We are SID Gaming, the developer of Park After Dark ( Ren'Py - Park after Dark [v0.19p] [SID Gaming] | F95zone ), a NSFW parody visual novel. While that project is still ongoing, we are looking to recruit a new artist for a follow-up project, this one parodying the world and characters of Winx Club. As such, we are looking for an artist who can mimic the distinct style used in seasons 1-3 of that show. We’d like the characters’ bodies to be drawn slightly more realistically, but the faces must match the source material perfectly, as closeness to source material is one of the major draws for parody games like this.
We have created a detailed spec for the game which we can provide at request, but here are the general positions we are looking for fill:
Character/Scene Artist – Able to draw the characters in the same 2D style as they appeared in the series. This will include both bust art and “h-scenes” which must be cohesive to each other. In addition to the nude “base” versions, we will also be requesting a few to several different outfit variations and facial expressions, so a good workflow will need to be established to be able to quickly and easily layer those, even to the point of returning to make edits or add more variations in future game updates.
Background Artist – Able to draw 2D backgrounds matching the ones which can be seen in the show. This art must also be cohesive to the rest, but it’s listed as a separate position because we know from experience that some artists are better at or simply prefer doing either characters or backgrounds.
Chibi Character Artist/Animator – This game will have a battle minigame component, which will require chibi versions of almost all characters. Think the sort of thing you would see in an RPG Maker game, but instead of pixel art, it would of course be cohesive with the rest of the game art. There’s a very specific style we’re looking for for this, which we can again provide examples of. We would also like to be able to animate these chibi characters doing attacks. Currently we foresee about 3 frames of animation total for each character, so nothing outrageous, but these will also require outfit variations. Finally, we will need background art for the “battlefields” where the minigame takes place.
UI Artist – This is much lower priority than any of the other positions, but if you have talent designing UI like dialog boxes, buttons, specific icons, etc., then please mention so if you apply to one of the other positions!
Anyone willing and able to take on multiple roles of these roles will be preferred. Having experience working on visual novels is also preferred. Though this game is not as ambitious at Park After Dark, there is a high probability that it will span multiple years’ worth of work, so we are looking for teammates who can responsibly commit to this project for the long haul. Communication and work ethic is key, and once our sprints are planned out and scheduled, we ABSOLUTELY must stick to any deadlines we set.
We can provide much more information, a detailed breakdown, and plenty of reference material for the game upon request. If interested in joining the team, reply here, send a direct message, reach out on Discord (SID Gaming#1120), or send portfolio materials to sittinginthedarkgaming@gmail.com
We have created a detailed spec for the game which we can provide at request, but here are the general positions we are looking for fill:
Character/Scene Artist – Able to draw the characters in the same 2D style as they appeared in the series. This will include both bust art and “h-scenes” which must be cohesive to each other. In addition to the nude “base” versions, we will also be requesting a few to several different outfit variations and facial expressions, so a good workflow will need to be established to be able to quickly and easily layer those, even to the point of returning to make edits or add more variations in future game updates.
Background Artist – Able to draw 2D backgrounds matching the ones which can be seen in the show. This art must also be cohesive to the rest, but it’s listed as a separate position because we know from experience that some artists are better at or simply prefer doing either characters or backgrounds.
Chibi Character Artist/Animator – This game will have a battle minigame component, which will require chibi versions of almost all characters. Think the sort of thing you would see in an RPG Maker game, but instead of pixel art, it would of course be cohesive with the rest of the game art. There’s a very specific style we’re looking for for this, which we can again provide examples of. We would also like to be able to animate these chibi characters doing attacks. Currently we foresee about 3 frames of animation total for each character, so nothing outrageous, but these will also require outfit variations. Finally, we will need background art for the “battlefields” where the minigame takes place.
UI Artist – This is much lower priority than any of the other positions, but if you have talent designing UI like dialog boxes, buttons, specific icons, etc., then please mention so if you apply to one of the other positions!
Anyone willing and able to take on multiple roles of these roles will be preferred. Having experience working on visual novels is also preferred. Though this game is not as ambitious at Park After Dark, there is a high probability that it will span multiple years’ worth of work, so we are looking for teammates who can responsibly commit to this project for the long haul. Communication and work ethic is key, and once our sprints are planned out and scheduled, we ABSOLUTELY must stick to any deadlines we set.
We can provide much more information, a detailed breakdown, and plenty of reference material for the game upon request. If interested in joining the team, reply here, send a direct message, reach out on Discord (SID Gaming#1120), or send portfolio materials to sittinginthedarkgaming@gmail.com