book items (25%), and remove everything (15%).
We'll also have another set of polls in December soon!
Some poor news on the development front - our primary coder for over a year has tendered his resignation, citing the workload as being too much to bear. I fully understand his decision, as indie development can take its toll. His departure does, however, leave us with a serious backlog, as none of the fundamental code we need for O:G to progress has been done, and this also stymies further customization plans for Claire's Quest.
Fortunately, I have managed to scout a number of replacements, and two of them have already commenced taking over the previous coder's duties. Since we had funds saved up for the coding, which our old coder either refunded or didn't accept payment for, we were immediately able to hire them and set them to work. The plan, to prevent any re-occurrence of a single man dropping out basically derailing our development, is to keep two coders on-hand and have one work on CQ, while the other works on O:G, and in the event that any one of them is unable to work the other can pick up the slack.
All in all, things could have been much worse. Thanks to our patrons, we had enough saved up to mitigate what could've been a potentially disastrous situation. I've spent the last few weeks ironing this issue out, and hopefully all's well now. I apologize for the delays.
Well then, please look forward to your presents this festive season, and stay tuned for more news! Once again, happy holidays!
Hello all, welcome to another blogpost and HAPPY HOLIDAYS EVERYONE!
With the festive season coming up, I thought we'd show a bit of Christmas spirit around here! As an early Christmas gift, all patrons will be receiving a set of high-resolution Christmas posters featuring our dynamic duo to liven up your desktops, for 'tis the season to be merry! (The actual posters you're getting do get more naughty than this, fret not ;p)
Patrons can also look forward to receiving this month's art packs, which will be released shortly after our next set of sneak peeks, for an upcoming new scene to be set in Rathpike, so as to maximize the content you get!
On that note, art is progressing extremely well! We're now considering adding costume artwork to the UI itself, since we have an excess of resources thanks to our patrons' generosity!
Regarding the patron polls for November, where we polled over whether or not to keep the junk and/or book items in Claire's Quest! The majority (58%) voted for junk items to be removed, but book items to be kept, so that's the course of action we'll go with. Runner-ups were keep all junk and book items (25%), and remove everything (15%).
We'll also have another set of polls in December soon!
Some poor news on the development front - our primary coder for over a year has tendered his resignation, citing the workload as being too much to bear. I fully understand his decision, as indie development can take its toll. His departure does, however, leave us with a serious backlog, as none of the fundamental code we need for O:G to progress has been done, and this also stymies further customization plans for Claire's Quest.
Fortunately, I have managed to scout a number of replacements, and two of them have already commenced taking over the previous coder's duties. Since we had funds saved up for the coding, which our old coder either refunded or didn't accept payment for, we were immediately able to hire them and set them to work. The plan, to prevent any re-occurrence of a single man dropping out basically derailing our development, is to keep two coders on-hand and have one work on CQ, while the other works on O:G, and in the event that any one of them is unable to work the other can pick up the slack.
All in all, things could have been much worse. Thanks to our patrons, we had enough saved up to mitigate what could've been a potentially disastrous situation. I've spent the last few weeks ironing this issue out, and hopefully all's well now. I apologize for the delays.
Well then, please look forward to your presents this festive season, and stay tuned for more news! Once again, happy holidays!